Areloch
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89672ea0ab
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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Duion
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637a804fd7
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sunBokeh feature added
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2016-06-02 20:52:46 +02:00 |
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Duion
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5d52864c9f
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move reference point for camShake to player's bounding box center
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2016-06-01 17:55:50 +02:00 |
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Areloch
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f427439457
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Merge pull request #1573 from Azaezel/navmeshtweaks
allows navmeshes to generate for most scene objects,
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2016-05-31 23:28:31 -05:00 |
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Areloch
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7ea3c19017
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Merge pull request #1558 from OTHGMars/Px3Crouch
Spacial update for Px3 character controller
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2016-05-31 23:15:56 -05:00 |
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Areloch
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2464b620ba
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
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2016-05-31 12:51:23 -05:00 |
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Areloch
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553cf260f1
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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Areloch
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74a2005d15
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Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers.
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2016-05-30 02:29:20 -05:00 |
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Duion
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308063a006
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new player explosion feature
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2016-05-29 22:18:10 +02:00 |
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Areloch
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18184747e3
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Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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2016-05-29 11:54:50 -05:00 |
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Areloch
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e48ee1a03a
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Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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2016-05-29 00:58:39 -05:00 |
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Areloch
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510b726f6f
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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Areloch
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86f9c6f2e7
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When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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2016-05-27 14:32:36 -05:00 |
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blackwc
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fd715f3ef3
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add loop playback to GuiTheoraCtrl
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2016-05-27 02:22:39 -04:00 |
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Areloch
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f5e86a83b5
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Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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2016-05-26 13:56:19 -05:00 |
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Areloch
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93e767f0c5
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Additional casing fixes.
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2016-05-26 01:39:06 -05:00 |
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Areloch
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ec8882c3c8
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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Areloch
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ee6d9961e3
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Merge pull request #1582 from Azaezel/SubSurf
Reimplements a form of subsurface scattering
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2016-05-25 13:35:44 -05:00 |
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Azaezel
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942235d114
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Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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2016-05-25 03:08:28 -05:00 |
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Areloch
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9d47830a8b
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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Areloch
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cfd15d47e4
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Correction to interpolation/warp issue caused by using the wrong variable.
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2016-05-24 20:09:24 -05:00 |
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Areloch
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f66a14c6e1
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Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
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2016-05-24 01:26:39 -05:00 |
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Areloch
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5ee1fb3917
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Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
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2016-05-24 01:03:01 -05:00 |
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Areloch
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8a7159c00e
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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Areloch
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04adb9f240
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Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
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2016-05-21 14:44:24 -05:00 |
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Areloch
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65f51a89d8
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Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
Rolls back OGL Projection correction.
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2016-05-20 00:23:45 -05:00 |
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Azaezel
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d79b9a2988
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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Areloch
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3262c004a5
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Merge pull request #1605 from Azaezel/fileFilterFix2
corrects native file dialogue return values
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2016-05-17 12:49:14 -05:00 |
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Areloch
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c0a96c908f
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Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters.
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2016-05-17 12:46:39 -05:00 |
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Areloch
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c1f02c05e1
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Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations.
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2016-05-16 16:03:24 -05:00 |
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Areloch
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8568ed19be
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Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
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2016-05-16 15:49:54 -05:00 |
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Areloch
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7bf49f0670
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Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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2016-05-15 10:12:24 -05:00 |
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Areloch
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b04ad52b5d
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Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
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2016-05-15 10:11:46 -05:00 |
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Areloch
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749ac4efc2
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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Areloch
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6ccf97e35d
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Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
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2016-05-14 14:17:33 -05:00 |
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Areloch
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b4bc405dce
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Updates the include guard in ShapeAsset
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2016-05-14 14:16:43 -05:00 |
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Areloch
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827e70d674
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Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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2016-05-14 14:12:53 -05:00 |
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Areloch
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38c18870d3
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Adjustments to allow Entities/Components to act as cameras and control objects.
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2016-05-14 14:03:19 -05:00 |
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Areloch
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b3b50abd9b
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Integrates components into the update and render loop.
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2016-05-14 12:40:13 -05:00 |
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Areloch
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fa78a2f354
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Adds Component, the various main component classes and their interfaces.
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2016-05-14 00:00:02 -05:00 |
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Areloch
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2e339bafba
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Adds the Entity object.
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2016-05-13 23:58:57 -05:00 |
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Areloch
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b64123a452
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Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
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2016-05-13 23:57:48 -05:00 |
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Areloch
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1299b527f1
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Adds the ability to the ShapeAsset to get the resource of the shape.
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2016-05-13 23:14:55 -05:00 |
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James Urquhart
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49a735e051
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Fix axis check in Box3F::extend method
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2016-05-13 12:09:40 +01:00 |
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Areloch
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58fb8d36ac
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Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
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2016-05-12 23:50:00 -05:00 |
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Areloch
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1b47bdd972
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Git apparently forgot to commit ALL the changes.
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2016-05-12 23:49:06 -05:00 |
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Areloch
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9bc87709ab
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Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
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2016-05-12 23:35:21 -05:00 |
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Areloch
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95ae0b9863
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Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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2016-05-12 23:31:15 -05:00 |
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Areloch
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7c7c799b57
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-12 22:54:43 -05:00 |
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Areloch
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383d27f2ec
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The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
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2016-05-12 00:45:16 -05:00 |
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