Convert Tabs to Space & Enable Glow Effect

This commit is contained in:
Samuel Skiff 2022-08-30 05:37:58 -05:00
parent 606da2e8ba
commit e9be30b932
10 changed files with 170 additions and 170 deletions

View file

@ -39,8 +39,8 @@ singleton ShaderData( Bloom_ThresholdShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./bloomThresholdP.hlsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/bloomThresholdP.glsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/bloomThresholdP.glsl";
samplerNames[0] = "$inputTex";
@ -51,8 +51,8 @@ singleton ShaderData( Bloom_DownSampleShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./downSampleP.hlsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/downSampleP.glsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/downSampleP.glsl";
samplerNames[0] = "$inputTex";
@ -63,8 +63,8 @@ singleton ShaderData( Bloom_UpSampleShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./upSampleP.hlsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/upSampleP.glsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/upSampleP.glsl";
samplerNames[0] = "$nxtTex";
samplerNames[1] = "$mipTex";
@ -76,8 +76,8 @@ singleton ShaderData( Bloom_StrengthShader )
{
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
DXPixelShaderFile = "./bloomStrengthP.hlsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/bloomStrengthP.glsl";
OGLVertexShaderFile= $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl";
OGLPixelShaderFile = "./gl/bloomStrengthP.glsl";
samplerNames[0] = "$inputTex";
samplerNames[1] = "$dirtTex";
@ -122,11 +122,11 @@ function BloomPostFX::setShaderConsts( %this )
%dirtScale = $PostFX::BloomPostFX::dirtScale;
%dirtIntensity = $PostFX::BloomPostFX::dirtIntensity;
%final.setShaderConst("$dirtParams", %dirtScale SPC %dirtScale SPC %dirtIntensity);
%edgeMin = $PostFX::BloomPostFX::dirtEdgeMinDist;
%edgeMax = $PostFX::BloomPostFX::dirtEdgeMaxDist;
%edgeVal = $PostFX::BloomPostFX::dirtEdgeMinVal;
%final.setShaderConst("$edgeParams", %edgeMin SPC %edgeMax SPC %edgeVal);
%edgeMin = $PostFX::BloomPostFX::dirtEdgeMinDist;
%edgeMax = $PostFX::BloomPostFX::dirtEdgeMaxDist;
%edgeVal = $PostFX::BloomPostFX::dirtEdgeMinVal;
%final.setShaderConst("$edgeParams", %edgeMin SPC %edgeMax SPC %edgeVal);
}
function BloomPostFX::preProcess( %this )
@ -146,11 +146,11 @@ function BloomPostFX::preProcess( %this )
if(%this.dirtImage !$= $PostFX::BloomPostFX::dirtImage)
{
if ($PostFX::BloomPostFX::dirtImage $= "")
$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
%this.dirtImage = $PostFX::BloomPostFX::dirtImage;
if ($PostFX::BloomPostFX::dirtImage $= "")
$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
%this.dirtImage = $PostFX::BloomPostFX::dirtImage;
%final = %this->bloomFinal;
%final.setTexture(1, %this.dirtImage);
}
@ -168,7 +168,7 @@ function BloomPostFX::SetupBlurFX( %this )
stateBlock = Bloom_SampleStateBlock;
texture[0] = "#threshold";
target = "#bloom_0";
targetScale = "0.5 0.5";
targetScale = "0.5 0.5";
targetFormat = %this.mipTexFormat;
};
@ -206,8 +206,8 @@ function BloomPostFX::SetupBlurFX( %this )
texture[0] = %nxt;
texture[1] = %textureName;
target = "#" @ %mipName;
targetScale = "1.0 1.0";
targetFormat = %this.mipTexFormat;
targetScale = "1.0 1.0";
targetFormat = %this.mipTexFormat;
};
%blurFX.add(%mipFX);
@ -250,9 +250,9 @@ function BloomPostFX::populatePostFXSettings(%this)
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEnabled", "Enable Dirt", "bool", "", $PostFX::BloomPostFX::dirtEnabled, "");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtScale", "Scale", "float", "", $PostFX::BloomPostFX::dirtScale, "");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtIntensity", "Intensity", "float", "", $PostFX::BloomPostFX::dirtIntensity, "");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMinDist", "Min Dist", "range", "", $PostFX::BloomPostFX::dirtEdgeMinDist, "0 1 10");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMaxDist", "Max Dist", "range", "", $PostFX::BloomPostFX::dirtEdgeMaxDist, "0 1 10");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMinVal", "Min Value", "range", "", $PostFX::BloomPostFX::dirtEdgeMinVal, "0 1 10");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMinDist", "Min Dist", "range", "", $PostFX::BloomPostFX::dirtEdgeMinDist, "0 1 10");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMaxDist", "Max Dist", "range", "", $PostFX::BloomPostFX::dirtEdgeMaxDist, "0 1 10");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMinVal", "Min Value", "range", "", $PostFX::BloomPostFX::dirtEdgeMinVal, "0 1 10");
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtImage", "Dirt Image", "image", "", $PostFX::BloomPostFX::dirtImage, "");
PostEffectEditorInspector.endGroup();
}
@ -289,18 +289,18 @@ function BloomPostFX::savePresetSettings(%this)
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtScale");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtIntensity");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtImage");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMinDist");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMaxDist");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMinVal");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMinDist");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMaxDist");
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMinVal");
}
//Our actual postFX
singleton PostEffect( BloomPostFX )
{
mipsCount = 5;
mipTexFormat = "GFXFormatR16G16B16A16F";
mipTexFormat = "GFXFormatR16G16B16A16F";
enabled = false;
allowReflectPass = false;

