Torque3D/Engine/source/T3D
2024-02-04 14:45:19 -06:00
..
assets Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing 2024-02-04 14:45:19 -06:00
decal clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
examples add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
fps allow misc health readouts to detect vehicles 2024-01-07 19:05:12 -06:00
fx Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors 2024-02-03 23:50:32 -06:00
gameBase hybridize suggested approaches with older code style, passing along either a matrix or a null. 2024-02-03 22:35:41 -06:00
lighting fix singular pobe capture 2023-12-06 21:06:26 -06:00
physics clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
turret add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
vehicles dial back overly agressive setRest 2024-02-01 17:47:30 -06:00
accumulationVolume.cpp Optimize container bin lookups 2023-09-26 12:03:51 -05:00
accumulationVolume.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
aiClient.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
aiClient.h Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.cpp Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 2018-04-20 22:09:58 +02:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
aiPlayer.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
camera.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
camera.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
cameraSpline.cpp pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
cameraSpline.h pathshape cleanups and callbacks 2022-07-27 16:35:09 -05:00
containerQuery.cpp enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 2017-07-27 01:10:20 +01:00
containerQuery.h clang: constructor initialization order 2016-10-14 18:16:55 -05:00
convexShape.cpp Update convexShape.cpp 2024-01-20 04:15:04 +00:00
convexShape.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
debris.cpp Properly call endGroup instead of addGroup 2023-10-08 17:36:51 -05:00
debris.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
gameFunctions.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
gameFunctions.h Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 2017-07-07 02:55:56 -05:00
gameTSCtrl.cpp Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
gameTSCtrl.h Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
groundPlane.cpp asset load flow work 2023-10-08 13:19:43 -05:00
groundPlane.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
guiMaterialPreview.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp guiobjectview crash and compatibility fixes 2023-11-29 14:04:20 -06:00
guiObjectView.h guiobjectview crash and compatibility fixes 2023-11-29 14:04:20 -06:00
item.cpp add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
item.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
levelInfo.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
levelInfo.h adds wetness 2022-11-21 21:12:23 -06:00
lightAnimData.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
lightAnimData.h Hides some light fields for local lights that are intended for PSSM's, thus useless. 2020-08-02 23:47:20 -05:00
lightBase.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
lightBase.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
lightDescription.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
lightDescription.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
lightFlareData.cpp add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
lightFlareData.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
missionArea.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp spawnsphere %this tracking 2023-03-01 17:49:10 -06:00
missionMarker.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
notesObject.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
notesObject.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
objectTypes.h ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders 2023-01-03 06:53:59 -06:00
occlusionVolume.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
occlusionVolume.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
pathCamera.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
pathCamera.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
pathShape.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
pathShape.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
physicalZone.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
physicalZone.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
player.cpp * Improved logic to better handle the callback kickoff for actionAnimations happening 2024-02-04 00:03:35 -06:00
player.h * Improved logic to better handle the callback kickoff for actionAnimations happening 2024-02-04 00:03:35 -06:00
pointLight.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
pointLight.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
portal.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
portal.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
prefab.cpp Console Refactor 2023-09-13 10:33:20 +02:00
prefab.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
projectile.cpp sound safeties and future notes 2023-02-26 17:26:43 -06:00
projectile.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
proximityMine.cpp sound safeties and future notes 2023-02-26 17:26:43 -06:00
proximityMine.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp restitution sumation review: average, don't multiply 2023-12-29 00:26:26 -06:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp dial back overly agressive setRest 2024-02-01 17:47:30 -06:00
rigidShape.h clean out resolvecontacts entirely 2023-12-28 21:28:23 -06:00
Scene.cpp * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
Scene.h * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
scopeAlwaysShape.cpp hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
shapeBase.cpp * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
shapeBase.h * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Sfx playlist asset working (#1109) 2023-10-21 17:19:02 -05:00
spotLight.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
spotLight.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
staticShape.cpp add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
staticShape.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
trigger.cpp Console Refactor 2023-09-13 10:33:20 +02:00
trigger.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00
tsStatic.cpp asset load flow work 2023-10-08 13:19:43 -05:00
tsStatic.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
zone.cpp Basic zone code refactor using lists instead of linked lists 2023-09-26 12:03:51 -05:00
zone.h hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2023-11-09 16:09:27 -06:00