Torque3D/Engine/source
2016-05-15 10:11:46 -05:00
..
app Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
assets Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
console Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
core Merge pull request #1519 from Azaezel/deferredShading 2016-02-27 15:08:20 -06:00
environment Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
forest shadow caching 2015-10-13 18:12:19 -05:00
gfx Merge pull request #1567 from JeffProgrammer/epoxy 2016-05-05 19:40:59 -05:00
gui Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
i18n Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
lighting Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
math Git apparently forgot to commit ALL the changes. 2016-05-12 23:49:06 -05:00
module Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
navigation Merge branch 'development' into navMess2 2016-02-21 15:27:12 -06:00
persistence Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
platform Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
platformMac Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL SDL epoxy stuff. 2016-03-25 21:11:42 -04:00
platformWin32 Merge branch 'development-gg' into epoxy 2016-04-17 23:59:42 -04:00
platformX86UNIX Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL. 2016-04-30 15:48:33 -05:00
postFx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
renderInstance Merge pull request #1559 from rextimmy/dx11_clean 2016-03-29 00:51:23 -05:00
scene Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
sfx Merge pull request #1424 from rextimmy/fmod_crash_fix 2016-02-16 00:26:47 +01:00
shaderGen Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
sim Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 2016-04-30 23:34:54 -05:00
T3D Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
terrain Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
util Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 2016-02-26 14:39:38 +01:00
windowManager Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00