Commit graph

1040 commits

Author SHA1 Message Date
Brian Roberts
9b783784b1
Update default.postfxpreset.tscript 2022-09-02 12:05:58 -05:00
Areloch
f4a6a0f7ae
Merge pull request #875 from GoldenThumbs/development_gld
New Bloom Post Processing Effect
2022-09-01 23:57:43 -05:00
Samuel Skiff
54ac395c1b Bloom Fix & Tweaks 2022-09-01 02:04:55 -05:00
Samuel Skiff
c8e950ccbc Merge Bloom post effect with HDR post effect 2022-09-01 00:48:16 -05:00
AzaezelX
ed200ce1ef from @oth_mars - fix borderless value lookup 2022-08-31 17:12:34 -05:00
vvv-yeaf
d9a133e66d Splash Screen Replecement
Updated splash screen to be more eye pleasing until a better one is made!
2022-08-30 17:51:20 -03:00
Samuel Skiff
e9be30b932 Convert Tabs to Space & Enable Glow Effect 2022-08-30 05:37:58 -05:00
Samuel Skiff
606da2e8ba Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff
76bdccd244 Bloom Tweaks 2022-08-30 05:10:26 -05:00
Samuel Skiff
02be085847 Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff
af60fcb709 Bloom Tweaks (& Improvements, Thanks yeaf!) 2022-08-30 01:34:30 -05:00
Areloch
fb5ad738e0
Merge branch 'development' into MiscFixes20220829 2022-08-30 01:31:42 -05:00
Areloch
cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
AzaezelX
4590e14a13 Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
# Conflicts:
#	Templates/BaseGame/game/data/UI/UI.tscript
#	Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml
#	Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
2022-08-29 17:47:07 -05:00
marauder2k7
5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
AzaezelX
53b0f0530c soundasset sourcegroup fallback
ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
Samuel Skiff
1f0ff8e418 Bloom Tweaks 2022-08-29 04:55:36 -05:00
Samuel Skiff
e4999a3351 Bloom GL Fix 2022-08-29 00:11:08 -05:00
Samuel Skiff
ce1a542d69 Bloom Tweaks 2022-08-28 23:31:03 -05:00
AzaezelX
eda7862f7d correct tag 2022-08-28 23:23:01 -05:00
AzaezelX
433149a0af mat3 is the other hand from matrix3x3
also vec3 from float3 for consistency
2022-08-28 22:58:40 -05:00
AzaezelX
05409537b0 eroneous convertsion leftover 2022-08-28 22:31:01 -05:00
AzaezelX
7efc7281db from yeaf - HDR revamp
gl side is wipwork
2022-08-28 22:24:23 -05:00
GoldenThumbs
6832086ecb
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 20:35:13 -05:00
AzaezelX
111f0c840d probe capture cleanups pt1
fix high-metalness object capture (had the lerp the wrong direction for canceling out NULL-ibl due to full metallic)
use dStrcmp for (Con::getVariable("$Probes::Capturing", "0") comparisons. and early out on rendering probes when we are capturing, not when we aren't.
