use the same renderpriority range across all cases

This commit is contained in:
AzaezelX 2025-03-18 01:18:37 -05:00
parent 44b0d896b8
commit ffe83b1d2d
7 changed files with 12 additions and 12 deletions

View file

@ -91,7 +91,7 @@ DecalData::DecalData()
matInst = NULL;
renderPriority = 10;
mRenderPriority = 10;
clippingMasks = STATIC_COLLISION_TYPEMASK;
clippingAngle = 89.0f;
@ -169,7 +169,7 @@ void DecalData::initPersistFields()
"fully faded out.\n\n"
"This should be a smaller value than #fadeStartPixelSize." );
addField( "renderPriority", TypeS8, Offset( renderPriority, DecalData ),
addField( "renderPriority", TypeS16, Offset( mRenderPriority, DecalData ),
"Default renderPriority for decals of this type (determines draw "
"order when decals overlap)." );
@ -235,7 +235,7 @@ void DecalData::onStaticModified( const char *slotName, const char *newValue )
}
else if ( dStricmp( slotName, "renderPriority" ) == 0 )
{
renderPriority = getMax( renderPriority, (U8)1 );
mRenderPriority = getMax(mRenderPriority, (S16)1 );
}
}
@ -270,7 +270,7 @@ void DecalData::packData( BitStream *stream )
stream->write( fadeStartPixelSize );
stream->write( fadeEndPixelSize );
stream->write( renderPriority );
stream->write( mRenderPriority );
stream->write( clippingMasks );
stream->write( clippingAngle );
@ -300,7 +300,7 @@ void DecalData::unpackData( BitStream *stream )
stream->read( &fadeStartPixelSize );
stream->read( &fadeEndPixelSize );
stream->read( &renderPriority );
stream->read( &mRenderPriority);
stream->read( &clippingMasks );
stream->read( &clippingAngle );

View file

@ -85,7 +85,7 @@ class DecalData : public SimDataBlock
String lookupName;
U8 renderPriority;
S16 mRenderPriority;
S32 clippingMasks;

View file

@ -88,7 +88,7 @@ class DecalInstance
U8 getRenderPriority() const
{
return mRenderPriority == 0 ? mDataBlock->renderPriority : mRenderPriority;
return mRenderPriority == 0 ? mDataBlock->mRenderPriority : mRenderPriority;
}
/// Calculates the size of this decal onscreen in pixels, used for LOD.

View file

@ -315,7 +315,7 @@ void DecalRoad::initPersistFields()
addProtectedFieldV( "breakAngle", TypeRangedF32, Offset( mBreakAngle, DecalRoad ), &DecalRoad::ptSetBreakAngle, &defaultProtectedGetFn, &CommonValidators::PosDegreeRange,
"Angle in degrees - DecalRoad will subdivided the spline if its curve is greater than this threshold." );
addField( "renderPriority", TypeS32, Offset( mRenderPriority, DecalRoad ),
addField( "renderPriority", TypeS16, Offset( mRenderPriority, DecalRoad ),
"DecalRoad(s) are rendered in descending renderPriority order." );
endGroup( "DecalRoad" );
@ -429,7 +429,7 @@ void DecalRoad::onStaticModified( const char* slotName, const char*newValue )
if ( dStricmp( slotName, "renderPriority" ) == 0 )
{
mRenderPriority = getMax( dAtoi(newValue), (S32)1 );
mRenderPriority = getMax((S16)dAtoi(newValue), (S16)1 );
}
}

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@ -249,7 +249,7 @@ protected:
DECLARE_MATERIALASSET(DecalRoad, Material);
DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
U32 mRenderPriority;
S16 mRenderPriority;
// Static ConsoleVars for editor
static bool smEditorOpen;

View file

@ -568,7 +568,7 @@ void PostEffect::initPersistFields()
addField( "renderBin", TypeRealString, Offset( mRenderBin, PostEffect ),
"Name of a renderBin, used if renderTime is PFXBeforeBin or PFXAfterBin." );
addFieldV( "renderPriority", TypeRangedF32, Offset( mRenderPriority, PostEffect ), &CommonValidators::PositiveFloat,
addField( "renderPriority", TypeS16, Offset( mRenderPriority, PostEffect ),
"PostEffects are processed in DESCENDING order of renderPriority if more than one has the same renderBin/Time." );
addField( "allowReflectPass", TypeBool, Offset( mAllowReflectPass, PostEffect ),

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@ -202,7 +202,7 @@ protected:
String mRenderBin;
F32 mRenderPriority;
S16 mRenderPriority;
/// This is true if the effect has been succesfully
/// initialized and all requirements are met for use.