Daniel Buckmaster
9622f93d05
Fix weapon image camera shake.
2014-12-07 20:59:17 +11:00
Azaezel
911aaddf7d
firstPersonShadows:
...
follows up on 88bb577c82 (diff-b8335f02a980665dd7dc953db7a637ca) from way back when, and adds the script to turn on first person showing player shadows
2014-11-28 01:51:46 -06:00
Daniel Buckmaster
a8d9f6c499
Fixed Full template art a bit.
...
Player can now swim properly, and the physical zone elevator is a bit
more helpful (i.e. it sends you to the landing rather than leaving you
floating in midair). Fiddled some more with PostFX settings.
2014-10-06 12:58:32 +11:00
Azaezel
10abee5e67
Fix for issue #660 with stated preferred decal. (The more complex example of the two possible.)
2014-05-19 10:18:46 -05:00
Azaezel
3fe7e55c38
assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.)
2013-10-03 05:03:21 -05:00
thecelloman
d3d11e0a6c
Remove unused and duplicate sounds.
2013-04-11 15:37:40 -04:00
thecelloman
bc9ec2fad3
Use correct dragCoefficient value in TeleportFlash
2013-04-09 06:24:19 -04:00
thecelloman
684dec4a12
Add and remove relevant file execs for the new weapon fx usage in previous commit, pull request #312
2013-04-08 12:40:46 -04:00
thecelloman
0ab520c001
Cleanup of weapon fx and assets.
...
This reduces duplication by grouping assets used by multiple weapons in one location: shared.
This reduces duplication and cleans particle fx that was spread across multiple files. We now have rocketfx.cs and grenadefx.cs
This also fixes some minor particle fx console warnings/errors.
Fixed missing material for Cheetah Turret.
2013-04-08 07:09:55 -04:00
thecelloman
281897c41e
Removing the Armor script class.
...
Using PlayerData as the generic namespace. This is more inline with other default datablock methods.
2013-04-04 15:39:15 -04:00
SilentMike
8d0e6b8142
Merge pull request #299 from thecelloman/movelightassets
...
Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
thecelloman
fb341fdf97
Moving the light related assets and data out of the core.
2013-04-02 19:44:31 -04:00
SilentMike
0e63ca1079
Merge pull request #293 from thecelloman/nobuggy
...
Removing the old TGE era "Buggy" vehicle.
2013-04-02 12:56:32 -07:00
thecelloman
aee045bd50
Removing the old TGE era "Buggy" vehicle.
2013-04-02 15:51:48 -04:00
thecelloman
65197aa753
Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading.
2013-04-02 14:54:01 -04:00
thecelloman
1452c407d9
Set the Ryder as the default starting weapon instead of the Lurker.
2013-03-27 22:49:58 -04:00
thecelloman
07c16a2f38
Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well.
2013-03-25 16:49:08 -04:00
thecelloman
d1b18ad887
Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam.
2013-03-22 16:29:15 -04:00
DavidWyand-GG
63b8c275a5
Fix for Issue #172 for Turret Crash on Dedicated Server
...
The Cheetah's turret fire sound datablock happened to be named the same
as the player's turret weapon's datablock. This caused the sound
profile's description to be NULL on the dedicated server.
2012-12-13 16:46:05 -05:00
DavidWyand-GG
5dd5814a9b
Fix for Issue #170 Asset loading under Linux
2012-12-12 13:53:32 -05:00
TwistedJenius
f922bc4fd0
AI related bug fixes and improvements.
...
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG
f439dc8dcd
Full Template for ticket #1
2012-09-19 11:54:25 -04:00