Torque3D/Engine/source
Areloch 2f94ab0637 Issue found with PVS-Studio:
Many instances of a variable being modified inside of a complex operation. This could lead to unintended results depending on the whims of the compiler.

Resolved by restructuring the functions to modify the variable first, then do the rest of the operation.
2015-07-13 23:45:55 -05:00
..
app Merge remote-tracking branch 'jamesu/console_stack_fix2' into development 2015-03-01 20:33:29 +11:00
cinterface Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 2015-05-08 09:04:04 +10:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Merge pull request #992 from Winterleaf/Fix-engineFunctions.h 2015-07-12 16:17:45 +10:00
core Merge pull request #1258 from bpay/fix-bad-assert 2015-07-12 16:11:48 +10:00
environment Merge pull request #1214 from bpay/cppcheck-cleaning 2015-03-01 18:27:40 +11:00
forest Merge pull request #1328 from GarageGames/release-3.7 2015-06-24 19:00:57 +10:00
gfx Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
gui Basic fix for stereo rendering without a display device 2015-06-21 20:59:41 +01:00
i18n Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lighting further insurance that shadow split stay within bounds. 2015-03-10 06:03:40 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Fix preprocessor directive 2015-02-25 21:12:01 +01:00
math Issue found with PVS-Studio: 2015-07-13 23:45:55 -05:00
navigation Use the wonderful empty() member instead of abusing size() 2015-02-20 18:42:31 -05:00
platform fills in profiler timer fallback as per remmed out lines in other samples. see https://github.com/GarageGames/Torque3D/issues/1349 for report, and https://gist.github.com/Azaezel/2aafb88cf0d642418051 for result 2015-07-10 19:33:42 -05:00
platformMac Fix missing va_end's 2015-02-20 18:42:29 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformSDL Fix building on GCC 2015-02-09 16:14:14 +00:00
platformWin32 Merge pull request #901 from Winterleaf/winMath_ASM.cpp 2015-07-12 16:18:22 +10:00
platformX86UNIX Fix missing va_end's 2015-02-20 18:42:29 -05:00
postFx Oculus VR DK2 Support 2015-05-06 23:09:51 +01:00
renderInstance Fix for rendering particles to the glow buffer 2015-05-28 20:41:42 +10:00
scene Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
sfx Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
shaderGen Merge pull request #1214 from bpay/cppcheck-cleaning 2015-03-01 18:27:40 +11:00
sim Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
T3D Merge pull request #1344 from eightyeight/fix-wreorder 2015-07-12 15:59:31 +10:00
terrain No need for server-only aps to generate visible textures. (the other had a transcription error) 2015-06-15 21:07:33 +10:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
util Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
windowManager Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00