2022-08-27 17:25:35 -05:00
GoldenThumbs
666de4ab36
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 00:23:36 -05:00
Brian Roberts
63d8c5a699
Merge pull request #860 from Areloch/MiscFixes20220825
Misc Fixes for 2022/08/25
2022-08-26 22:09:46 -05:00
Samuel Skiff
26801dbe77 Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00
Areloch
ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
* Updated PostFXEditor scripts to handle refreshing properly when certainl field types(assetId fields) are changed
* Adjusted display handling of slider values on guiGameSettingsCtrl to show 0.x decimal format instead of 0.xxxxx
* Fixed pad length of item names in guiTreeView for items that are marked to avoid console spam
* Fixed local offseting for popupMenus so scaled/offset window position doesn't cause the popup menu to offset from mouse click position(courtesy OTHG_Mars)
* Fix issue with terrain where, due to default value save validation, the global scope for the terrain collision list would be whiped when saving, causing players to fall through terrain. Moved to per-terrain convexLists
* Fixed issue with the core camera model mesh and updated references so camera bookmarks display properly
* Fixed console spam during asset browser initialization where it would try and expand the directory tree even though the dir tree isn't populated yet
* Fixed handling of Open File Location RMB menu action to properly deal with script and datablock types
* Removed unusuable "Create ___" asset type prompts from the RMB menus for the AB to avoid confusion
* Improved slider offset positioning for various popup sliders on editor toolbars
* Anchored the visibility popup menu to the button for more consistent formatting and better feel
* Shifted various visibility toggles from 'in place' on the menu buttons to functions, allowing it to also properly mark the menu entries as checked or not, improving usability
2022-08-26 15:25:17 -05:00
AzaezelX
743f5ec380 probe blend adjustments
adjust probe vs probe blend to further mitigate overlap artifacts while preserving probe vs skylight falloff blending
2022-08-24 13:57:43 -05:00
Samuel Skiff
963d226f43 Bloom Tweaks 2022-08-24 12:29:38 -05:00
Samuel Skiff
ecf7298c68 Bloom Updates 2022-08-24 11:54:18 -05:00
Samuel Skiff
633053a307 Bloom Tweaks 2022-08-23 03:44:48 -05:00
Samuel Skiff
99d8f28957 Added Lens Dirt 2022-08-23 01:02:00 -05:00
Samuel Skiff
cc1ef4d627 Bloom Tweaks 2022-08-22 21:09:14 -05:00
Samuel Skiff
878b2e2aec Bloom Tweaks 2022-08-21 01:55:25 -05:00
Samuel Skiff
820e1972b0 bloom bug hunting 2022-08-20 18:37:02 -05:00
Samuel Skiff
ade74c1016 BloomWIP 1 2022-08-19 18:26:55 -05:00
Brian Roberts
34f2234399
Merge pull request #856 from Azaezel/alpha401/metalunmangle
specular code review.
2022-08-17 08:30:20 -05:00
Brian Roberts
a24889d44d
Merge pull request #854 from Azaezel/alpha401/pfxDefaultAlt
postfx defaults (and HDR aug)
2022-08-17 08:30:10 -05:00
Brian Roberts
16a5265256
Merge pull request #853 from Azaezel/alpha401/sunstuffs
adjust moonglow materials to be explicitly lerplapha now that we defa…
2022-08-17 08:29:58 -05:00
Brian Roberts
e8037a1c7b
Merge pull request #855 from Areloch/OptionsIssuesFix
Fixes behavior of various options menu settings to work as expected
2022-08-17 08:29:48 -05:00
AzaezelX
ee6481153f specular code review.
the CAPTURING flag was being improperly checked for existence instead of state, leading to overbrightness in the precence of metalness. removed hacky workaround, and applied the proper fix.
also foreshortened the roughness range to avoid values outside of f0 going asymptotic.
alternative suggestion for if that portion plays up:
   surface.roughness = pbrProperties.b*0.92f+0.04f;
to
  clamp(gbuffer2.b, 0.04f, 0.96f);
(basically a case of do we support more fine-grained differences or just chuck anything too extreem)
2022-08-17 05:47:11 -05:00
Areloch
ee1e07e757 Fixes behavior of various options menu settings to work as expected 2022-08-16 23:25:01 -05:00
Brian Roberts
d1563cb7fa
Update default.postfxpreset.tscript
fix pref varname
2022-08-16 18:07:21 -05:00
AzaezelX
87ea1924c4 up $PostFX::HDRPostFX::brightPassThreshold default to 0.2; 2022-08-16 17:49:18 -05:00
AzaezelX
aa1e9113fe postfx defaults (and HDR aug)
courtessy of @Caetth
2022-08-16 17:34:53 -05:00
AzaezelX
376a57aac5 adjust moonglow materials to be explicitly lerplapha now that we default to premul for everything else.
add corona_mat. to fix drag and drop sun display.
add lensflare_image
2022-08-16 12:07:37 -05:00
Brian Roberts
14872eb4b6
Merge pull request #841 from Azaezel/alpha401/StartupSanity
kill the ap if no valid core directory found.
2022-08-15 22:43:23 -05:00
Brian Roberts
7ff768c876
Merge pull request #844 from Azaezel/alpha401/killBasic
kill advanced or basic lighting render switch in editor
2022-08-15 22:43:13 -05:00