Commit graph

4739 commits

Author SHA1 Message Date
marauder2k7 b707b2e2b7 final rev
add safeties to getters
getTextureBitmap/ functions to return member variable that is collected when the image is set
2025-03-28 15:32:16 +00:00
marauder2k7 6eac6d767b cleanup areas checking for named tex target in materials 2025-03-28 14:05:03 +00:00
marauder2k7 bfe2401ebb get image metadata
adds ability to get image metadata without loading the texture
since we are using the getOwned parameter correctly now new assets must have the full path to the image file when being created
when the asset becomes owned again the image file path will be updated.
2025-03-28 11:14:21 +00:00
marauder2k7 db8c565416 ID10T issue
we dont want both fileChanged and resourcechanged.... causes issues
2025-03-27 19:34:11 +00:00
marauder2k7 fc30d178af fix asset refresh on materialAssets 2025-03-27 18:33:37 +00:00
marauder2k7 fad397d914 always cleanup -_- 2025-03-27 09:11:40 +00:00
marauder2k7 ea49af52a5 Update materialManager.cpp 2025-03-27 09:00:12 +00:00
marauder2k7 c025ea86b4 more cleanups
cleanup the type removing the refactor tag
materialManager restored to its original state
2025-03-27 08:59:50 +00:00
marauder2k7 a8d7664fc2 named target material reload clean
clean up the previous requirements for namedTarget to display on a material
2025-03-27 08:31:28 +00:00
marauder2k7 3b70689abc clean out old macros 2025-03-26 21:16:43 +00:00
marauder2k7 7af992970a Update ImageAsset.cpp
update getAssetIdByFilename to also check the imageFile of the asset
This helps match filenames for assets created privately such as probe bakes and targets
2025-03-26 18:51:44 +00:00
marauder2k7 b630442683 Update assetManager.cpp
stop crash when dumping declared assets if the asset is private
2025-03-26 17:34:25 +00:00
marauder2k7 086db03bbc Update ImageAsset.h 2025-03-26 15:42:26 +00:00
marauder2k7 f59ccc3f99 Update ImageAsset.h 2025-03-26 15:41:53 +00:00
marauder2k7 465c79f39d Update ImageAsset.h
update macros to share target functionality
add extra check to see if image asset exists.
2025-03-26 15:07:07 +00:00
marauder2k7 d86962d1fd requirements for postfx
update to handle posteffects with image_asset_refactor
2025-03-26 14:31:11 +00:00
marauder2k7 16d219769f set preview image
set the image asset preview image for namedTargets
2025-03-26 10:12:14 +00:00
marauder2k7 bab7878ca6 give named target a fallback
we need to give named target a fallback image so references are kept when a named target is not ready.
2025-03-26 09:12:06 +00:00
marauder2k7 9f2ab5a64e Update particleEmitter.cpp
null check around asset
2025-03-26 07:57:14 +00:00
marauder2k7 9ff4c84bc8 Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-03-25 21:02:57 +00:00
Brian Roberts 5436429e05
Merge pull request #1425 from Azaezel/alpha41/forwardFix
fix forward cubemip
2025-03-25 14:28:01 -05:00
Brian Roberts 6ffe7500cd
Merge pull request #1423 from Olathuss/gametsctrl-mouserefactor
Gametsctrl mouserefactor
2025-03-25 14:25:49 -05:00
AzaezelX 5e79c01208 fix forward cubemip
in case of temporary loss of the probe array, fall back to a (slightly) less arbitrary probemanager mip level as oposed to assuming 1 mip exists
2025-03-25 14:25:29 -05:00
marauder2k7 6c2b4f8979 null handling 2025-03-25 19:14:05 +00:00
marauder2k7 987ff90467 named target functionality 2025-03-25 18:22:26 +00:00
Olathuss 3dabbc83ff Fixed callbacks to replace char* with Point classes
Replacing char* in callbacks with Point2I and Point3F classes for better readability and overhead
2025-03-25 11:07:14 -06:00
Olathuss df5ffd9e10 Remove extraneous function
Remove extraneous function makeScriptCall which is no longer used.
2025-03-25 10:47:35 -06:00
marauder2k7 6640cae0d7 Update cubemapData.cpp
missed checks, and loop should be inner
2025-03-25 14:34:28 +00:00
marauder2k7 15503cbf7c Update cubemapData.cpp 2025-03-24 22:18:18 +00:00
marauder2k7 b2fe48ab8d more merge conflicts
fixed more merge conflicts (afxZodiac and MaterialDefinition)
Updated cubemapdata to use refactor asset
added new part to image_asset macro to create a private asset if the file exists.

