Torque3D/Templates/BaseGame/game
AzaezelX ee6481153f specular code review.
the CAPTURING flag was being improperly checked for existence instead of state, leading to overbrightness in the precence of metalness. removed hacky workaround, and applied the proper fix.
also foreshortened the roughness range to avoid values outside of f0 going asymptotic.
alternative suggestion for if that portion plays up:
   surface.roughness = pbrProperties.b*0.92f+0.04f;
to
  clamp(gbuffer2.b, 0.04f, 0.96f);
(basically a case of do we support more fine-grained differences or just chuck anything too extreem)
2022-08-17 05:47:11 -05:00
..
core specular code review. 2022-08-17 05:47:11 -05:00
data Merge pull request #849 from Azaezel/alpha401/mainMenuAugs 2022-08-15 22:43:03 -05:00
tools Merge pull request #844 from Azaezel/alpha401/killBasic 2022-08-15 22:43:13 -05:00
main.tscript.in kill the ap if no valid core directory found. 2022-08-13 11:56:05 -05:00
runTests.tscript Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00