fix light emission point for shapebaseimaged

light generally comes from the muzzle of a gun, not the ground
This commit is contained in:
AzaezelX 2024-08-07 11:02:46 -05:00
parent cfe76944e7
commit 7678f680a4

View file

@ -3342,7 +3342,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
image.lightInfo->setType( LightInfo::Point );
MatrixF imageMat;
getRenderImageTransform( i, &imageMat );
getRenderMuzzleTransform( i, &imageMat );
image.lightInfo->setTransform( imageMat );