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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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components
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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decal
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Visibility change as sugested by dottools
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2016-02-24 09:02:07 +01:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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fx
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Properly initiates the max number of drops per batch to avoid possible corruption issues.
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2016-07-11 22:27:27 -05:00 |
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gameBase
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Mount Process Order Fix 1
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2016-06-17 10:36:28 -05:00 |
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physics
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fix create datablock for physicsshapes.
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2016-07-13 19:54:02 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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Andrew's fix for ear transform with detached camera.
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2014-10-28 09:26:46 +11:00 |
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turret
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Turret Mounting
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2016-06-17 10:36:36 -05:00 |
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vehicles
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Vehicle Mounting
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2016-06-17 10:36:37 -05:00 |
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accumulationVolume.cpp
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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accumulationVolume.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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aiClient.cpp
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Merge pull request #1657 from John3/fixAimOffset
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2016-07-04 18:11:37 -05:00 |
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aiPlayer.h
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Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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2016-07-06 22:48:17 -05:00 |
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camera.cpp
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Camera Mounting
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2016-06-17 10:36:33 -05:00 |
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camera.h
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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cameraSpline.cpp
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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cameraSpline.h
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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containerQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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convexShape.cpp
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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convexShape.h
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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debris.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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debris.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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entity.cpp
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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gameFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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groundPlane.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMaterialPreview.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Item Mounting
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2016-06-17 10:36:32 -05:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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Made some tweaks so I'm happy with it.
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2014-12-07 19:14:06 +11:00 |
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levelInfo.h
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Made some tweaks so I'm happy with it.
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2014-12-07 19:14:06 +11:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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Merge remote-tracking branch 'gg/development-3.6' into development
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2015-01-29 21:17:38 +11:00 |
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lightFlareData.h
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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SpawnSphere Mounting
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2016-06-17 10:36:34 -05:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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objectTypes.h
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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occlusionVolume.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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player.cpp
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Player Mounting
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2016-06-17 10:36:35 -05:00 |
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player.h
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suggested revisions
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2016-01-13 15:08:21 -06:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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projectile.cpp
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Removed a space.
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2015-04-27 21:30:09 +10:00 |
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projectile.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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proximityMine.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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proximityMine.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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RigidShape Mounting
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2016-06-17 10:41:04 -05:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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ShapeBase Mounting
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2016-06-17 10:36:30 -05:00 |
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shapeBase.h
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Steve Acaster's Ai Poses
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2016-02-26 15:53:20 +01:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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StaticShape Mounting
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2016-06-17 10:36:31 -05:00 |
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staticShape.h
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Merge pull request #1654 from Azaezel/shape_mounting
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2016-06-20 13:15:35 -05:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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Made Trigger friendlier towards inheritance.
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2012-11-18 21:32:51 +11:00 |
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tsStatic.cpp
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Fix bug #1664 by @Areloch
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2016-07-03 07:23:45 -05:00 |
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tsStatic.h
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TSStatic Mounting
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2016-06-17 10:40:22 -05:00 |
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zone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |