mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Bloom Updates
This commit is contained in:
parent
633053a307
commit
ecf7298c68
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@ -20,13 +20,20 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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$PostFX::BloomPostFX::threshold = 0.75;
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// Inspired by bloom described in paper listed here:
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// http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
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$PostFX::BloomPostFX::threshold = 0.65;
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$PostFX::BloomPostFX::intensity = 0.5;
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$PostFX::BloomPostFX::radius = 8.0;
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$PostFX::BloomPostFX::radius = 4.0;
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$PostFX::BloomPostFX::dirtEnabled = true;
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$PostFX::BloomPostFX::dirtScale = 2048.0;
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$PostFX::BloomPostFX::dirtIntensity = 7.0;
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$PostFX::BloomPostFX::dirtIntensity = 2.0;
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$PostFX::BloomPostFX::dirtEdgeMinDist = 0.125;
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$PostFX::BloomPostFX::dirtEdgeMaxDist = 0.75;
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$PostFX::BloomPostFX::dirtEdgeMinVal = 0.05;
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$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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singleton ShaderData( PFX_BloomThreshold_Shader )
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{
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@ -112,6 +119,11 @@ function BloomPostFX::setShaderConsts( %this )
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%dirtScale = $PostFX::BloomPostFX::dirtScale;
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%dirtIntensity = $PostFX::BloomPostFX::dirtIntensity;
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%final.setShaderConst("$dirtParams", %dirtScale SPC %dirtScale SPC %dirtIntensity);
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%edgeMin = $PostFX::BloomPostFX::dirtEdgeMinDist;
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%edgeMax = $PostFX::BloomPostFX::dirtEdgeMaxDist;
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%edgeVal = $PostFX::BloomPostFX::dirtEdgeMinVal;
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%final.setShaderConst("$edgeParams", %edgeMin SPC %edgeMax SPC %edgeVal);
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}
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function BloomPostFX::preProcess( %this )
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@ -129,15 +141,12 @@ function BloomPostFX::preProcess( %this )
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}
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}
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if($PostFX::BloomPostFX::dirtImage $= "")
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{
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$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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}
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if($PostFX::BloomPostFX::dirtImage !$= "")
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if(%this.dirtImage !$= $PostFX::BloomPostFX::dirtImage)
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{
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%this.dirtImage = $PostFX::BloomPostFX::dirtImage;
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%final = %this->bloomFinal;
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%final.setTexture(1, $PostFX::BloomPostFX::dirtImage);
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%final.setTexture(1, %this.dirtImage);
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}
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}
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@ -153,7 +162,8 @@ function BloomPostFX::SetupBlurFX( %this )
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stateBlock = BloomPostFX_SampleStateBlock;
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texture[0] = "#threshold";
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target = "#bloom_0";
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targetFormat = "GFXFormatR16G16B16A16F";
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targetScale = "0.5 0.5";
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targetFormat = %this.selTexFormat;
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};
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%textureName = "#bloom_0";
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@ -169,7 +179,7 @@ function BloomPostFX::SetupBlurFX( %this )
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texture[0] = %textureName;
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target = "#" @ %mipName;
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targetScale = "0.5 0.5";
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targetFormat = "GFXFormatR16G16B16A16F";
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targetFormat = %this.selTexFormat;
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};
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%blurFX.add(%mipFX);
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@ -179,7 +189,7 @@ function BloomPostFX::SetupBlurFX( %this )
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for (%idx = %this.mipsCount; %idx > 0; %idx--)
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{
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%nxt = "#bloom_" @ (%idx - 1);
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%mipName = "upsample_" @ (%idx - 1);
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%mipName = "upSample_" @ (%idx - 1);
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echo(%mipName SPC %textureName SPC %nxt);
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%mipFX = new PostEffect()
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@ -191,6 +201,8 @@ function BloomPostFX::SetupBlurFX( %this )
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texture[0] = %nxt;