View file

@ -36,17 +36,17 @@ uniform float2 oneOverTargetSize;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
#ifdef USE_DIRT
float edge = distance(IN.uv0, float2(0.5f, 0.5f));
edge = max(smoothstep(edgeParams.x, edgeParams.y, edge), edgeParams.z);
float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
#endif
float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * strength;
#ifdef USE_DIRT
upSample.rgb += upSample.rgb * dirt;
#endif
return upSample * M_1OVER_PI_F;
#ifdef USE_DIRT
float edge = distance(IN.uv0, float2(0.5f, 0.5f));
edge = max(smoothstep(edgeParams.x, edgeParams.y, edge), edgeParams.z);
float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
#endif
float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * strength;
#ifdef USE_DIRT
upSample.rgb += upSample.rgb * dirt;
#endif
return upSample * M_1OVER_PI_F;
}

View file

@ -28,12 +28,12 @@ uniform float threshold;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 screenColor = TORQUE_TEX2D(inputTex, IN.uv0);
float lum = hdrLuminance(screenColor.rgb);
float brightness = max(screenColor.r, max(screenColor.g, screenColor.b));
float contribution = saturate(brightness - threshold) / max(brightness, 0.0001f);
contribution = sqr(lum * contribution);
return max(screenColor * sqr(contribution), 0.0001f);
float4 screenColor = TORQUE_TEX2D(inputTex, IN.uv0);
float lum = hdrLuminance(screenColor.rgb);
float brightness = max(screenColor.r, max(screenColor.g, screenColor.b));
float contribution = saturate(brightness - threshold) / max(brightness, 0.0001f);
contribution = sqr(lum * contribution);
return max(screenColor * sqr(contribution), 0.0001f);
}

View file

@ -24,15 +24,15 @@
#define KERNEL_SAMPLES 9
static const float3 KERNEL[9] = {
float3( 0.0000f, 0.0000f, 0.2500f),
float3( 1.0000f, 0.0000f, 0.1250f),
float3( 0.0000f, 1.0000f, 0.1250f),
float3(-1.0000f, 0.0000f, 0.1250f),
float3( 0.0000f,-1.0000f, 0.1250f),
float3( 1.0000f, 1.0000f, 0.0625f),
float3( 1.0000f,-1.0000f, 0.0625f),
float3(-1.0000f,-1.0000f, 0.0625f),
float3(-1.0000f, 1.0000f, 0.0625f)
float3( 0.0000f, 0.0000f, 0.2500f),
float3( 1.0000f, 0.0000f, 0.1250f),
float3( 0.0000f, 1.0000f, 0.1250f),
float3(-1.0000f, 0.0000f, 0.1250f),
float3( 0.0000f,-1.0000f, 0.1250f),
float3( 1.0000f, 1.0000f, 0.0625f),
float3( 1.0000f,-1.0000f, 0.0625f),
float3(-1.0000f,-1.0000f, 0.0625f),
float3(-1.0000f, 1.0000f, 0.0625f)
};
TORQUE_UNIFORM_SAMPLER2D(inputTex, 0);
@ -40,19 +40,19 @@ uniform float2 oneOverTargetSize;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 downSample = float4(0, 0, 0, 0);
[unroll]
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
float3 offsetWeight = KERNEL[i];
float2 offset = offsetWeight.xy * oneOverTargetSize;
float weight = offsetWeight.z;
float4 sampleCol = TORQUE_TEX2D(inputTex, IN.uv0 + offset);
downSample += sampleCol * weight;
}
return downSample;
float4 downSample = float4(0, 0, 0, 0);
[unroll]
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
float3 offsetWeight = KERNEL[i];
float2 offset = offsetWeight.xy * oneOverTargetSize;
float weight = offsetWeight.z;
float4 sampleCol = TORQUE_TEX2D(inputTex, IN.uv0 + offset);
downSample += sampleCol * weight;
}
return downSample;
}

View file

@ -42,17 +42,17 @@ out vec4 OUT_col;
void main()
{
#ifdef USE_DIRT
float edge = distance(IN_uv0, vec2(0.5, 0.5));
edge = max(smoothstep(edgeParams.x, edgeParams.y, edge), edgeParams.z);
vec3 dirt = texture(dirtTex, IN_uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
#endif
vec4 upSample = texture(inputTex, IN_uv0) * strength;
#ifdef USE_DIRT
upSample.rgb += upSample.rgb * dirt;
#endif
OUT_col = upSample * M_1OVER_PI_F;
#ifdef USE_DIRT
float edge = distance(IN_uv0, vec2(0.5, 0.5));
edge = max(smoothstep(edgeParams.x, edgeParams.y, edge), edgeParams.z);
vec3 dirt = texture(dirtTex, IN_uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
#endif
vec4 upSample = texture(inputTex, IN_uv0) * strength;
#ifdef USE_DIRT
upSample.rgb += upSample.rgb * dirt;
#endif
OUT_col = upSample * M_1OVER_PI_F;
}

View file

@ -34,12 +34,12 @@ out vec4 OUT_col;
void main()
{
vec4 screenColor = texture(inputTex, IN_uv0);
float lum = hdrLuminance(screenColor.rgb);
float brightness = max(screenColor.r, max(screenColor.g, screenColor.b));
float contribution = clamp(brightness - threshold, 0.0, 1.0) / max(brightness, 0.0001);
contribution = sqr(lum * contribution);
OUT_col = max(screenColor * sqr(contribution), 0.0001);
vec4 screenColor = texture(inputTex, IN_uv0);
float lum = hdrLuminance(screenColor.rgb);
float brightness = max(screenColor.r, max(screenColor.g, screenColor.b));
float contribution = clamp(brightness - threshold, 0.0, 1.0) / max(brightness, 0.0001);
contribution = sqr(lum * contribution);
OUT_col = max(screenColor * sqr(contribution), 0.0001);
}

View file

@ -28,15 +28,15 @@
#define KERNEL_SAMPLES 9
const vec3 KERNEL[9] = vec3[](
vec3( 0.0000, 0.0000, 0.2500),
vec3( 1.0000, 0.0000, 0.1250),
vec3( 0.0000, 1.0000, 0.1250),
vec3(-1.0000, 0.0000, 0.1250),
vec3( 0.0000,-1.0000, 0.1250),
vec3( 1.0000, 1.0000, 0.0625),
vec3( 1.0000,-1.0000, 0.0625),
vec3(-1.0000,-1.0000, 0.0625),
vec3(-1.0000, 1.0000, 0.0625)
vec3( 0.0000, 0.0000, 0.2500),
vec3( 1.0000, 0.0000, 0.1250),
vec3( 0.0000, 1.0000, 0.1250),
vec3(-1.0000, 0.0000, 0.1250),
vec3( 0.0000,-1.0000, 0.1250),
vec3( 1.0000, 1.0000, 0.0625),
vec3( 1.0000,-1.0000, 0.0625),
vec3(-1.0000,-1.0000, 0.0625),
vec3(-1.0000, 1.0000, 0.0625)
);
uniform sampler2D inputTex;
@ -46,18 +46,18 @@ out vec4 OUT_col;
void main()
{
vec4 downSample = vec4(0, 0, 0, 0);
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
vec3 offsetWeight = KERNEL[i];
vec2 offsetXY = offsetWeight.xy * oneOverTargetSize;
float weight = offsetWeight.z;
vec4 sampleCol = texture(inputTex, IN_uv0 + offsetXY);
downSample += sampleCol * weight;
}
OUT_col = downSample;
vec4 downSample = vec4(0, 0, 0, 0);
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
vec3 offsetWeight = KERNEL[i];
vec2 offsetXY = offsetWeight.xy * oneOverTargetSize;
float weight = offsetWeight.z;
vec4 sampleCol = texture(inputTex, IN_uv0 + offsetXY);
downSample += sampleCol * weight;
}
OUT_col = downSample;
}

View file

@ -28,15 +28,15 @@
#define KERNEL_SAMPLES 9
const vec3 KERNEL[9] = vec3[](
vec3( 0.0000, 0.0000, 0.5000),
vec3( 1.0000, 0.0000, 0.0625),
vec3( 0.0000, 1.0000, 0.0625),
vec3(-1.0000, 0.0000, 0.0625),
vec3( 0.0000,-1.0000, 0.0625),
vec3( 0.7070, 0.7070, 0.0625),
vec3( 0.7070,-0.7070, 0.0625),
vec3(-0.7070,-0.7070, 0.0625),
vec3(-0.7070, 0.7070, 0.0625)
vec3( 0.0000, 0.0000, 0.5000),
vec3( 1.0000, 0.0000, 0.0625),
vec3( 0.0000, 1.0000, 0.0625),
vec3(-1.0000, 0.0000, 0.0625),
vec3( 0.0000,-1.0000, 0.0625),
vec3( 0.7070, 0.7070, 0.0625),
vec3( 0.7070,-0.7070, 0.0625),
vec3(-0.7070,-0.7070, 0.0625),
vec3(-0.7070, 0.7070, 0.0625)
);
uniform sampler2D nxtTex;
@ -48,20 +48,20 @@ out vec4 OUT_col;
void main()
{
vec4 upSample = vec4(0, 0, 0, 0);
vec4 upSample = vec4(0, 0, 0, 0);
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
vec3 offsetWeight = KERNEL[i];
vec2 offsetXY = offsetWeight.xy * oneOverTargetSize * filterRadius;
float weight = offsetWeight.z;
vec4 sampleCol = texture(mipTex, IN_uv0 + offsetXY);
upSample += sampleCol * weight;
}
upSample = texture(nxtTex, IN_uv0) + upSample;
OUT_col = upSample;
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
vec3 offsetWeight = KERNEL[i];
vec2 offsetXY = offsetWeight.xy * oneOverTargetSize * filterRadius;
float weight = offsetWeight.z;
vec4 sampleCol = texture(mipTex, IN_uv0 + offsetXY);
upSample += sampleCol * weight;
}
upSample = texture(nxtTex, IN_uv0) + upSample;
OUT_col = upSample;
}

View file

@ -24,15 +24,15 @@
#define KERNEL_SAMPLES 9
static const float3 KERNEL[9] = {
float3( 0.0000f, 0.0000f, 0.5000f),
float3( 1.0000f, 0.0000f, 0.0625f),
float3( 0.0000f, 1.0000f, 0.0625f),
float3(-1.0000f, 0.0000f, 0.0625f),
float3( 0.0000f,-1.0000f, 0.0625f),
float3( 0.7070f, 0.7070f, 0.0625f),
float3( 0.7070f,-0.7070f, 0.0625f),
float3(-0.7070f,-0.7070f, 0.0625f),
float3(-0.7070f, 0.7070f, 0.0625f)
float3( 0.0000f, 0.0000f, 0.5000f),
float3( 1.0000f, 0.0000f, 0.0625f),
float3( 0.0000f, 1.0000f, 0.0625f),
float3(-1.0000f, 0.0000f, 0.0625f),
float3( 0.0000f,-1.0000f, 0.0625f),
float3( 0.7070f, 0.7070f, 0.0625f),
float3( 0.7070f,-0.7070f, 0.0625f),
float3(-0.7070f,-0.7070f, 0.0625f),
float3(-0.7070f, 0.7070f, 0.0625f)
};
TORQUE_UNIFORM_SAMPLER2D(nxtTex, 0);
@ -42,21 +42,21 @@ uniform float2 oneOverTargetSize;
float4 main(PFXVertToPix IN) : TORQUE_TARGET0
{
float4 upSample = float4(0, 0, 0, 0);
[unroll]
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
float3 offsetWeight = KERNEL[i];
float2 offset = offsetWeight.xy * oneOverTargetSize * filterRadius;
float weight = offsetWeight.z;
float4 sampleCol = TORQUE_TEX2D(mipTex, IN.uv0 + offset);
upSample += sampleCol * weight;
}
upSample = TORQUE_TEX2D(nxtTex, IN.uv0) + upSample;
return upSample;
float4 upSample = float4(0, 0, 0, 0);
[unroll]
for (int i=0; i<KERNEL_SAMPLES; i++)
{
// XY: Sample Offset
// Z: Sample Weight
float3 offsetWeight = KERNEL[i];
float2 offset = offsetWeight.xy * oneOverTargetSize * filterRadius;
float weight = offsetWeight.z;
float4 sampleCol = TORQUE_TEX2D(mipTex, IN.uv0 + offset);
upSample += sampleCol * weight;
}
upSample = TORQUE_TEX2D(nxtTex, IN.uv0) + upSample;
return upSample;
}

View file

@ -77,7 +77,7 @@ singleton PostEffect( GlowPostFX )
target = "$outTex";
targetScale = "0.5 0.5";
enabled = false;
enabled = true;
// Blur vertically
new PostEffect()