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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Use the wonderful empty() member instead of abusing size()
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364dd3634d
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@ -622,7 +622,7 @@ bool NavMesh::build(bool background, bool saveIntermediates)
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if(!background)
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{
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while(mDirtyTiles.size())
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while(!mDirtyTiles.empty())
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buildNextTile();
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}
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@ -637,7 +637,7 @@ DefineEngineMethod(NavMesh, build, bool, (bool background, bool save), (true, fa
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void NavMesh::cancelBuild()
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{
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while(mDirtyTiles.size()) mDirtyTiles.pop();
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while(!mDirtyTiles.empty()) mDirtyTiles.pop();
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ctx->stopTimer(RC_TIMER_TOTAL);
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mBuilding = false;
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}
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@ -707,7 +707,7 @@ void NavMesh::updateTiles(bool dirty)
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mTiles.clear();
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mTileData.clear();
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while(mDirtyTiles.size()) mDirtyTiles.pop();
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while(!mDirtyTiles.empty()) mDirtyTiles.pop();
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const Box3F &box = DTStoRC(getWorldBox());
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if(box.isEmpty())
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@ -756,7 +756,7 @@ void NavMesh::processTick(const Move *move)
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void NavMesh::buildNextTile()
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{
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if(mDirtyTiles.size())
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if(!mDirtyTiles.empty())
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{
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// Pop a single dirty tile and process it.
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U32 i = mDirtyTiles.front();
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@ -794,7 +794,7 @@ void NavMesh::buildNextTile()
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}
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}
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// Did we just build the last tile?
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if(!mDirtyTiles.size())
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if(mDirtyTiles.empty())
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{
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ctx->stopTimer(RC_TIMER_TOTAL);
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if(getEventManager())
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