marauder2k7
7810ee4f51
Update guiMaterialPreview.cpp
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light movement now makes sense
2024-12-05 00:34:17 +00:00
marauder2k7
a92b9d0e2d
code review with az
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changes per review, frustum wasnt dirty... i like it dirty
2024-12-05 00:17:44 +00:00
marauder2k7
e7a7935bd4
Update guiMaterialPreview.cpp
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more "fixes"
2024-12-04 23:59:43 +00:00
marauder2k7
291c5c75b6
Update guiMaterialPreview.cpp
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use mSaveFrustm to keep states between object switches
2024-12-04 23:45:32 +00:00
Areloch
49c76cc486
Merge pull request #1332 from Azaezel/alpha41/configConfusion
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correct malformed config passalong
2024-11-27 01:29:09 -06:00
AzaezelX
f8f9e88dc6
correct malformed config passalong
2024-11-26 19:56:34 -06:00
Brian Roberts
65e11745fa
Merge pull request #1330 from Azaezel/alpha41/FixGLBDetection
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fix glb detection
2024-11-25 21:03:56 -06:00
AzaezelX
b1f68ec3fb
fix glb detection
2024-11-25 21:03:29 -06:00
Brian Roberts
1be326e0d0
Merge pull request #1297 from marauder2k9-torque/matrix-templated
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Template Matrix class
2024-11-07 16:17:38 -06:00
Brian Roberts
5d4925bec7
Merge pull request #1273 from Azaezel/alpha41/steeringSupport
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play steering thread on server so mounted objects like turrets can be…
2024-08-28 17:15:28 -05:00
AzaezelX
7678f680a4
fix light emission point for shapebaseimaged
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light generally comes from the muzzle of a gun, not the ground
2024-08-07 11:02:46 -05:00
marauder2k7
888332a85c
rest of the implementation
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apparently templated classes need all functions to be inline, otherwise unresolved symbols
macro for switching between matrixf and templated
few functions that were missed
2024-07-28 14:35:34 +01:00
Areloch
c0dec83a21
Merge pull request #1296 from Azaezel/alpha41/revertReformulation
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roll back player animation picking
2024-07-26 17:15:46 -05:00
AzaezelX
b5e1b32064
roll back player animation picking
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old one worked better even if it made the compiler scream
2024-07-26 10:25:02 -05:00
AzaezelX
eaa09a6db7
corrections:
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fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
2024-07-24 20:43:36 -05:00
AzaezelX
72c67e196a
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into Enumnanigans
2024-07-24 17:58:27 -05:00
marauder2k7
776a9b9024
Update particleEmitter.h
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....how was this working before.....
2024-07-22 21:37:51 +01:00
marauder2k7
6807abc8b6
ID10T error
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no default does not need case -_- id10t error, few other fixes
2024-07-22 21:12:48 +01:00
marauder2k7
a621cc5100
various warnings
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warnings cleanup
2024-07-22 20:59:48 +01:00
marauder2k7
547b8c8c8c
Merge remote-tracking branch 'upstream/development' into PhysicsDiscovery-tests
2024-06-25 13:17:39 +01:00
Brian Roberts
760c153232
Merge pull request #1288 from Azaezel/alpha41/posePoking
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pickanimation filter fix, with docs
2024-06-15 14:30:52 -05:00
AzaezelX
7ac714606f
proper formulation
2024-06-11 16:08:07 -05:00
AzaezelX
61978fa4da
pickanimation filter fix, with docs
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sorts the order of operations flaws clang was complaining about, with explainations on why
2024-06-11 15:21:24 -05:00
AzaezelX
a58f98167f
handle missing virtual destructors
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clang translation: destructinplace needs to know what to erase.
2024-06-10 13:20:09 -05:00
marauder2k7
25d6ee5372
backup
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backup commit
2024-05-20 12:21:37 +01:00
marauder2k7
2d2d3c7560
PlaneConvex
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Working example of a plane convex type, now groundplane does not need to create a box for its collisions.
2024-05-19 01:18:50 +01:00
Areloch
b77911bdcd
Exposes the SceneObjectTypeMasks as an enum type, allowing it to be utilized in inspectors.
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Updated Trigger triggeredBy field to utilize new enum type for editing
Updated MaterialDefinition's animFlags field to utilize appropriate enum type for editing
Fixed image reference in bitmask inspectorField type to use correct image asset name
2024-05-04 09:56:04 -05:00
AzaezelX
3a7f3beb64
play steering thread on server so mounted objects like turrets can be linked to it
2024-05-02 21:01:16 -05:00
marauder2k7
ce4d861658
Test PR for generating cubemap mips
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note ibl skips prefilter step and prefilter just becomes the cubeRefl.getCubemap()
Generates cubemap mip levels after the bake correctly on DX side.
2024-04-18 07:56:52 +01:00
AzaezelX
785872d398
getPrefabByCHild should skip NULLs
2024-04-15 13:20:09 -05:00
AzaezelX
00bdc913b0
onAssetRefresh(); already chains. no need to call that again
2024-04-06 17:14:56 -05:00
AzaezelX
40d38cc1ec
uneeeded
2024-04-06 16:48:02 -05:00
AzaezelX
5ff83138cf
need to set state to ok post-load and pre-changesignal callback
2024-04-06 16:39:31 -05:00
AzaezelX
3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
2024-04-06 14:48:22 -05:00
marauder2k7
7874c0ae27
Merge remote-tracking branch 'upstream/development' into virtuals-override
2024-03-19 19:11:24 +00:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
bfc921da22
reload chain execution
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for imageassets and materialassets, check any other assets using them, and uppon completion of reloading, kick off the using assets reload as well in serial
2024-03-17 21:30:19 -05:00
AzaezelX
c7cc86b357
clamp spot angle to 179,
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up custommaterial inputs to 16
add Material::PhotometricMask:handling to processedcustommaterial
and for paranoias sake go ahead and be explicit about _getLightMaterial (those *should* be unneeded as they optionally default to that, but it's how they were in the beatup fork during testing)
2024-02-23 11:52:43 -06:00
AzaezelX
de87d2f6ad
fix guishapeedpreview not displaying IBL
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note this *does* require a baked skylight in the main scene
todo: track down why a similar protocol does not operate for guimaterialpreview and guiobjectview
2024-02-10 13:36:55 -06:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
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Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
AzaezelX
c9ac4ffbfe
correct grouping
2024-02-05 21:02:41 -06:00
AzaezelX
cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
2024-02-05 18:41:07 -06:00
AzaezelX
ef858d726b
remindernote: false for unchanged, true for changed
2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787
prelim refactor
2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
Areloch
1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 14:45:19 -06:00
Brian Roberts
ddd2522fa6
Merge pull request #1201 from Areloch/Particle_Material_InitPersistField_Reorg
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Updates the initPersistFields for ParticleData and Material
2024-02-04 00:10:51 -06:00
Brian Roberts
f940360b96
Merge pull request #1199 from Azaezel/alpha41/sfxSafties
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sfx safeties
2024-02-04 00:09:56 -06:00
Areloch
af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
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* Also adds animation name to callback so you can work off which animation triggered it
2024-02-04 00:03:35 -06:00