Commit graph

372 commits

Author SHA1 Message Date
Azaezel
a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
Areloch
963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577 Readded some missed brackets 2016-06-20 13:14:19 -05:00
OTHGMars
8c2d5ee82c RigidShape Mounting 2016-06-17 10:41:04 -05:00
OTHGMars
a9f77c4ffd TSStatic Mounting 2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1 Vehicle Mounting 2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a Turret Mounting 2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982 Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b SpawnSphere Mounting 2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6 Camera Mounting 2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526 Item Mounting 2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e StaticShape Mounting 2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc ShapeBase Mounting
Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
8250e4728d Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
John3
66194245ff clean up energyPerDamagePoint 2016-06-15 23:00:13 -05:00
John3
060649dbad typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
Areloch
efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger
Fix for Issue #1415Move::Move() is not properly initializing bool tri…
2016-06-08 09:24:22 -05:00
Areloch
0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
2016-06-06 21:20:00 -05:00
Areloch
3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 2016-06-05 19:17:34 -05:00
Areloch
37e030f8f4 Makes vehicles work with the physics plugins.
Makes vehicles create a basic physics body when using one of the physics plugins so that they can collide with other physics-enabled objects.

Based on @rextimmy 's work.
2016-06-04 16:47:03 -05:00
Areloch
89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
Areloch
7ea3c19017 Merge pull request #1558 from OTHGMars/Px3Crouch
Spacial update for Px3 character controller
2016-05-31 23:15:56 -05:00
Areloch
2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 2016-05-30 03:13:19 -05:00
Areloch
18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. 2016-05-29 11:54:50 -05:00
Areloch
510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
Areloch
86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 2016-05-27 14:32:36 -05:00
Areloch
f5e86a83b5 Other renames to ensure linux case-sensitivity compliance and casing format consistency. 2016-05-26 13:56:19 -05:00
Areloch
93e767f0c5 Additional casing fixes. 2016-05-26 01:39:06 -05:00
Areloch
ec8882c3c8 Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
Areloch
cfd15d47e4 Correction to interpolation/warp issue caused by using the wrong variable. 2016-05-24 20:09:24 -05:00
Areloch
7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. 2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
Areloch
6ccf97e35d Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable. 2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce Updates the include guard in ShapeAsset 2016-05-14 14:16:43 -05:00
Areloch
38c18870d3 Adjustments to allow Entities/Components to act as cameras and control objects. 2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b Integrates components into the update and render loop. 2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354 Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
Areloch
2e339bafba Adds the Entity object. 2016-05-13 23:58:57 -05:00
Areloch
b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
Areloch
1299b527f1 Adds the ability to the ShapeAsset to get the resource of the shape. 2016-05-13 23:14:55 -05:00
Areloch
a2e0b1a163 Merge pull request #1604 from Azaezel/lightAnimCleanup
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-10 11:47:25 -05:00
Areloch
8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 2016-05-10 10:58:03 -05:00
Areloch
27bb7a712a Corrects tabs. 2016-05-09 13:47:29 -05:00
Areloch
3a99541541 Select camera when in material editor crashfix.
When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.

This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
Azaezel
ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
rextimmy
41e5caf22b Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
OTHGMars
47b68f482e This commits adds the testSpacials() and setSpacials() functions to test for overlaps and update the controllers capsule dimensions when the player pose changes. 2016-03-18 00:35:37 -04:00
Azaezel
262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2016-03-02 10:59:10 -06:00
Anis
1286a517d5 Merge pull request #1497 from Azaezel/soundEnumExtendability
footstep and impact enum extension support
2016-02-27 01:10:23 +01:00