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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
use the same renderpriority range across all cases
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@ -91,7 +91,7 @@ DecalData::DecalData()
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matInst = NULL;
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renderPriority = 10;
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mRenderPriority = 10;
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clippingMasks = STATIC_COLLISION_TYPEMASK;
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clippingAngle = 89.0f;
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@ -169,7 +169,7 @@ void DecalData::initPersistFields()
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"fully faded out.\n\n"
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"This should be a smaller value than #fadeStartPixelSize." );
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addField( "renderPriority", TypeS8, Offset( renderPriority, DecalData ),
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addField( "renderPriority", TypeS16, Offset( mRenderPriority, DecalData ),
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"Default renderPriority for decals of this type (determines draw "
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"order when decals overlap)." );
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@ -235,7 +235,7 @@ void DecalData::onStaticModified( const char *slotName, const char *newValue )
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}
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else if ( dStricmp( slotName, "renderPriority" ) == 0 )
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{
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renderPriority = getMax( renderPriority, (U8)1 );
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mRenderPriority = getMax(mRenderPriority, (S16)1 );
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}
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}
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@ -270,7 +270,7 @@ void DecalData::packData( BitStream *stream )
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stream->write( fadeStartPixelSize );
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stream->write( fadeEndPixelSize );
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stream->write( renderPriority );
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stream->write( mRenderPriority );
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stream->write( clippingMasks );
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stream->write( clippingAngle );
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@ -300,7 +300,7 @@ void DecalData::unpackData( BitStream *stream )
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stream->read( &fadeStartPixelSize );
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stream->read( &fadeEndPixelSize );
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stream->read( &renderPriority );
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stream->read( &mRenderPriority);
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stream->read( &clippingMasks );
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stream->read( &clippingAngle );
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@ -85,7 +85,7 @@ class DecalData : public SimDataBlock
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String lookupName;
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U8 renderPriority;
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S16 mRenderPriority;
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S32 clippingMasks;
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@ -88,7 +88,7 @@ class DecalInstance
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U8 getRenderPriority() const
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{
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return mRenderPriority == 0 ? mDataBlock->renderPriority : mRenderPriority;
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return mRenderPriority == 0 ? mDataBlock->mRenderPriority : mRenderPriority;
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}
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/// Calculates the size of this decal onscreen in pixels, used for LOD.
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@ -315,7 +315,7 @@ void DecalRoad::initPersistFields()
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addProtectedFieldV( "breakAngle", TypeRangedF32, Offset( mBreakAngle, DecalRoad ), &DecalRoad::ptSetBreakAngle, &defaultProtectedGetFn, &CommonValidators::PosDegreeRange,
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"Angle in degrees - DecalRoad will subdivided the spline if its curve is greater than this threshold." );
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addField( "renderPriority", TypeS32, Offset( mRenderPriority, DecalRoad ),
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addField( "renderPriority", TypeS16, Offset( mRenderPriority, DecalRoad ),
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"DecalRoad(s) are rendered in descending renderPriority order." );
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endGroup( "DecalRoad" );
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@ -429,7 +429,7 @@ void DecalRoad::onStaticModified( const char* slotName, const char*newValue )
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if ( dStricmp( slotName, "renderPriority" ) == 0 )
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{
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mRenderPriority = getMax( dAtoi(newValue), (S32)1 );
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mRenderPriority = getMax((S16)dAtoi(newValue), (S16)1 );
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}
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}
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@ -249,7 +249,7 @@ protected:
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DECLARE_MATERIALASSET(DecalRoad, Material);
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DECLARE_ASSET_NET_SETGET(DecalRoad, Material, DecalRoadMask);
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U32 mRenderPriority;
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S16 mRenderPriority;
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// Static ConsoleVars for editor
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static bool smEditorOpen;
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@ -568,7 +568,7 @@ void PostEffect::initPersistFields()
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addField( "renderBin", TypeRealString, Offset( mRenderBin, PostEffect ),
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"Name of a renderBin, used if renderTime is PFXBeforeBin or PFXAfterBin." );
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addFieldV( "renderPriority", TypeRangedF32, Offset( mRenderPriority, PostEffect ), &CommonValidators::PositiveFloat,
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addField( "renderPriority", TypeS16, Offset( mRenderPriority, PostEffect ),
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"PostEffects are processed in DESCENDING order of renderPriority if more than one has the same renderBin/Time." );
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addField( "allowReflectPass", TypeBool, Offset( mAllowReflectPass, PostEffect ),
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@ -202,7 +202,7 @@ protected:
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String mRenderBin;
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F32 mRenderPriority;
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S16 mRenderPriority;
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/// This is true if the effect has been succesfully
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/// initialized and all requirements are met for use.
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