Torque3D/Engine/source
2016-06-02 22:40:29 -05:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
console Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
core Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
environment Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Merge pull request #1599 from JeffProgrammer/glprofiling 2016-05-24 01:26:39 -05:00
gui Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
math Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 2016-05-22 23:51:58 -05:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation Merge branch 'development' into navMess2 2016-02-21 15:27:12 -06:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-24 20:09:53 -05:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
platformWin32 Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
platformX86UNIX Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 2016-05-29 00:58:39 -05:00
postFx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
renderInstance Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
scene Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
sim Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
T3D Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
terrain Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00