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eroneous convertsion leftover
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@ -51,20 +51,6 @@ uniform float logContrast;
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uniform float brightnessValue;
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uniform float saturationValue;
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uniform float3 colorFilter;
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vec3 ACESFitted(vec3 x, float w)
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{
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x = tMul(ACESInputMat, x);
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// Apply RRT and ODT
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x = RRTAndODTFit(x, w);
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x = tMul(ACESOutputMat, x);
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// Clamp to [0, 1]
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return saturate(x);
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}
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float3 Tonemap(float3 x)
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{
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