Torque3D - Game Engine
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Brian Roberts 58403bc9e5
Merge pull request #1113 from Areloch/TamlPrefixedArrayFields
Adjusts the logic for when creating a simObject from a taml to handle array'd prefix field's values
2023-10-20 18:44:14 -05:00
.github UnitTest 2023-07-27 21:02:27 +01:00
Engine Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files. 2023-10-20 17:51:49 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected 2023-10-18 11:37:27 -05:00
Tools remove bad example template 2023-10-17 11:04:06 -05:00
.editorconfig Fix GitHub Workflow 2023-04-08 00:57:03 +02:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore BloomWIP 1 2022-08-19 18:26:55 -05:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt typofix 2023-10-14 23:02:55 -05:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md Update README.md 2023-07-27 08:48:26 +01:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Build Status:

Windows Build

Linux Build

MacOSX Build

More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license