AzaezelX
|
cf0c7a2d11
|
particle emitter bounds box fix
take the distance particles can move over thier lifetime into account for emitter bounds.
in addition, don't zero out the y axis
|
2021-06-19 15:15:12 -05:00 |
|
Brian Roberts
|
6fe51cd9c3
|
Merge pull request #487 from JeffProgrammer/mac_m1
Add support for Apple Silicon
|
2021-05-11 15:17:28 -05:00 |
|
Jeff Hutchinson
|
61fef8080b
|
mend
|
2021-05-10 19:58:51 -04:00 |
|
Jeff Hutchinson
|
e981fd2cc3
|
Add support for aarch64 / apple silicon
|
2021-05-10 15:55:56 -04:00 |
|
Brian Roberts
|
ce79101cb3
|
Merge pull request #486 from Jozor/Preview4_0
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
|
2021-04-23 02:02:29 -05:00 |
|
Joseph
|
6f52b87360
|
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
|
2021-04-23 07:05:09 +01:00 |
|
Brian Roberts
|
793c4c3701
|
Merge pull request #484 from Azaezel/alpha40/matEditorSaveFix
form steve yorkshire: mat editor save extension fix
|
2021-04-22 20:02:29 -05:00 |
|
AzaezelX
|
0289090c34
|
minor cleanup
|
2021-04-22 20:02:21 -05:00 |
|
Brian Roberts
|
2a2987869b
|
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
Fixes a resolution switching issue when the game uses **only** OpenGL…
|
2021-04-22 19:51:14 -05:00 |
|
Brian Roberts
|
880cb13762
|
Merge pull request #448 from Azaezel/alpha40/genericObjectSpawner
general spawnspheres
|
2021-04-22 19:39:00 -05:00 |
|
Brian Roberts
|
357abb3292
|
Merge pull request #480 from Azaezel/alpha40/bintoDec
adds binary to decimal and vice versa methods
|
2021-04-22 19:34:25 -05:00 |
|
Brian Roberts
|
369c06c24c
|
Merge pull request #485 from Azaezel/alpha40/stringtoChar
make string to char* conversion automatic
|
2021-04-22 19:34:05 -05:00 |
|
Brian Roberts
|
058302dd80
|
Merge pull request #483 from Areloch/updateMasterServerDomain
Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server
|
2021-04-22 19:33:51 -05:00 |
|
AzaezelX
|
2e3e4228b2
|
make string to char* conversion automatic
|
2021-04-21 14:45:10 -05:00 |
|
Brian Roberts
|
9323bac5ea
|
Update Templates/BaseGame/game/core/gui/scripts/canvas.tscript
Co-authored-by: Lukas Joergensen <lpjoergensen@gmail.com>
|
2021-04-13 16:53:31 -05:00 |
|
Jeff Hutchinson
|
c19bb29a16
|
Merge pull request #481 from Azaezel/alpha40/profileconflictreport
report which profile usages are conflicting (was,is)
|
2021-04-12 21:48:38 -04:00 |
|
Jeff Hutchinson
|
481c900d77
|
Merge pull request #482 from Azaezel/alpha40/sanitizerAug
add additional chars to the flatfile->asset->objectID name santizatio…
|
2021-04-12 21:46:22 -04:00 |
|
Jeff Hutchinson
|
ef34210fef
|
Implement Unit Test Suite for TorqueScript.