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texture[1] = %textureName;
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target = "#" @ %mipName;
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targetScale = "1.0 1.0";
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targetFormat = %this.selTexFormat;
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};
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%blurFX.add(%mipFX);
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@ -233,6 +245,9 @@ function BloomPostFX::populatePostFXSettings(%this)
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEnabled", "Enable Dirt", "bool", "", $PostFX::BloomPostFX::dirtEnabled, "");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtScale", "Scale", "float", "", $PostFX::BloomPostFX::dirtScale, "");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtIntensity", "Intensity", "float", "", $PostFX::BloomPostFX::dirtIntensity, "");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMinDist", "Min Dist", "range", "", $PostFX::BloomPostFX::dirtEdgeMinDist, "0 1 10");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMaxDist", "Max Dist", "range", "", $PostFX::BloomPostFX::dirtEdgeMaxDist, "0 1 10");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtEdgeMinVal", "Min Value", "range", "", $PostFX::BloomPostFX::dirtEdgeMinVal, "0 1 10");
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PostEffectEditorInspector.addField("$PostFX::BloomPostFX::dirtImage", "Dirt Image", "image", "", $PostFX::BloomPostFX::dirtImage, "");
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PostEffectEditorInspector.endGroup();
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}
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@ -269,12 +284,18 @@ function BloomPostFX::savePresetSettings(%this)
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtScale");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtIntensity");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtImage");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMinDist");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMaxDist");
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PostFXManager::savePresetSetting("$PostFX::BloomPostFX::dirtEdgeMinVal");
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}
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//Our actual postFX
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singleton PostEffect( BloomPostFX )
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{
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mipsCount = 4;
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mipsCount = 5;
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selTexFormat = "GFXFormatR16G16B16A16F";
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enabled = false;
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allowReflectPass = false;
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@ -287,8 +308,6 @@ singleton PostEffect( BloomPostFX )
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texture[0] = "$backBuffer";
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target = "#threshold";
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targetFormat = "GFXFormatR16G16B16A16F";
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targetClear = PFXTargetClear_OnDraw;
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targetClearColor = "0 0 0 0";
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new PostEffect()
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{
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@ -296,7 +315,7 @@ singleton PostEffect( BloomPostFX )
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allowReflectPass = false;
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shader = PFX_BloomStrength_Shader;
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stateBlock = BloomPostFX_Add_SampleStateBlock;
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texture[0] = "#upsample_0";
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texture[0] = "#upSample_0";
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target = "$backBuffer";
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};
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};
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@ -28,21 +28,25 @@ uniform float strength;
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// XY: Dirt Texture Size/Scale
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// Z: Dirt Effect Strength
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uniform float3 dirtParams;
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// XY: Edge Min & Max Distance
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// Z: Edge Min Value
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uniform float3 edgeParams;
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uniform float2 oneOverTargetSize;
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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#if defined(USE_DIRT)
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float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z;
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float edge = distance(IN.uv0, float2(0.5f, 0.5f));
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edge = max(smoothstep(edgeParams.x, edgeParams.y, edge), edgeParams.z);
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float3 dirt = TORQUE_TEX2D(dirtTex, IN.uv0 / (dirtParams.xy * oneOverTargetSize)).rgb * dirtParams.z * edge;
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#endif
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float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0);
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float4 upSample = TORQUE_TEX2D(inputTex, IN.uv0) * strength;
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#if defined(USE_DIRT)
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upSample.rgb += upSample.rgb * dirt;
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upSample.rgb += upSample.rgb * dirt;
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//upSample.rgb = dirt;
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#endif
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upSample.rgb *= strength;
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return upSample;
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}
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@ -29,8 +29,7 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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float4 screenColor = TORQUE_TEX2D(inputTex, IN.uv0);
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float brightness = max(screenColor.r, max(screenColor.g, screenColor.b));
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float contribution = max(brightness - threshold, 0);
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float contribution = pow(brightness, threshold * 10.0f);
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contribution /= max(brightness, 0.0001f);
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clip(contribution > 0.0001f ? 1 : -1);
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return screenColor * contribution;
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}
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@ -22,40 +22,37 @@
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#include "core/rendering/shaders/postFX/postFx.hlsl"
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//-----------------------------------------------------------------------------
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// Data
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//-----------------------------------------------------------------------------
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static const int KERNEL_SAMPLES = 9;
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static const float3 KERNEL[9] = {
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float3( 0.0000f, 0.0000f, 0.2500f),
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float3( 1.0000f, 0.0000f, 0.1250f),
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float3( 0.0000f, 1.0000f, 0.1250f),
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float3(-1.0000f, 0.0000f, 0.1250f),
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float3( 0.0000f,-1.0000f, 0.1250f),
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float3( 1.0000f, 1.0000f, 0.0625f),
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float3( 1.0000f,-1.0000f, 0.0625f),
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float3(-1.0000f,-1.0000f, 0.0625f),
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float3(-1.0000f, 1.0000f, 0.0625f)
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};
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TORQUE_UNIFORM_SAMPLER2D(inputTex, 0);
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uniform float2 oneOverTargetSize;
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//-----------------------------------------------------------------------------
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// Main
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//-----------------------------------------------------------------------------
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float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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{
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float x = oneOverTargetSize.x;
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float y = oneOverTargetSize.y;
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float4 a = TORQUE_TEX2D(inputTex, IN.uv0 + float2(-x*2.0f, y*2.0f));
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float4 b = TORQUE_TEX2D(inputTex, IN.uv0 + float2( 0.0f , y*2.0f));
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float4 c = TORQUE_TEX2D(inputTex, IN.uv0 + float2( x*2.0f, y*2.0f));
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float4 d = TORQUE_TEX2D(inputTex, IN.uv0 + float2(-x*2.0f, 0.0f));
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float4 e = TORQUE_TEX2D(inputTex, IN.uv0);
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float4 f = TORQUE_TEX2D(inputTex, IN.uv0 + float2( x*2.0f, 0.0f));
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float4 g = TORQUE_TEX2D(inputTex, IN.uv0 + float2(-x*2.0f,-y*2.0f));
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float4 h = TORQUE_TEX2D(inputTex, IN.uv0 + float2( 0.0f ,-y*2.0f));
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float4 i = TORQUE_TEX2D(inputTex, IN.uv0 + float2( x*2.0f,-y*2.0f));
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float4 j = TORQUE_TEX2D(inputTex, IN.uv0 + float2(-x, y));
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float4 k = TORQUE_TEX2D(inputTex, IN.uv0 + float2( x, y));
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float4 l = TORQUE_TEX2D(inputTex, IN.uv0 + float2(-x,-y));
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float4 m = TORQUE_TEX2D(inputTex, IN.uv0 + float2( x,-y));
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float4 downSample = float4(0, 0, 0, 0);
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[unroll]
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for (int i=0; i<KERNEL_SAMPLES; i++)
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{
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// XY: Sample Offset
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// Z: Sample Weight
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float3 offsetWeight = KERNEL[i];
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float2 offset = offsetWeight.xy * oneOverTargetSize;
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float weight = offsetWeight.z;
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float4 sampleCol = TORQUE_TEX2D(inputTex, IN.uv0 + offset);
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downSample += sampleCol * weight;
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}
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float4 downSample = e * 0.125f;
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downSample += (a+c+g+i) * 0.03125f;
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downSample += (b+d+f+h) * 0.0625;
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downSample += (j+k+l+m) * 0.125;
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return downSample;
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}
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@ -24,15 +24,15 @@
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static const int KERNEL_SAMPLES = 9;
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static const float3 KERNEL[9] = {
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float3( 0.0000, 0.0000, 0.2500),
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float3( 1.0000, 0.0000, 0.1250),
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float3( 0.0000, 1.0000, 0.1250),
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float3(-1.0000, 0.0000, 0.1250),
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float3( 0.0000,-1.0000, 0.1250),
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float3( 0.7070, 0.7070, 0.0625),
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float3( 0.7070,-0.7070, 0.0625),
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float3(-0.7070,-0.7070, 0.0625),
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float3(-0.7070, 0.7070, 0.0625)
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float3( 0.0000f, 0.0000f, 0.5000f),
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float3( 1.0000f, 0.0000f, 0.0625f),
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float3( 0.0000f, 1.0000f, 0.0625f),
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float3(-1.0000f, 0.0000f, 0.0625f),
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float3( 0.0000f,-1.0000f, 0.0625f),
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float3( 0.7070f, 0.7070f, 0.0625f),
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float3( 0.7070f,-0.7070f, 0.0625f),
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float3(-0.7070f,-0.7070f, 0.0625f),
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float3(-0.7070f, 0.7070f, 0.0625f)
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};
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TORQUE_UNIFORM_SAMPLER2D(nxtTex, 0);
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@ -56,33 +56,7 @@ float4 main(PFXVertToPix IN) : TORQUE_TARGET0
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upSample += sampleCol * weight;
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}
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upSample = TORQUE_TEX2D(nxtTex, IN.uv0) + upSample;
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upSample.a = saturate(upSample.a);
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upSample = (TORQUE_TEX2D(nxtTex, IN.uv0) + upSample) * 0.5f;
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return upSample;
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//float x = filterRadius * oneOverTargetSize.x;
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//float y = filterRadius * oneOverTargetSize.y;
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//
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//float4 a = TORQUE_TEX2D(mipTex, IN.uv0 + float2(-x, y));
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//float4 b = TORQUE_TEX2D(mipTex, IN.uv0 + float2( 0, y));
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//float4 c = TORQUE_TEX2D(mipTex, IN.uv0 + float2( x, y));
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//
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//float4 d = TORQUE_TEX2D(mipTex, IN.uv0 + float2(-x, 0));
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//float4 e = TORQUE_TEX2D(mipTex, IN.uv0 + float2( 0, 0));
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//float4 f = TORQUE_TEX2D(mipTex, IN.uv0 + float2( x, 0));
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//
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//float4 g = TORQUE_TEX2D(mipTex, IN.uv0 + float2(-x,-y));
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//float4 h = TORQUE_TEX2D(mipTex, IN.uv0 + float2( 0,-y));
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//float4 i = TORQUE_TEX2D(mipTex, IN.uv0 + float2( x,-y));
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//
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//float4 upSample = e * 4.0f;
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//upSample += (b+d+f+h) * 2.0f;
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//upSample += (a+c+g+i);
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//upSample *= 1.0f / 16.0f;
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//
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//upSample = TORQUE_TEX2D(nxtTex, IN.uv0) + upSample;
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//upSample.a = saturate(upSample.a);
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//return upSample;
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}
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@ -1,9 +1,9 @@
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$PostFX::BloomPostFX::Enabled = "1";
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$PostFX::BloomPostFX::threshold = "0.394230783";
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$PostFX::BloomPostFX::intensity = "0.192307696";
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$PostFX::BloomPostFX::threshold = "0.721153855";
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$PostFX::BloomPostFX::intensity = "0.5";
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$PostFX::BloomPostFX::radius = "8";
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$PostFX::BloomPostFX::dirtEnabled = "1";
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$PostFX::BloomPostFX::dirtScale = "2048";
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$PostFX::BloomPostFX::dirtScale = 2048;
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$PostFX::BloomPostFX::dirtIntensity = "2";
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$PostFX::BloomPostFX::dirtImage = "core/postFX/images/lensDirt.png";
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$PostFX::HDRPostFX::Enabled = 1;
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@ -11,7 +11,7 @@ $PostFX::HDRPostFX::exposureValue = 1;
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$PostFX::HDRPostFX::minLuminace = 0.001;
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$PostFX::HDRPostFX::whiteCutoff = 1;
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$PostFX::HDRPostFX::adaptRate = "1";
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$PostFX::HDRPostFX::tonemapMode = "Filmic";
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$PostFX::HDRPostFX::tonemapMode = "ACES";
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$PostFX::HDRPostFX::enableBloom = "0";
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$PostFX::HDRPostFX::brightPassThreshold = 1;
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$PostFX::HDRPostFX::gaussMultiplier = 0.3;
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