mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Bloom Tweaks
This commit is contained in:
parent
99d8f28957
commit
633053a307
3 changed files with 157 additions and 159 deletions
|
|
@ -28,55 +28,53 @@ $PostFX::BloomPostFX::dirtEnabled = true;
|
|||
$PostFX::BloomPostFX::dirtScale = 2048.0;
|
||||
$PostFX::BloomPostFX::dirtIntensity = 7.0;
|
||||
|
||||
$mipsCount = 4;
|
||||
|
||||
singleton ShaderData( PFX_BloomThreshold_Shader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./bloomThresholdP.hlsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
DXPixelShaderFile = "./bloomThresholdP.hlsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton ShaderData( PFX_BloomDownSample_Shader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./downSampleP.hlsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
DXPixelShaderFile = "./downSampleP.hlsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton ShaderData( PFX_BloomUpSample_Shader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./upSampleP.hlsl";
|
||||
|
||||
samplerNames[0] = "$nxtTex";
|
||||
samplerNames[1] = "$mipTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
DXPixelShaderFile = "./upSampleP.hlsl";
|
||||
|
||||
samplerNames[0] = "$nxtTex";
|
||||
samplerNames[1] = "$mipTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton ShaderData( PFX_BloomStrength_Shader )
|
||||
{
|
||||
DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl";
|
||||
DXPixelShaderFile = "./bloomStrengthP.hlsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[1] = "$dirtTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
DXPixelShaderFile = "./bloomStrengthP.hlsl";
|
||||
|
||||
samplerNames[0] = "$inputTex";
|
||||
samplerNames[1] = "$dirtTex";
|
||||
|
||||
pixVersion = 3.0;
|
||||
};
|
||||
|
||||
singleton GFXStateBlockData( BloomPostFX_SampleStateBlock : PFX_DefaultStateBlock )
|
||||
{
|
||||
samplersDefined = true;
|
||||
samplerStates[0] = SamplerClampLinear;
|
||||
samplerStates[1] = SamplerClampLinear;
|
||||
samplerStates[1] = SamplerClampLinear;
|
||||
};
|
||||
|
||||
singleton GFXStateBlockData( BloomPostFX_Add_SampleStateBlock : PFX_DefaultStateBlock )
|
||||
|
|
@ -92,120 +90,119 @@ singleton GFXStateBlockData( BloomPostFX_Add_SampleStateBlock : PFX_DefaultState
|
|||
blendSrc = GFXBlendOne;
|
||||
blendDest = GFXBlendOne;
|
||||
|
||||
samplersDefined = true;
|
||||
samplersDefined = true;
|
||||
samplerStates[0] = SamplerClampLinear;
|
||||
samplerStates[1] = SamplerWrapLinear;
|
||||
samplerStates[1] = SamplerWrapLinear;
|
||||
};
|
||||
|
||||
function BloomPostFX::setShaderConsts( %this )
|
||||
{
|
||||
%this.setShaderConst("$threshold", $PostFX::BloomPostFX::threshold);
|
||||
|
||||
%blur = %this->bloomBlur;
|
||||
for (%idx = 0; %idx < $mipsCount; %idx++)
|
||||
{
|
||||
%mip = %blur.getObject($mipsCount + %idx);
|
||||
%mip.setShaderConst("$filterRadius", $PostFX::BloomPostFX::radius);
|
||||
}
|
||||
|
||||
%final = %this->bloomFinal;
|
||||
%final.setShaderConst("$strength", $PostFX::BloomPostFX::intensity);
|
||||
|
||||
%dirtScale = $PostFX::BloomPostFX::dirtScale;
|
||||
%dirtIntensity = $PostFX::BloomPostFX::dirtIntensity;
|
||||
%final.setShaderConst("$dirtParams", %dirtScale SPC %dirtScale SPC %dirtIntensity);
|
||||
%this.setShaderConst("$threshold", $PostFX::BloomPostFX::threshold);
|
||||
|
||||
%blur = %this->bloomBlur;
|
||||
for (%idx = 0; %idx < %this.mipsCount; %idx++)
|
||||
{
|
||||
%mip = %blur.getObject(%this.mipsCount + %idx);
|
||||
%mip.setShaderConst("$filterRadius", $PostFX::BloomPostFX::radius);
|
||||
}
|
||||
|
||||
%final = %this->bloomFinal;
|
||||
%final.setShaderConst("$strength", $PostFX::BloomPostFX::intensity);
|
||||
|
||||
%dirtScale = $PostFX::BloomPostFX::dirtScale;
