Torque3D - Game Engine
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marauder2k7 b6617b1b0f Working multi-arch archiving
-Working multi arch compile
-Required assets now copy to the app bundle
TODO: Make the logic to wrap around whether its multi arch
-The changes in torqumacosconfigs.cmake are not required if we are only building one architecture, also if it is x86_64 we can drop min deployment target to 10.13
2023-10-20 12:04:56 +01:00
.github UnitTest 2023-07-27 21:02:27 +01:00
Engine Working multi-arch archiving 2023-10-20 12:04:56 +01:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Fixes the handling of the temp editable asset definition in the asset properties inspector so it'll save sub-objects as expected 2023-10-18 11:37:27 -05:00
Tools Working multi-arch archiving 2023-10-20 12:04:56 +01:00
.editorconfig Fix GitHub Workflow 2023-04-08 00:57:03 +02:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore BloomWIP 1 2022-08-19 18:26:55 -05:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt Working archive 2023-10-20 00:19:40 +01:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md Update README.md 2023-07-27 08:48:26 +01:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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Build Status:

Windows Build

Linux Build

MacOSX Build

More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license