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mat3 is the other hand from matrix3x3
also vec3 from float3 for consistency
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05409537b0
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@ -53,7 +53,7 @@ uniform float whitePoint;
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uniform float logContrast;
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uniform float brightnessValue;
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uniform float saturationValue;
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uniform float3 colorFilter;
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uniform vec3 colorFilter;
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out vec4 OUT_col;
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@ -24,18 +24,18 @@
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#line 24
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// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
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const mat3 ACESInputMat = mat3
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(
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0.59719, 0.35458, 0.04823,
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0.07600, 0.90834, 0.01566,
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0.02840, 0.13383, 0.83777
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(
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0.59719, 0.07600, 0.02840,
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0.35458, 0.90834, 0.13383,
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0.04823, 0.01566, 0.83777
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);
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// ODT_SAT => XYZ => D60_2_D65 => sRGB
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const mat3 ACESOutputMat = mat3
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(
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1.60475, -0.53108, -0.07367,
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-0.10208, 1.10813, -0.00605,
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-0.00327, -0.07276, 1.07602
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(
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1.60475, -0.10208, -0.00327,
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-0.53108, 1.10813, -0.07276,
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-0.07367, -0.00605, 1.07602
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);
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vec3 RRTAndODTFit(vec3 x, float w)
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