|
||||
%dirtIntensity = $PostFX::BloomPostFX::dirtIntensity;
|
||||
%final.setShaderConst("$dirtParams", %dirtScale SPC %dirtScale SPC %dirtIntensity);
|
||||
}
|
||||
|
||||
function BloomPostFX::preProcess( %this )
|
||||
{
|
||||
if (%this.dirtEnabled != $PostFX::BloomPostFX::dirtEnabled)
|
||||
{
|
||||
%this.dirtEnabled = $PostFX::BloomPostFX::dirtEnabled;
|
||||
|
||||
%final = %this->bloomFinal;
|
||||
if (%this.dirtEnabled)
|
||||
{
|
||||
%final.setShaderMacro("USE_DIRT");
|
||||
} else {
|
||||
%final.removeShaderMacro("USE_DIRT");
|
||||
}
|
||||
}
|
||||
|
||||
if($PostFX::BloomPostFX::dirtImage $= "")
|
||||
{
|
||||
if (%this.dirtEnabled != $PostFX::BloomPostFX::dirtEnabled)
|
||||
{
|
||||
%this.dirtEnabled = $PostFX::BloomPostFX::dirtEnabled;
|
||||
|
||||
%final = %this->bloomFinal;
|
||||
if (%this.dirtEnabled)
|
||||
{
|
||||
%final.setShaderMacro("USE_DIRT");
|
||||
} else {
|
||||
%final.removeShaderMacro("USE_DIRT");
|
||||
}
|
||||
}
|
||||
|
||||
if($PostFX::BloomPostFX::dirtImage $= "")
|
||||
{
|
||||
$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
|
||||
}
|
||||
|
||||
if($PostFX::BloomPostFX::dirtImage !$= "")
|
||||
{
|
||||
%final = %this->bloomFinal;
|
||||
%final.setTexture(1, $PostFX::BloomPostFX::dirtImage);
|
||||
}
|
||||
}
|
||||
|
||||
if($PostFX::BloomPostFX::dirtImage !$= "")
|
||||
{
|
||||
%final = %this->bloomFinal;
|
||||
%final.setTexture(1, $PostFX::BloomPostFX::dirtImage);
|
||||
}
|
||||
}
|
||||
|
||||
// This function sets up s sort of "mip-chain" for the bloom effect
|
||||
// Not really "optimal" but it works well enough
|
||||
function SetupBlurFX()
|
||||
function BloomPostFX::SetupBlurFX( %this )
|
||||
{
|
||||
%blurFX = new PostEffect()
|
||||
{
|
||||
internalName = "bloomBlur";
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomDownSample_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = "#threshold";
|
||||
target = "#bloom_0";
|
||||
targetFormat = "GFXFormatR16G16B16A16F";
|
||||
};
|
||||
|
||||
%textureName = "#bloom_0";
|
||||
for (%idx = 0; %idx < $mipsCount; %idx++)
|
||||
{
|
||||
%mipName = "bloom_" @ (%idx + 1);
|
||||
%mipFX = new PostEffect()
|
||||
{
|
||||
internalName = %mipName;
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomDownSample_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = %textureName;
|
||||
target = "#" @ %mipName;
|
||||
targetScale = "0.5 0.5";
|
||||
targetFormat = "GFXFormatR16G16B16A16F";
|
||||
};
|
||||
|
||||
%blurFX.add(%mipFX);
|
||||
%textureName = "#" @ %mipName;
|
||||
}
|
||||
|
||||
for (%idx = $mipsCount; %idx > 0; %idx--)
|
||||
{
|
||||
%nxt = "#bloom_" @ (%idx - 1);
|
||||
%mipName = "upsample_" @ (%idx - 1);
|
||||
echo(%mipName SPC %textureName SPC %nxt);
|
||||
|
||||
%mipFX = new PostEffect()
|
||||
{
|
||||
internalName = %mipName;
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomUpSample_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = %nxt;
|
||||
texture[1] = %textureName;
|
||||
target = "#" @ %mipName;
|
||||
};
|
||||
|
||||
%blurFX.add(%mipFX);
|
||||
%textureName = "#" @ %mipName;
|
||||
}
|
||||
|
||||
return %blurFX;
|
||||
%blurFX = new PostEffect()
|
||||
{
|
||||
internalName = "bloomBlur";
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomDownSample_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = "#threshold";
|
||||
target = "#bloom_0";
|
||||
targetFormat = "GFXFormatR16G16B16A16F";
|
||||
};
|
||||
|
||||
%textureName = "#bloom_0";
|
||||
for (%idx = 0; %idx < %this.mipsCount; %idx++)
|
||||
{
|
||||
%mipName = "bloom_" @ (%idx + 1);
|
||||
%mipFX = new PostEffect()
|
||||
{
|
||||
internalName = %mipName;
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomDownSample_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = %textureName;
|
||||
target = "#" @ %mipName;
|
||||
targetScale = "0.5 0.5";
|
||||
targetFormat = "GFXFormatR16G16B16A16F";
|
||||
};
|
||||
|
||||
%blurFX.add(%mipFX);
|
||||
%textureName = "#" @ %mipName;
|
||||
}
|
||||
|
||||
for (%idx = %this.mipsCount; %idx > 0; %idx--)
|
||||
{
|
||||
%nxt = "#bloom_" @ (%idx - 1);
|
||||
%mipName = "upsample_" @ (%idx - 1);
|
||||
echo(%mipName SPC %textureName SPC %nxt);
|
||||
|
||||
%mipFX = new PostEffect()
|
||||
{
|
||||
internalName = %mipName;
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomUpSample_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = %nxt;
|
||||
texture[1] = %textureName;
|
||||
target = "#" @ %mipName;
|
||||
};
|
||||
|
||||
%blurFX.add(%mipFX);
|
||||
%textureName = "#" @ %mipName;
|
||||
}
|
||||
|
||||
%this.add(%blurFX);
|
||||
}
|
||||
|
||||
function BloomPostFX::onAdd(%this)
|
||||
{
|
||||
%this.add(SetupBlurFX());
|
||||
|
||||
%this.SetupBlurFX();
|
||||
//Register the postFX with the manager
|
||||
PostFXManager.registerPostEffect(%this);
|
||||
}
|
||||
|
|
@ -227,17 +224,17 @@ function BloomPostFX::populatePostFXSettings(%this)
|
|||
{
|
||||
PostEffectEditorInspector.startGroup("BloomPostFX - General");
|
||||
PostEffectEditorInspector.addCallbackField("$PostFX::BloomPostFX::Enabled", "Enabled", "bool", "", $PostFX::BloomPostFX::Enabled, "", "toggleBloomPostFX");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::threshold", "Threshold", "range", "", $PostFX::BloomPostFX::threshold, "0 1 10");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::intensity", "Intensity", "range", "", $PostFX::BloomPostFX::intensity, "0 2 10");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::radius", "Radius", "float", "", $PostFX::BloomPostFX::radius, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::threshold", "Threshold", "range", "", $PostFX::BloomPostFX::threshold, "0 1 10");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::intensity", "Intensity", "range", "", $PostFX::BloomPostFX::intensity, "0 2 10");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::radius", "Radius", "float", "", $PostFX::BloomPostFX::radius, "");
|
||||
PostEffectEditorInspector.endGroup();
|
||||
|
||||
PostEffectEditorInspector.startGroup("BloomPostFX - Lens Dirt");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEnabled", "Enable Dirt", "bool", "", $PostFX::BloomPostFX::dirtEnabled, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtScale", "Scale", "float", "", $PostFX::BloomPostFX::dirtScale, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtIntensity", "Intensity", "float", "", $PostFX::BloomPostFX::dirtIntensity, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtImage", "Dirt Image", "image", "", $PostFX::BloomPostFX::dirtImage, "");
|
||||
PostEffectEditorInspector.endGroup();
|
||||
|
||||
PostEffectEditorInspector.startGroup("BloomPostFX - Dirt");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEnabled", "Enable Dirt", "bool", "", $PostFX::BloomPostFX::dirtEnabled, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtScale", "Scale", "float", "", $PostFX::BloomPostFX::dirtScale, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtIntensity", "Intensity", "float", "", $PostFX::BloomPostFX::dirtIntensity, "");
|
||||
PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtImage", "Dirt Image", "image", "", $PostFX::BloomPostFX::dirtImage, "");
|
||||
PostEffectEditorInspector.endGroup();
|
||||
}
|
||||
|
||||
//This is called back from our callbackField defined in populatePostFXSettings to
|
||||
|
|
@ -264,41 +261,42 @@ function BloomPostFX::applyFromPreset(%this)
|
|||
function BloomPostFX::savePresetSettings(%this)
|
||||
{
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::Enabled");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::threshold");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::intensity");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::radius");
|
||||
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEnabled");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtScale");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtIntensity");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtImage");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::threshold");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::intensity");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::radius");
|
||||
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEnabled");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtScale");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtIntensity");
|
||||
PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtImage");
|
||||
}
|
||||
|
||||
//Our actual postFX
|
||||
singleton PostEffect( BloomPostFX )
|
||||
{
|
||||
mipsCount = 4;
|
||||
enabled = false;
|
||||
allowReflectPass = false;
|
||||
allowReflectPass = false;
|
||||
|
||||
renderTime = "PFXBeforeBin";
|
||||
renderBin = "EditorBin";
|
||||
renderPriority = 9999;
|
||||
|
||||
renderBin = "EditorBin";
|
||||
renderPriority = 9998;
|
||||
|
||||
shader = PFX_BloomThreshold_Shader;
|
||||
stateBlock = BloomPostFX_SampleStateBlock;
|
||||
texture[0] = "$backBuffer";
|
||||
target = "#threshold";
|
||||
targetFormat = "GFXFormatR16G16B16A16F";
|
||||
targetClear = PFXTargetClear_OnDraw;
|
||||
targetClearColor = "0 0 0 0";
|
||||
|
||||
new PostEffect()
|
||||
{
|
||||
internalName = "bloomFinal";
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomStrength_Shader;
|
||||
stateBlock = BloomPostFX_Add_SampleStateBlock;
|
||||
texture[0] = "#upsample_0";
|
||||
target = "$backBuffer";
|
||||
};
|
||||
targetFormat = "GFXFormatR16G16B16A16F";
|
||||
targetClear = PFXTargetClear_OnDraw;
|
||||
targetClearColor = "0 0 0 0";
|
||||
|
||||
new PostEffect()
|
||||
{
|
||||
internalName = "bloomFinal";
|
||||
allowReflectPass = false;
|
||||
shader = PFX_BloomStrength_Shader;
|
||||
stateBlock = BloomPostFX_Add_SampleStateBlock;
|
||||
texture[0] = "#upsample_0";
|
||||
target = "$backBuffer";
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -31,6 +31,6 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0
|
|||
float brightness = max(screenColor.r, max(screenColor.g, screenColor.b));
|
||||
float contribution = max(brightness - threshold, 0);
|
||||
contribution /= max(brightness, 0.0001f);
|
||||
clip(contribution > 0.00001f ? 1 : -1);
|
||||
clip(contribution > 0.0001f ? 1 : -1);
|
||||
return screenColor * contribution;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
$PostFX::BloomPostFX::Enabled = "1";
|
||||
$PostFX::BloomPostFX::threshold = "0.5";
|
||||
$PostFX::BloomPostFX::intensity = "0.5";
|
||||
$PostFX::BloomPostFX::threshold = "0.394230783";
|
||||
$PostFX::BloomPostFX::intensity = "0.192307696";
|
||||
$PostFX::BloomPostFX::radius = "8";
|
||||
$PostFX::BloomPostFX::dirtEnabled = "1";
|
||||
$PostFX::BloomPostFX::dirtScale = "2048";
|
||||
|
|
@ -11,7 +11,7 @@ $PostFX::HDRPostFX::exposureValue = 1;
|
|||
$PostFX::HDRPostFX::minLuminace = 0.001;
|
||||
$PostFX::HDRPostFX::whiteCutoff = 1;
|
||||
$PostFX::HDRPostFX::adaptRate = "1";
|
||||
$PostFX::HDRPostFX::tonemapMode = "ACES";
|
||||
$PostFX::HDRPostFX::tonemapMode = "Filmic";
|
||||
$PostFX::HDRPostFX::enableBloom = "0";
|
||||
$PostFX::HDRPostFX::brightPassThreshold = 1;
|
||||
$PostFX::HDRPostFX::gaussMultiplier = 0.3;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue