Azaezel
1df7e47a89
From @LuisAntonRebollo -Stymies infinite loop on exit with SDL2+opengl on windows.
2015-08-13 15:34:41 -05:00
Azaezel
7df625ea14
Adds data to vector out of bounds reports
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Like say, if it's crashing out due to being passed a -1, or adding past the end.
2015-08-12 16:17:08 -05:00
Areloch
9782490894
Merge pull request #1388 from Areloch/SDL_Scroll_Speed_Fix
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SDL mouse wheel speed fix.
2015-08-10 08:44:15 -05:00
Daniel Buckmaster
c0e82d72a2
Merge pull request #1391 from Azaezel/C4706
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warning C4706: assignment within conditional expression
2015-08-08 14:04:35 +10:00
Areloch
5efc04dd47
Also apply scroll strength to horizontal scrolling.
2015-08-06 22:18:10 -05:00
Azaezel
c100d7f932
suggested revision
2015-08-06 21:56:46 -05:00
Azaezel
5bc926e97c
warning C4005: 'WIN32' : macro redefinition
2015-08-06 21:01:20 -05:00
Azaezel
af38320300
warning C4706: assignment within conditional expression
2015-08-06 20:52:48 -05:00
Areloch
68a2c9fa89
Added a default value just in case the pref is not defined.
2015-08-06 18:29:01 -05:00
Areloch
8248ecdeac
Looks like WHEEL_DELTA is defined for win and osx, but not linux. Retooling to utilize a $pref instead, as that will let the scroll speed be modifiable for any projects that need it.
2015-08-05 17:44:55 -05:00
Areloch
3aba4a7259
SDL mouse wheel speed fix.
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Default scroll speed wasn't delta-modified, so scroll gui controls were very slow when scrolled via mouse wheel.. This corrects the issue.
2015-08-04 23:01:59 -05:00
Areloch
b614d87e78
Fixes the menubar functionality when using SDL.
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This resolves menu order, cleanup and close/re-open issues, as well as crashes on close.
It also modifies the look slightly to look closer to the windows menubar to keep a cohesive look regardless of platform.
2015-08-04 22:57:25 -05:00
Areloch
63ae781d24
Merge pull request #1376 from Azaezel/TreeViewTerror
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From Dušan Jocić: early out of treeview entries to prevent crashes
2015-07-30 10:56:41 -05:00
Areloch
2695a2aeae
Merge pull request #1383 from Azaezel/MangledMouse
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sdl2 mouse wheel scrolling
2015-07-30 09:24:38 -05:00
Azaezel
4a8f6737b6
Mouse wheel check has to occur before mouse motion. Apparently the one is a subset of the other. also thanks @dottools for the proper codeline.
2015-07-29 20:36:33 -05:00
Azaezel
98d48b6011
Fatality Fix: need to account for 64 bit windows as well.
2015-07-29 11:50:47 -05:00
Azaezel
06f6819d63
sdl2 mouse wheel scrolling rev1
2015-07-29 11:24:48 -05:00
Azaezel
2238dd66da
From Dušan Jocić: early out of treeview entries to prevent crashes
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"when you change some item or remove, it does not resize the array and in that way it create problem with value"
2015-07-28 18:35:11 -05:00
Daniel Buckmaster
4721181d44
Merge pull request #1361 from Azaezel/BulletBreak1
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adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-27 12:20:33 +10:00
Daniel Buckmaster
0ed74bc8f5
Merge pull request #1362 from Azaezel/BulletBreak2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-26 09:41:10 +10:00
Daniel Buckmaster
807aad826f
Merge pull request #1357 from Azaezel/ChaseCache
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followobject position caching
2015-07-25 15:22:14 +10:00
Daniel Buckmaster
e65afa95a9
Merge pull request #1354 from Areloch/PVS_Cleanup_mEase
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Cleanup of ease functions operations.
2015-07-25 13:48:46 +10:00
Daniel Buckmaster
d91ec87d3e
Merge pull request #1371 from eightyeight/vs2015-warnings-1
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Random VS warnings
2015-07-25 10:55:45 +10:00
Areloch
adc9c9e8a4
Merge pull request #1370 from eightyeight/fix-precipitation-hiding
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Stop precipitation from processing ticks when it's hidden
2015-07-23 09:48:02 -05:00
Daniel Buckmaster
d268199f4f
Merge pull request #1339 from Areloch/Remove_Demo_Mode_Checks
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Remove demo and trial checks
2015-07-23 20:33:31 +10:00
Daniel Buckmaster
e10b421641
C4458 declaration hides class member.
