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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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cinterface
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Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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2015-05-08 09:04:04 +10:00 |
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collision
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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component
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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console
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The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
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2016-05-12 00:45:16 -05:00 |
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core
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Merge pull request #1519 from Azaezel/deferredShading
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2016-02-27 15:08:20 -06:00 |
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environment
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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forest
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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gfx
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Merge pull request #1599 from JeffProgrammer/glprofiling
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2016-05-24 01:26:39 -05:00 |
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gui
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The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible.
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2016-05-12 00:45:16 -05:00 |
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i18n
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Issue found with PVS-Studio:
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2015-07-21 23:22:21 -05:00 |
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lighting
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1582 from Azaezel/SubSurf
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2016-05-25 13:35:44 -05:00 |
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math
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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module
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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navigation
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Merge branch 'development' into navMess2
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2016-02-21 15:27:12 -06:00 |
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persistence
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namespace conflict resolution
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2016-02-15 19:05:09 -06:00 |
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platform
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Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters.
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2016-05-17 12:46:39 -05:00 |
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platformMac
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Fix case sensitivity and Platform::fileDelete
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2016-01-09 00:37:45 -06:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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SDL epoxy stuff.
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2016-03-25 21:11:42 -04:00 |
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platformWin32
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Merge branch 'development-gg' into epoxy
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2016-04-17 23:59:42 -04:00 |
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platformX86UNIX
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Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
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2016-04-30 15:48:33 -05:00 |
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postFx
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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renderInstance
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Merge pull request #1559 from rextimmy/dx11_clean
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2016-03-29 00:51:23 -05:00 |
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scene
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Roll back the changes to simPath temporarily in order to merge in DX11
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2016-03-29 00:08:18 -05:00 |
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sfx
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Merge pull request #1424 from rextimmy/fmod_crash_fix
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2016-02-16 00:26:47 +01:00 |
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shaderGen
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Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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2016-05-25 03:08:28 -05:00 |
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sim
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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T3D
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When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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2016-05-27 14:32:36 -05:00 |
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terrain
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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util
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Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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2016-02-26 14:39:38 +01:00 |
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windowManager
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |