Commit graph

407 commits

Author SHA1 Message Date
James Urquhart
ba91478fad Baseline working openvr code 2016-09-11 22:42:42 +01:00
John3
5f463d09d9 replace fix #1736 for add physicShape datablock from the editor 2016-08-21 09:23:06 -05:00
John3
a6dcf6ee09 added path @dottools 2016-08-07 08:06:38 -05:00
Areloch
79358ee4be Fix to include a needed include for the accumulation volume stuffs 2016-08-07 01:35:23 -05:00
Anis
88ac03cce0 Merge pull request #1690 from John3/fixDatablockPhysicsShape
fix create datablock for physicsshapes.
2016-08-07 03:08:15 +02:00
Anis
4c59f39c09 Merge pull request #1642 from Azaezel/globalAccumulation
level-wide accumulation assignment
2016-08-07 02:31:45 +02:00
Anis
585c5d5afe Merge pull request #1717 from Duion/patch-3
fixes footsteps missing when no impactSoundId
2016-08-07 02:27:05 +02:00
Duion
0336a681ab fixes footsteps missing when no impactSoundId
fix  for this issue https://github.com/GarageGames/Torque3D/issues/1709
2016-07-31 20:15:46 +02:00
Marc Chapman
5d6ab545da Tidy up unnecessary #define 2016-07-18 21:55:22 +01:00
John3
4936567c0d removed to allow create server side "TSShape and PhysicsCollisionRef" 2016-07-15 19:45:17 -05:00
John3
17df1362bd fix create datablock for physicsshapes. 2016-07-13 19:54:02 -05:00
Areloch
e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 2016-07-11 22:27:27 -05:00
Areloch
887ccb2ac1 Merge pull request #1676 from Areloch/whatismynamespace
Removes an extraneous Namespace usage
2016-07-07 00:16:34 -05:00
Areloch
511746828e Merge pull request #1583 from Azaezel/particleEditorExtension
exposes several datablock entries to the particle editor gui subsystem
2016-07-06 22:58:49 -05:00
Areloch
ef3162616b Removes an extraneous Namespace usage on a function declaration that could cause compiler errors. 2016-07-06 22:48:17 -05:00
Areloch
59637bb1c7 Adds a sanity check in the event we don't actually have any animation frames generated. 2016-07-06 22:30:19 -05:00
Areloch
679d94d170 Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
2016-07-06 20:10:43 -05:00
Areloch
b012ffff17 Merge pull request #1673 from Areloch/physicsFindContactCleanup
Removes the body for the physicsBody's findContact
2016-07-05 00:37:15 -05:00
Areloch
fd7f8e5c8c Merge pull request #1657 from John3/fixAimOffset
Correct AIPlayer aim.
2016-07-04 18:11:37 -05:00
Areloch
34ad0c39d5 Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
2016-07-04 16:19:08 -05:00
Areloch
95c0bcd411 Merge pull request #1671 from John3/fixFatalOutRange
Fix bug #1664 by @Areloch
2016-07-03 11:42:13 -05:00
John3
f71e13a686 Fix bug #1664 by @Areloch 2016-07-03 07:23:45 -05:00
Areloch
df18fda338 Merge pull request #1631 from John3/RapidFiring_setImageTrigger
Fix for rapid firing setImageTrigger(0,1); issue #1630
2016-07-02 15:57:19 -05:00
Areloch
387e28a1e0 Merge pull request #1660 from Azaezel/knockOffKnotNetleak
suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel
2723bfbc91 corrects corruption in precipitation class 2016-06-23 11:44:17 -05:00
Azaezel
a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
Areloch
b7882e7280 Merge pull request #1653 from Areloch/twiLightZone
Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
Azaezel
e0e1cbb3be force a volume refresh on levelinfo AccuTexture change 2016-06-20 17:02:34 -05:00
Azaezel
9a4acc8a46 initial assignment cleanup (also shapebase for staticShape et al) 2016-06-20 16:47:01 -05:00
Areloch
963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577 Readded some missed brackets 2016-06-20 13:14:19 -05:00
Azaezel
2237a13679 memleak fix 2016-06-19 16:59:16 -05:00
John3
9dadd28ab8 Correct Bot aim.
http://forums.torque3d.org/viewtopic.php?f=11&t=673&p=5718#p5718
2016-06-19 10:03:15 -05:00
OTHGMars
8c2d5ee82c RigidShape Mounting 2016-06-17 10:41:04 -05:00
OTHGMars
a9f77c4ffd TSStatic Mounting 2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1 Vehicle Mounting 2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a Turret Mounting 2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982 Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b SpawnSphere Mounting 2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6 Camera Mounting 2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526 Item Mounting 2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e StaticShape Mounting 2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc ShapeBase Mounting
Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
8250e4728d Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch
dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
John3
66194245ff clean up energyPerDamagePoint 2016-06-15 23:00:13 -05:00
John3
060649dbad typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
Azaezel
2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
** do note changing the value does require nudging a mesh and/or a level reload to kick in at time of writing for visual feedback.
2016-06-09 12:51:43 -05:00
Areloch
efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger
Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
John3
6c73968bdc fix redundant movePtr->trigger[ i ] 2016-06-07 19:05:10 -05:00