mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
# Conflicts: # Templates/BaseGame/game/data/UI/UI.tscript # Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml # Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
This commit is contained in:
commit
4590e14a13
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@ -48,6 +48,8 @@
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#include "platform/profiler.h"
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#include "sfx/sfxTypes.h"
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#include "SoundAssetInspectors.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(SoundAsset);
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@ -39,7 +39,6 @@
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#include "assets/assetFieldTypes.h"
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#endif
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#include "gui/editor/guiInspectorTypes.h"
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#ifndef _ASSET_PTR_H_
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#include "assets/assetPtr.h"
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#endif
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@ -145,33 +144,7 @@ protected:
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DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
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DefineConsoleType(TypeSoundAssetId, String)
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#ifdef TORQUE_TOOLS
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//-----------------------------------------------------------------------------
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// TypeAssetId GuiInspectorField Class
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//-----------------------------------------------------------------------------
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class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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};
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class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
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{
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typedef GuiInspectorTypeSoundAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
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static void consoleInit();
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};
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#endif
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#pragma region Singular Asset Macros
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//Singular assets
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32
Engine/source/T3D/assets/SoundAssetInspectors.h
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32
Engine/source/T3D/assets/SoundAssetInspectors.h
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@ -0,0 +1,32 @@
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#pragma once
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#include "Soundasset.h"
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#ifdef TORQUE_TOOLS
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class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
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{
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
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static void consoleInit();
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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};
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class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
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{
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typedef GuiInspectorTypeSoundAssetPtr Parent;
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public:
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DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
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static void consoleInit();
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};
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#endif
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@ -252,8 +252,8 @@ void GuiButtonBaseCtrl::onMouseDown(const GuiEvent &event)
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if (mProfile->mCanKeyFocus)
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setFirstResponder();
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if (mProfile->mSoundButtonDown)
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SFX->playOnce(mProfile->mSoundButtonDown);
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if (mProfile->getSoundButtonDown())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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mMouseDownPoint = event.mousePoint;
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mMouseDragged = false;
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@ -292,8 +292,8 @@ void GuiButtonBaseCtrl::onMouseEnter(const GuiEvent &event)
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}
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else
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{
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if ( mActive && mProfile->mSoundButtonOver )
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SFX->playOnce(mProfile->mSoundButtonOver);
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if (mProfile->getSoundButtonOver())
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SFX->playOnce(mProfile->getSoundButtonOverProfile());
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mHighlighted = true;
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}
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@ -377,8 +377,8 @@ bool GuiButtonBaseCtrl::onKeyDown(const GuiEvent &event)
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if ((event.keyCode == KEY_RETURN || event.keyCode == KEY_SPACE)
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&& event.modifier == 0)
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{
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if ( mProfile->mSoundButtonDown )
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SFX->playOnce( mProfile->mSoundButtonDown);
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if (mProfile->getSoundButtonDown())
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SFX->playOnce(mProfile->getSoundButtonDownProfile());
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return true;
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}
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@ -218,60 +218,6 @@ bool GuiControlProfile::protectedSetBitmap( void *object, const char *index, con
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return false;
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}
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const char* GuiControlProfile::protectedGetSoundButtonDown( void* object, const char* data )
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{
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GuiControlProfile* profile = reinterpret_cast< GuiControlProfile* >( object );
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SFXTrack* track = profile->mSoundButtonDown;
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if( !track )
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return "";
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return track->getName();
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}
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bool GuiControlProfile::protectedSetSoundButtonDown( void* object, const char* index, const char* data )
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{
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GuiControlProfile* profile = reinterpret_cast< GuiControlProfile* >( object );
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SFXTrack* track = NULL;
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if( data && data[ 0] && !Sim::findObject( data, track ) )
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{
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Con::errorf( "GuiControlProfile::protectedSetSoundButtonDown - no SFXTrack '%s'", data );
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return false;
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}
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profile->mSoundButtonDown = track;
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return false;
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}
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const char* GuiControlProfile::protectedGetSoundButtonOver( void* object, const char* data )
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{
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GuiControlProfile* profile = reinterpret_cast< GuiControlProfile* >( object );
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SFXTrack* track = profile->mSoundButtonOver;
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if( !track )
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return "";
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return track->getName();
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}
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bool GuiControlProfile::protectedSetSoundButtonOver( void* object, const char* index, const char* data )
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{
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GuiControlProfile* profile = reinterpret_cast< GuiControlProfile* >( object );
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SFXTrack* track = NULL;
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if( data && data[ 0] && !Sim::findObject( data, track ) )
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{
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Con::errorf( "GuiControlProfile::protectedSetSoundButtonOver - no SFXTrack '%s'", data );
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return false;
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}
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profile->mSoundButtonOver = track;
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return false;
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}
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GuiControlProfile::GuiControlProfile(void) :
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mFillColor(255,0,255,255),
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mFillColorHL(255,0,255,255),
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@ -293,6 +239,8 @@ GuiControlProfile::GuiControlProfile(void) :
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mTextOffset(0,0),
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mBitmapArrayRects(0)
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{
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INIT_ASSET(SoundButtonDown);
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INIT_ASSET(SoundButtonOver);
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mLoadCount = 0;
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mUseCount = 0;
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@ -367,8 +315,19 @@ GuiControlProfile::GuiControlProfile(void) :
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mTextOffset = def->mTextOffset;
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// default sound
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mSoundButtonDown = def->mSoundButtonDown;
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mSoundButtonOver = def->mSoundButtonOver;
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_setSoundButtonDown(def->getSoundButtonDown());
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if (getSoundButtonDown() != StringTable->EmptyString())
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{
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if (!getSoundButtonDownProfile())
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Con::errorf(ConsoleLogEntry::General, "GuiControlProfile: Can't get default button pressed sound asset.");
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}
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_setSoundButtonOver(def->getSoundButtonOver());
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if (getSoundButtonOver() != StringTable->EmptyString())
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{
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if (!getSoundButtonOverProfile())
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Con::errorf(ConsoleLogEntry::General, "GuiControlProfile: Can't get default button hover sound asset.");
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}
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//used by GuiTextCtrl
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mModal = def->mModal;
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@ -478,9 +437,9 @@ void GuiControlProfile::initPersistFields()
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addField("hasBitmapArray", TypeBool, Offset(mUseBitmapArray, GuiControlProfile),
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"If true, 'bitmap' is an array of images." );
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addProtectedField( "soundButtonDown", TypeSFXTrackName, Offset(mSoundButtonDown, GuiControlProfile),
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&GuiControlProfile::protectedSetSoundButtonDown, &GuiControlProfile::protectedGetSoundButtonDown,
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"Sound to play when mouse has been pressed on control." );
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INITPERSISTFIELD_SOUNDASSET(SoundButtonDown, GuiControlProfile, "The sound button down.");
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INITPERSISTFIELD_SOUNDASSET(SoundButtonOver, GuiControlProfile, "The sound button down.");
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addProtectedField( "soundButtonOver", TypeSFXTrackName, Offset(mSoundButtonOver, GuiControlProfile),
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&GuiControlProfile::protectedSetSoundButtonOver, &GuiControlProfile::protectedGetSoundButtonOver,
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"Sound to play when mouse is hovering over control." );
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@ -36,6 +36,10 @@
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#include "console/dynamicTypes.h"
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#endif
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#ifndef SOUND_ASSET_H_
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#include "T3D/assets/SoundAsset.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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#include "gfx/gfxDevice.h"
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@ -562,9 +566,11 @@ public:
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bool mUseBitmapArray; ///< Flag to use the bitmap array or to fallback to non-array rendering
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Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
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// sound members
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SimObjectPtr< SFXTrack > mSoundButtonDown; ///< Sound played when the object is "down" ie a button is pushed
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SimObjectPtr< SFXTrack > mSoundButtonOver; ///< Sound played when the mouse is over the object
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DECLARE_SOUNDASSET(GuiControlProfile, SoundButtonDown); ///< Sound played when a button is pressed.
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DECLARE_ASSET_SETGET(GuiControlProfile, SoundButtonDown);
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DECLARE_SOUNDASSET(GuiControlProfile, SoundButtonOver); ///< Sound played when a button is hovered.
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DECLARE_ASSET_SETGET(GuiControlProfile, SoundButtonOver);
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StringTableEntry mChildrenProfileName; ///< The name of the profile to use for the children controls
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@ -583,10 +589,6 @@ protected:
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GuiControlProfile* mChildrenProfile; ///< Profile used with children controls (such as the scroll bar on a popup menu) when defined.
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static bool protectedSetBitmap( void *object, const char *index, const char *data );
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static bool protectedSetSoundButtonDown( void* object, const char* index, const char* data );
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static bool protectedSetSoundButtonOver( void* object, const char* index, const char* data );
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static const char* protectedGetSoundButtonDown( void* object, const char* data );
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static const char* protectedGetSoundButtonOver( void* object, const char* data );
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public:
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DECLARE_CONOBJECT(GuiControlProfile);
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@ -29,9 +29,6 @@ function UI::onDestroyGameServer(%this){}
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function UI::initClient(%this)
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{
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//Load UI stuff
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//we need to load this because some of the menu profiles use the sounds here
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%this.queueExec("./datablocks/guiSounds");
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//Profiles
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%this.queueExec("./scripts/profiles");
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@ -100,8 +100,8 @@ new GuiControlProfile( GuiMenuButtonProfile )
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canKeyFocus = false;
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//bitmapAsset = "UI:menu_button_image";
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hasBitmapArray = false;
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soundButtonDown = menuButtonPressed;
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soundButtonOver = menuButtonHover;
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soundButtonDown = "UI:buttonClick";
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soundButtonOver = "UI:buttonHover";
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category = "Core";
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};
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@ -1,4 +1,10 @@
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<SoundAsset
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AssetName="buttonClick"
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soundFile="@assetFile=buttonClick.wav"
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sourceGroup="AudioChannelGui"/>
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<SoundAsset
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AssetName="buttonClick"
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soundFile="@assetFile=buttonClick.wav"
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PitchAdjust="1"
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VolumeAdjust="1"
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is3D="false"
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minDistance="1"
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maxDistance="100"
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sourceGroup="AudioChannelGui"
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/>
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@ -1,6 +1,10 @@
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<SoundAsset
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AssetName="buttonHover"
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soundFile="@assetFile=buttonHover.wav"
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useHardware="true"
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maxDistance="120"
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sourceGroup="AudioChannelGui"/>
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<SoundAsset
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AssetName="buttonHover"
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soundFile="@assetFile=buttonHover.wav"
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PitchAdjust="1"
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VolumeAdjust="1"
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is3D="false"
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minDistance="1"
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maxDistance="100"
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sourceGroup="AudioChannelGui"
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/>
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