set preview image

set the image asset preview image for namedTargets
This commit is contained in:
marauder2k7 2025-03-26 10:12:14 +00:00
parent bab7878ca6
commit 16d219769f
2 changed files with 10 additions and 2 deletions

View file

@ -649,6 +649,14 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
return object->getImageInfo();
}
DefineEngineMethod(ImageAsset, isNamedTarget, bool, (), ,
"Gets whether this image is a named target.\n"
"@return bool for isNamedTarget.")
{
return object->isNamedTarget();
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"

View file

@ -179,8 +179,8 @@ function AssetBrowser::buildImageAssetPreview(%this, %assetDef, %previewData)
{
//%module = %this.dirHandler.getModuleFromAddress(makeRelativePath(filePath(%assetDef.getImagePath())));
%previewData.previewImage = "ToolsModule:genericAssetIcon_image";
%previewData.previewLoaded = false; //this marks it for loading progressively later
%previewData.previewImage = %assetDef.isNamedTarget() ? "Core_Rendering:namedTarget_image" : "ToolsModule:genericAssetIcon_image";
%previewData.previewLoaded = %assetDef.isNamedTarget() ? true : false; //if image target we are loaded, else mark for loading later.
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %assetDef.scriptFile;