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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
Also fixes a reference to the Inspector for refreshing purposes. Adds a pop call to ensure AB is in focus when shown
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@ -256,7 +256,7 @@ function AssetBrowser::selectAsset( %this, %asset )
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%this.changeAsset();
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}
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EWInspectorWindow.refresh();
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Inspector.refresh();
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AssetBrowser.hideDialog();
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}
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@ -270,6 +270,7 @@ function AssetBrowser::showDialog( %this, %AssetTypeFilter, %selectCallback, %ta
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AssetBrowser.fieldTargetObject = %targetObj;
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AssetBrowser.fieldTargetName = %fieldName;
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Canvas.popDialog(AssetBrowser);
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Canvas.pushDialog(AssetBrowser);
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AssetBrowser.setVisible(1);
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AssetBrowserWindow.setVisible(1);
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@ -1701,6 +1702,30 @@ function AssetBrowser::doRebuildAssetArray(%this)
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%tscriptPattern = %breadcrumbPath @ "/" @ "*.tscript";
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for (%fullScriptPath = findFirstFile(%tscriptPattern); %fullScriptPath !$= ""; %fullScriptPath = findNextFile(%tscriptPattern))
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{
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//If it's associated to an asset, we'll want to do extra checks
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%assetQuery = new AssetQuery();
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%foundAssets = AssetDatabase.findAssetLooseFile(%assetQuery, %fullScriptPath);
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if(%foundAssets != 0)
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{
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%doSkip = false;
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%count = %assetQuery.getCount();
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for(%i=0; %i < %count; %i++)
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{
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%assetId = %assetQuery.getAsset(%i);
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%foundAssetType = AssetDatabase.getAssetType(%assetId);
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if(%foundAssetType !$= "ScriptAsset" && %foundAssetType !$= "GUIAsset")
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{
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%doSkip = true;
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break;
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}
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}
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if(%doSkip)
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continue;
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}
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%tscriptPath = filePath(%fullScriptPath);
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%tscriptName = fileName(%fullScriptPath);
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