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Made navmesh links render over the top of the mesh.
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163b14fac1
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@ -1369,16 +1369,16 @@ void NavMesh::renderLinks(duDebugDraw &dd)
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{
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if(mBuilding)
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return;
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dd.depthMask(false);
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dd.depthMask(true);
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dd.begin(DU_DRAW_LINES);
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for(U32 i = 0; i < mLinkIDs.size(); i++)
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{
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unsigned int col = 0;
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U32 col = 0;
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switch(mLinkSelectStates[i])
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{
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case Unselected: col = mLinksUnsynced[i] ? duRGBA(255, 0, 0, 200) : duRGBA(0, 0, 255, 255); break;
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case Hovered: col = duRGBA(255, 255, 255, 255); break;
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case Selected: col = duRGBA(0, 255, 0, 255); break;
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case Unselected: col = mLinksUnsynced[i] ? duRGBA(255, 0, 0, 200) : duRGBA(0, 0, 255, 255); break;
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case Hovered: col = duRGBA(255, 255, 255, 255); break;
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case Selected: col = duRGBA(0, 255, 0, 255); break;
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}
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F32 *s = &mLinkVerts[i*6];
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F32 *e = &mLinkVerts[i*6 + 3];
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@ -1394,7 +1394,6 @@ void NavMesh::renderLinks(duDebugDraw &dd)
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duAppendCircle(&dd, e[0], e[1], e[2], mLinkRads[i], col);
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}
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dd.end();
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dd.depthMask(true);
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}
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void NavMesh::renderTileData(duDebugDrawTorque &dd, U32 tile)
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