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Set the Ryder as the default starting weapon instead of the Lurker.
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@ -655,7 +655,7 @@ datablock PlayerData(DefaultPlayerData)
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DecalData = "PlayerFootprint";
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// Allowable Inventory Items
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mainWeapon = Lurker;
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mainWeapon = Ryder;
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maxInv[Lurker] = 1;
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maxInv[LurkerClip] = 20;
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@ -639,7 +639,7 @@ function GameCore::loadOut(%game, %player)
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}
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else
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{
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%player.mountImage(Lurker, 0);
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%player.mountImage(Ryder, 0);
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}
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}
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