Torque3D/Templates/Full/game/art/datablocks
2013-04-02 15:51:48 -04:00
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vehicles Removing the old TGE era "Buggy" vehicle. 2013-04-02 15:51:48 -04:00
weapons Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
aiPlayer.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
audioProfiles.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
datablockExec.cs Removing the old TGE era "Buggy" vehicle. 2013-04-02 15:51:48 -04:00
environment.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
health.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
managedDatablocks.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
particles.cs Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
player.cs Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
rigidShape.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
teleporter.cs Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
triggers.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
weapon.cs Fix for Issue #170 Asset loading under Linux 2012-12-12 13:53:32 -05:00