|
2021-04-12 21:43:57 -04:00 |
|
AzaezelX
|
fadafbfa1b
|
form steve yorkshire: mat editor save extension fix
|
2021-04-11 19:57:31 -05:00 |
|
Areloch
|
92abfb8ccf
|
Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server
|
2021-04-08 20:32:22 -05:00 |
|
AzaezelX
|
ab1661a851
|
add additional chars to the flatfile->asset->objectID name santization chain
|
2021-04-06 15:17:06 -05:00 |
|
AzaezelX
|
ab878eb312
|
report which profile usages are conflicting (was,is)
|
2021-04-06 14:54:53 -05:00 |
|
AzaezelX
|
b7b4ced8d6
|
adds binary to decimal and vice versa methods
|
2021-04-02 14:08:26 -05:00 |
|
Marc
|
3d2f3bda64
|
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
Canvas.tscript fixes provided by @OTHG_Mars
|
2021-03-18 21:37:36 +00:00 |
|
Brian Roberts
|
b6a1acabf8
|
Merge pull request #471 from Areloch/forestCreationEditingFixes
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
|
2021-03-14 01:12:58 -06:00 |
|
Brian Roberts
|
a8e2ec6df4
|
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-03-14 01:12:29 -06:00 |
|
Brian Roberts
|
43391f0f10
|
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
|
2021-03-14 01:12:20 -06:00 |
|
Brian Roberts
|
1695e76514
|
Merge pull request #472 from Areloch/moduleFriendlyDBCreation
Makes the DB creation process better jive with modules
|
2021-03-14 01:12:05 -06:00 |
|
Brian Roberts
|
6e6f90b8f6
|
Merge pull request #473 from Areloch/AssetScriptFileABFix
Misc. minor AB fixes
|
2021-03-14 01:11:55 -06:00 |
|
Brian Roberts
|
5442f52bc5
|
Merge pull request #476 from Azaezel/alpha40/emissiveProper
reset emissive to show 0,0,0,0 for local/vector lights in a manner th…
|
2021-03-09 15:27:10 -06:00 |
|
AzaezelX
|
e5bc0a6e54
|
reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out.
|
2021-03-09 15:26:48 -06:00 |
|
Areloch
|
a0c8a77043
|
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-02-27 02:43:37 -06:00 |
|
Areloch
|
e428ecd6ab
|
Fixes display of internal names on objects shown in guiTreeViewCtrl
|
2021-02-24 01:05:24 -06:00 |
|
Areloch
|
9a10d52e0b
|
Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
|
2021-02-21 02:21:50 -06:00 |
|
Areloch
|
87bd7bbeae
|
Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
Also fixes a reference to the Inspector for refreshing purposes.
Adds a pop call to ensure AB is in focus when shown
|
2021-02-21 02:16:34 -06:00 |
|
Areloch
|
12b58dc7ef
|
Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into
|
2021-02-21 02:09:40 -06:00 |
|
Areloch
|
8af6513aea
|
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
|
2021-02-21 02:04:13 -06:00 |
|
Brian Roberts
|
bea11acc66
|
Merge pull request #450 from Azaezel/alpha40/playgui_onwake_callback
provides a general Playgui_onWake callback for modules
|
2021-02-15 22:28:26 -06:00 |
|
Brian Roberts
|
f4982f3b7d
|
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
|
2021-02-15 22:28:10 -06:00 |
|
Brian Roberts
|
30f746416d
|
Merge pull request #466 from Azaezel/alpha40/bakeOrigintweaks
set prefab and makemesh origins to the biggest model
|
2021-02-15 22:27:59 -06:00 |
|
Brian Roberts
|
7be1e24c06
|
Merge pull request #470 from Azaezel/alpha40/fixEmissive
fix emissive
|
2021-02-15 22:27:50 -06:00 |
|
AzaezelX
|
39c914101d
|
fix emissive
|
2021-02-14 18:47:42 -06:00 |
|
Brian Roberts
|
331200ba69
|
Merge pull request #468 from Areloch/shapeEdListFix_Followup
Missed a function where similar to previous was needed for the shape editor list fix to ensure it works both ways
|
2021-02-13 00:20:31 -06:00 |
|
Areloch
|
931556c3c6
|
Added the makeRelative call to the other openShapeAsset function to ensure it works both ways
|
2021-02-13 00:18:48 -06:00 |
|
Brian Roberts
|
11e13dddf0
|
Merge pull request #467 from Areloch/shapeEdListFix
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
|
2021-02-12 14:37:59 -06:00 |
|
Areloch
|
372a7887be
|
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
|
2021-02-12 00:21:36 -06:00 |
|
AzaezelX
|
4c7535a9bc
|
set perfab and makemesh origins to the biggest model
allows one to preserve snap points
|
2021-02-08 17:23:51 -06:00 |
|
AzaezelX
|
e96624032f
|
ribbon particle resource port
|
2021-02-07 13:43:21 -06:00 |
|
Areloch
|
dcf176f043
|
Merge pull request #463 from Azaezel/fix/terrainpainting
terrain brush dragging cleanups
|
2021-01-28 00:45:01 -06:00 |
|
AzaezelX
|
d4cd1edad7
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
|
2021-01-27 23:38:14 -06:00 |
|