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Fix for Issue #170 Asset loading under Linux
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parent
37f44a6341
commit
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@ -484,7 +484,7 @@ datablock PlayerData(DefaultPlayerData)
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computeCRC = false;
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// Third person shape
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shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae";
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shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
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cameraMaxDist = 3;
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allowImageStateAnimation = true;
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@ -28,7 +28,7 @@
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datablock SFXProfile(WeaponUseSound)
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{
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filename = "art/sound/weapons/weapon_switch";
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filename = "art/sound/weapons/Weapon_switch";
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description = AudioClose3d;
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preload = true;
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};
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@ -26,21 +26,21 @@
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datablock SFXProfile(RyderFireSound)
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{
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filename = "art/sound/weapons/wpn_Ryder_fire";
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filename = "art/sound/weapons/wpn_ryder_fire";
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description = AudioClose3D;
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preload = true;
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};
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datablock SFXProfile(RyderReloadSound)
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{
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filename = "art/sound/weapons/wpn_Ryder_reload";
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filename = "art/sound/weapons/wpn_ryder_reload";
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description = AudioClose3D;
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preload = true;
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};
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datablock SFXProfile(RyderSwitchinSound)
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{
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filename = "art/sound/weapons/wpn_Ryder_switchin";
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filename = "art/sound/weapons/wpn_ryder_switchin";
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description = AudioClose3D;
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preload = true;
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};
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@ -22,7 +22,7 @@
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singleton TSShapeConstructor(SoldierDAE)
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{
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baseShape = "./soldier_rigged.dae";
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baseShape = "./soldier_rigged.DAE";
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loadLights = "0";
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unit = "1.0";
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upAxis = "DEFAULT";
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@ -484,7 +484,7 @@ datablock PlayerData(DefaultPlayerData)
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computeCRC = false;
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// Third person shape
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shapeFile = "art/shapes/actors/Soldier/soldier_rigged.dae";
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shapeFile = "art/shapes/actors/Soldier/soldier_rigged.DAE";
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cameraMaxDist = 3;
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allowImageStateAnimation = true;
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@ -274,7 +274,7 @@ datablock WheeledVehicleTire(CheetahCarTire)
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// forces to move the vehicle. These distortion/spring forces
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// are what convert wheel angular velocity into forces that
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// act on the rigid body.
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shapeFile = "art/shapes/Cheetah/wheel.dae";
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shapeFile = "art/shapes/Cheetah/wheel.DAE";
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staticFriction = 4.2;
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kineticFriction = "1";
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@ -296,7 +296,7 @@ datablock WheeledVehicleTire(CheetahCarTireRear)
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// forces to move the vehicle. These distortion/spring forces
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// are what convert wheel angular velocity into forces that
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// act on the rigid body.
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shapeFile = "art/shapes/Cheetah/wheelBack.dae";
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shapeFile = "art/shapes/Cheetah/wheelBack.DAE";
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staticFriction = "7.2";
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kineticFriction = "1";
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@ -324,7 +324,7 @@ datablock WheeledVehicleSpring(CheetahCarSpring)
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datablock WheeledVehicleData(CheetahCar)
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{
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category = "Vehicles";
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shapeFile = "art/shapes/Cheetah/Cheetah_Body.dae";
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shapeFile = "art/shapes/Cheetah/Cheetah_Body.DAE";
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emap = 1;
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mountPose[0] = sitting;
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@ -28,7 +28,7 @@
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datablock SFXProfile(WeaponUseSound)
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{
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filename = "art/sound/weapons/weapon_switch";
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filename = "art/sound/weapons/Weapon_switch";
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description = AudioClose3d;
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preload = true;
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};
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@ -26,21 +26,21 @@
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datablock SFXProfile(RyderFireSound)
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{
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filename = "art/sound/weapons/wpn_Ryder_fire";
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filename = "art/sound/weapons/wpn_ryder_fire";
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description = AudioClose3D;
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preload = true;
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};
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datablock SFXProfile(RyderReloadSound)
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{
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filename = "art/sound/weapons/wpn_Ryder_reload";
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filename = "art/sound/weapons/wpn_ryder_reload";
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description = AudioClose3D;
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preload = true;
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};
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datablock SFXProfile(RyderSwitchinSound)
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{
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filename = "art/sound/weapons/wpn_Ryder_switchin";
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filename = "art/sound/weapons/wpn_ryder_switchin";
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description = AudioClose3D;
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preload = true;
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};
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@ -22,7 +22,7 @@
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singleton TSShapeConstructor(WheelDae)
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{
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baseShape = "./wheel.dae";
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baseShape = "./wheel.DAE";
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lodType = "TrailingNumber";
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neverImport = "null EnvironmentAmbientLight";
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matNamePrefix = "";
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@ -22,7 +22,7 @@
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singleton TSShapeConstructor(WheelBackDae)
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{
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baseShape = "./wheelBack.dae";
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baseShape = "./wheelBack.DAE";
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lodType = "TrailingNumber";
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neverImport = "null EnvironmentAmbientLight";
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matNamePrefix = "";
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@ -22,7 +22,7 @@
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singleton TSShapeConstructor(SoldierDAE)
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{
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baseShape = "./soldier_rigged.dae";
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baseShape = "./soldier_rigged.DAE";
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loadLights = "0";
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unit = "1.0";
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upAxis = "DEFAULT";
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