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There are plenty more of these, but they should be fixed by revising the
names of members to start with m, instead of fixing the local violations.
There was a previous PR for that but it went badly. Will retry again one
day.
2015-07-23 20:13:04 +10:00
Daniel Buckmaster
5e2de608d5
C4091 typedef ignored.
2015-07-23 20:03:30 +10:00
Daniel Buckmaster
9217dfa4bd
Stop precipitation from processing ticks when it's hidden.
2015-07-23 19:34:46 +10:00
Daniel Buckmaster
33037a2f45
Merge pull request #1173 from JeffProgrammer/gestalt_fix_gg
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remove gestalt() as it has been deprecated and stopped working on Mac OS...
2015-07-23 16:20:36 +10:00
Daniel Buckmaster
b940c9eada
Merge pull request #1365 from Areloch/PVS_Cleanup_668
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Removing pointless null-pointer tests for objects created with new
2015-07-23 12:03:18 +10:00
Areloch
6a418d4d7f
Merge pull request #1037 from Lopuska/patch-9
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Black screen fix
2015-07-22 11:54:35 -05:00
Areloch
527c3790d6
Issue found with PVS-Studio:
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Many instances where we would create a object via a new call, and then check that it was non-null.
This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
Daniel Buckmaster
db532c0e1a
Merge pull request #1358 from Azaezel/tinyTurretTransmission
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reduces rotation transmission size
2015-07-20 23:04:51 +10:00
Daniel Buckmaster
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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Convert un-modified function arguments to const references.
2015-07-20 22:55:22 +10:00
Areloch
73c6db715d
Corrected spacing on the brackets to line them back up
2015-07-19 02:02:07 -05:00
Azaezel
070d7db9a9
allowplayerstep lets folks run up sharper angles than normal. that should be off by default.
2015-07-17 14:33:02 -05:00
Azaezel
edce2cc566
adds minimum displacement check prior to convexSweepTest to avoid NaNs
2015-07-17 14:28:30 -05:00
Azaezel
e9a1d2158b
BulletCrashfix2
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Removes fatal assertion on duplicated object collisions (meshroads, primarily)
2015-07-17 14:25:01 -05:00
Azaezel
656efbfeb7
lastpos init. world-center.
2015-07-17 14:04:02 -05:00
Azaezel
f97dced4a7
followobject position caching
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re-use the position of an object we're following (within reason) so we're not constantly regenning a path.
2015-07-17 03:34:22 -05:00
Daniel Buckmaster
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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Conflicts:
Engine/source/T3D/shapeBase.h
2015-07-17 16:55:12 +10:00
Azaezel
55c0f1ec29
reduces rotation transmission size from 64 bits per turret to 14 similar to player
2015-07-17 00:12:10 -05:00
Areloch
11398bb04e
Issue found with PVS-Studio:
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A lot of instances where some function args are not actually modified in any way, meaning that it is better for performance to convert them into const references. This prevents an additional copy, which can help performance.
2015-07-16 22:02:18 -05:00
Daniel Buckmaster
86e0e67496
Merge pull request #1352 from Areloch/PVS_Cleanup_807
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Unnecessarily repeated expressions
2015-07-16 15:45:32 +10:00
Areloch
2f94ab0637
Issue found with PVS-Studio:
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Many instances of a variable being modified inside of a complex operation. This could lead to unintended results depending on the whims of the compiler.
Resolved by restructuring the functions to modify the variable first, then do the rest of the operation.
2015-07-13 23:45:55 -05:00
Areloch
5c688260d5
Issue found with PVS-Studio:
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Many places utilize post-incrementation with iterators, but it's better performance to use pre-incrementation.
Resolved by changing the iter++ instances to ++iter;
2015-07-13 23:08:17 -05:00
Areloch
2002d74b78
Issue found with PVS-Studio:
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Many instances of a function or expression being used repeatedly, which can lower performance.
Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
Daniel Buckmaster
ec63398042
Merge pull request #1350 from Azaezel/timingIsEverything
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fills in profiler timer fallback
2015-07-13 11:03:26 +10:00
Daniel Buckmaster
50183c6a2a
Merge pull request #901 from Winterleaf/winMath_ASM.cpp
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FFP 64bit
2015-07-12 16:18:22 +10:00
Daniel Buckmaster
bac84eec3c
Merge pull request #992 from Winterleaf/Fix-engineFunctions.h
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Pragma pack for x32/x64
2015-07-12 16:17:45 +10:00