updated reflectionProbe errors to actual function name where the error occurs.
2025-03-24 21:50:04 +00:00
marauder2k7 0da0903599
Merge branch 'development' into imageAsset_refactor_rev3 2025-03-24 20:07:06 +00:00
marauder2k7 e16a66f363 Revert "sound asset refactor init"
This reverts commit 2bf2da74a0.
2025-03-24 19:58:52 +00:00
Olathuss 32bc068f7f Added PlatformTimer for mouse callbacks
Added PlatformTimer to GameTSCtrl to limit mouse move/drag callbacks.
2025-03-24 12:04:36 -06:00
AzaezelX 61e4107c39 handle feeding a cubemap via 2d textures
courtessey marauder
2025-03-24 11:32:09 -05:00
AzaezelX 61dbbf7102 clean up brdf
it was loading in the wrong colorspace, and there as a mix of texture/textureLOD refs leading to inconsistencies
2025-03-22 13:38:09 -05:00
marauder2k7 c476b292a6 Update gfxD3D11Cubemap.cpp
put arraySize check back in
2025-03-20 15:51:39 +00:00
marauder2k7 ef856e23fa fix and cleanup 2025-03-20 15:26:52 +00:00
AzaezelX b4eb885aae fix forceDetail
it can safely be a negative number.
2025-03-19 18:08:37 -05:00
AzaezelX fcd2d38deb further validator cleanups
bump default fidelity from 0,0001 to 0.01
fix F32Range. needs to go from - to +, not smallest to largest positive value
fix several misasigned validator ranges. most of which use some form of -1 default to do a Special Thing
2025-03-18 14:06:33 -05:00
Brian Roberts 1ebe48edbd
Merge pull request #1413 from Azaezel/alpha41/validValidators
consolidate addfieldV method contents to avoid duplication
2025-03-18 10:43:42 -05:00
AzaezelX 011a8906ff skip trying to be clever and just report the variable name being checked directly 2025-03-18 03:13:37 -05:00
AzaezelX 55ac453ab9 guiProfile.border has specific usage cases for -2, so use the full negative range
clarify a bit what fieldindex is being asigned
2025-03-18 01:23:33 -05:00
AzaezelX ffe83b1d2d use the same renderpriority range across all cases 2025-03-18 01:18:37 -05:00
AzaezelX 44b0d896b8 consolidate addfieldV method contents to avoid duplication
report *what* field is an invalid console type
prune down floating point fuzzed validators to 0
default the visual fidelity to POINT_EPSILON (0.0001) rather than 1/FLT_MAX
use the bit(bitcount) macro for legibility
fix breakangle
2025-03-17 22:39:01 -05:00
Olathuss d0f5c2e0db
Merge branch 'TorqueGameEngines:development' into gametsctrl-mouserefactor 2025-03-15 13:49:58 -06:00
Brian Roberts bab30568eb
Merge pull request #1409 from Azaezel/alpha41/soImpulsive
skip out on impulses that have no chance of moving the object
2025-03-14 13:59:44 -05:00
AzaezelX 40b5b018c7 report what the value is that is out of range 2025-03-11 22:30:18 -05:00
AzaezelX 4b54fcbe42 conform and correct gridsize
waterblock and waterplane were using two entirely different var types. by usage, those should be natural numbers
2025-03-11 22:09:21 -05:00
Olathuss 96786020a2 Remove document reference
Removed incorrect document reference, as parent GuiTSCtrl does not implement mouse callback.
2025-03-11 09:40:22 -06:00
AzaezelX 325b3a97c0 skip out on impulses that have no chance of moving the object
also, sRestTol already is a 0.5 multiplier
2025-03-09 18:40:49 -05:00