clean out old macros

This commit is contained in:
marauder2k7 2025-03-26 21:16:43 +00:00
parent 7af992970a
commit 3b70689abc
2 changed files with 0 additions and 428 deletions

View file

@ -59,56 +59,6 @@ StringTableEntry ImageAsset::smNamedTargetAssetFallback = NULL;
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
//-----------------------------------------------------------------------------
ConsoleGetType(TypeImageAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeImageAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
ConsoleGetType(TypeImageAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeImageAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeImageAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// REFACTOR
@ -978,18 +928,3 @@ void GuiInspectorTypeImageAssetPtr::setPreviewImage(StringTableEntry assetId)
if (mPreviewImage->getBitmapAsset().isNull())
mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
ConsoleDocClass(GuiInspectorTypeImageAssetId,
"@brief Inspector field type for Images\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeImageAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
}

View file

@ -226,375 +226,12 @@ protected:
static bool writeTextureHDR(void* obj, StringTableEntry pFieldName) { return static_cast<ImageAsset*>(obj)->getTextureHDR() == true; }
};
DefineConsoleType(TypeImageAssetPtr, ImageAsset)
DefineConsoleType(TypeImageAssetId, String)
DECLARE_STRUCT(AssetPtr<ImageAsset>)
DefineConsoleType(TypeImageAssetPtrRefactor, AssetPtr<ImageAsset> )
typedef ImageAsset::ImageTypes ImageAssetType;
DefineEnumType(ImageAssetType);
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares an image asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
GFXTexHandle m##name = NULL;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
GFXTextureProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
{\
\
if (get##name()[0] != '$' && get##name()[0] != '#') {\
m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
}\
else\
{\
m##name.free();\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (!m##name)\
{\
if (GFX->getAdapterType() != NullDevice)\
Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getImageFile() != StringTable->EmptyString()))\
if (m##name##Asset->getImageFile()[0] == '#' || m##name##Asset->getImageFile()[0] == '$')\
return m##name##Asset->getImageFile();\
else\
return Platform::makeRelativePathName(m##name##Asset->getImageFile(), Platform::getMainDotCsDir());\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource() \
{\
if (m##name##Asset && (m##name##Asset->getImageFile() != StringTable->EmptyString()))\
return m##name##Asset->getTexture(m##name##Profile);\
return m##name;\
}\
bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define LOAD_IMAGEASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#pragma endregion
#pragma region Arrayed Asset Macros
//Arrayed Assets
#define DECLARE_IMAGEASSET_ARRAY(className, name, max, changeFunc) public: \
static const U32 sm##name##Count = max;\
GFXTexHandle m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
GFXTextureProfile * m##name##Profile[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == NULL || _in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
if (get##name(index)[0] != '$' && get##name(index)[0] != '#')\
m##name[index].set(get##name(index), m##name##Profile[index], avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name[index].free();\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (!m##name[index])\
{\
if (GFX->getAdapterType() != NullDevice)\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFile() != StringTable->EmptyString()))\
if (m##name##Asset[index]->getImageFile()[0] == '#' || m##name##Asset[index]->getImageFile()[0] == '$')\
return m##name##Asset[index]->getImageFile();\
else\
return Platform::makeRelativePathName(m##name##Asset[index]->getImageFile(), Platform::getMainDotCsDir());\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
{\
if (String(m##name##Name[index]).startsWith("#") || String(m##name##Name[index]).startsWith("$"))\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
}\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFile() != StringTable->EmptyString()))\
return m##name##Asset[index]->getTexture(m##name##Profile[index]);\
return m##name[index];\
}\
bool name##Valid(const U32& id) {return (get##name(id) != StringTable->EmptyString() && m##name##Asset[id]->getStatus() == AssetBase::Ok); }
#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
return ret;\
}
#define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define INIT_IMAGEASSET_ARRAY(name, profile, index) \
{\
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
m##name##Profile[index] = &profile;\
}
#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map), index);\
}
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif
#define LOAD_IMAGEASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#pragma endregion
#pragma region Refactor Asset Macros
#define DECLARE_IMAGEASSET_REFACTOR(className, name, profile) \