mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-22 08:03:45 +00:00
Merge pull request #468 from Areloch/shapeEdListFix_Followup
Missed a function where similar to previous was needed for the shape editor list fix to ensure it works both ways
This commit is contained in:
commit
331200ba69
1 changed files with 1 additions and 1 deletions
|
|
@ -155,7 +155,7 @@ function ShapeEditorPlugin::openShapeAssetId(%this, %assetId)
|
|||
{
|
||||
%this.selectedAssetDef = AssetDatabase.acquireAsset(%assetId);
|
||||
//%this.selectedAssetDef = %assetDef;
|
||||
%this.open(%this.selectedAssetDef.getShapeFile());
|
||||
%this.open(makeRelativePath(%this.selectedAssetDef.getShapeFile()));
|
||||
}
|
||||
|
||||
function ShapeEditorPlugin::open(%this, %filename)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue