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https://github.com/TorqueGameEngines/Torque3D.git
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Added Lens Dirt
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BIN
Templates/BaseGame/game/core/postFX/images/lensDirt.png
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BIN
Templates/BaseGame/game/core/postFX/images/lensDirt.png
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After Width: | Height: | Size: 1.9 MiB |
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@ -0,0 +1,3 @@
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<ImageAsset
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AssetName="lensDirt_image"
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imageFile="@assetFile=lensDirt.png"/>
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@ -24,6 +24,10 @@ $PostFX::BloomPostFX::threshold = 0.75;
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$PostFX::BloomPostFX::intensity = 0.5;
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$PostFX::BloomPostFX::radius = 8.0;
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$PostFX::BloomPostFX::dirtEnabled = true;
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$PostFX::BloomPostFX::dirtScale = 2048.0;
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$PostFX::BloomPostFX::dirtIntensity = 7.0;
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$mipsCount = 4;
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singleton ShaderData( PFX_BloomThreshold_Shader )
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@ -63,6 +67,7 @@ singleton ShaderData( PFX_BloomStrength_Shader )
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DXPixelShaderFile = "./bloomStrengthP.hlsl";
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samplerNames[0] = "$inputTex";
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samplerNames[1] = "$dirtTex";
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pixVersion = 3.0;
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};
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@ -89,6 +94,7 @@ singleton GFXStateBlockData( BloomPostFX_Add_SampleStateBlock : PFX_DefaultState
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samplersDefined = true;
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samplerStates[0] = SamplerClampLinear;
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samplerStates[1] = SamplerWrapLinear;
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};
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function BloomPostFX::setShaderConsts( %this )
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@ -104,10 +110,37 @@ function BloomPostFX::setShaderConsts( %this )
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%final = %this->bloomFinal;
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%final.setShaderConst("$strength", $PostFX::BloomPostFX::intensity);
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%dirtScale = $PostFX::BloomPostFX::dirtScale;
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%dirtIntensity = $PostFX::BloomPostFX::dirtIntensity;
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%final.setShaderConst("$dirtParams", %dirtScale SPC %dirtScale SPC %dirtIntensity);
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}
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function BloomPostFX::preProcess( %this )
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{
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if (%this.dirtEnabled != $PostFX::BloomPostFX::dirtEnabled)
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{
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%this.dirtEnabled = $PostFX::BloomPostFX::dirtEnabled;
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%final = %this->bloomFinal;
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if (%this.dirtEnabled)
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{
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%final.setShaderMacro("USE_DIRT");
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} else {
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%final.removeShaderMacro("USE_DIRT");
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}
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}
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if($PostFX::BloomPostFX::dirtImage $= "")
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{
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$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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}
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if($PostFX::BloomPostFX::dirtImage !$= "")
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{
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%final = %this->bloomFinal;
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%final.setTexture(1, $PostFX::BloomPostFX::dirtImage);
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}
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}
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// This function sets up s sort of "mip-chain" for the bloom effect
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@ -198,6 +231,13 @@ function BloomPostFX::populatePostFXSettings(%this)
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::intensity", "Intensity", "range", "", $PostFX::BloomPostFX::intensity, "0 2 10");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::radius", "Radius", "float", "", $PostFX::BloomPostFX::radius, "");
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PostEffectEditorInspector.endGroup();
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PostEffectEditorInspector.startGroup("BloomPostFX - Dirt");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEnabled", "Enable Dirt", "bool", "", $PostFX::BloomPostFX::dirtEnabled, "");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtScale", "Scale", "float", "", $PostFX::BloomPostFX::dirtScale, "");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtIntensity", "Intensity", "float", "", $PostFX::BloomPostFX::dirtIntensity, "");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtImage", "Dirt Image", "image", "", $PostFX::BloomPostFX::dirtImage, "");
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PostEffectEditorInspector.endGroup();
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}
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//This is called back from our callbackField defined in populatePostFXSettings to
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@ -227,6 +267,11 @@ function BloomPostFX::savePresetSettings(%this)
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::threshold");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::intensity");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::radius");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEnabled");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtScale");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtIntensity");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtImage");
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}
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//Our actual postFX
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@ -23,11 +23,25 @@
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#include "core/rendering/shaders/postFX/postFx.hlsl"
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TORQUE_UNIFORM_SAMPLER2D(inputTex, 0);
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TORQUE_UNIFORM_SAMPLER2D(dirtTex, 1);
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uniform float strength;
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// XY: Dirt Texture Size/Scale
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// Z: Dirt Effect Strength
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uniform float3 dirtParams;
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uniform float2 oneOverTargetSize;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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#if defined(USE_DIRT)
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float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z;
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#endif
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float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0);
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#if defined(USE_DIRT)
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upSample.rgb += upSample.rgb * dirt;
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#endif
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upSample.rgb *= strength;
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return upSample;
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@ -1,5 +1,23 @@
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$PostFX::BloomPostFX::Enabled = "1";
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$PostFX::BloomPostFX::quality = "3";
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$PostFX::BloomPostFX::threshold = "1";
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$PostFX::BloomPostFX::intensity = "2";
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$PostFX::BloomPostFX::radius = "6";
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$PostFX::BloomPostFX::threshold = "0.5";
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$PostFX::BloomPostFX::intensity = "0.5";
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$PostFX::BloomPostFX::radius = "8";
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$PostFX::BloomPostFX::dirtEnabled = "1";
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$PostFX::BloomPostFX::dirtScale = "2048";
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$PostFX::BloomPostFX::dirtIntensity = "2";
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$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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$PostFX::HDRPostFX::Enabled = 1;
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$PostFX::HDRPostFX::exposureValue = 1;
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$PostFX::HDRPostFX::minLuminace = 0.001;
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$PostFX::HDRPostFX::whiteCutoff = 1;
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$PostFX::HDRPostFX::adaptRate = "1";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::enableBloom = "0";
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$PostFX::HDRPostFX::brightPassThreshold = 1;
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$PostFX::HDRPostFX::gaussMultiplier = 0.3;
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$PostFX::HDRPostFX::gaussMean = 0;
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$PostFX::HDRPostFX::gaussStdDev = 0.8;
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$PostFX::HDRPostFX::enableAutoExposure = "0";
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$PostFX::HDRPostFX::keyValue = "1";
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$PostFX::HDRPostFX::enableBlueShift = 0;
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$PostFX::HDRPostFX::blueShiftColor = "1.05 0.97 1.27";
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