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assets
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Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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2016-05-29 11:54:50 -05:00 |
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components
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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2016-05-31 12:51:23 -05:00 |
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decal
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Visibility change as sugested by dottools
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2016-02-24 09:02:07 +01:00 |
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examples
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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fps
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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fx
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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gameBase
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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physics
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Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
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2016-05-13 23:57:48 -05:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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Andrew's fix for ear transform with detached camera.
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2014-10-28 09:26:46 +11:00 |
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turret
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reduces rotation transmission size from 64 bits per turret to 14 similar to player
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2015-07-17 00:12:10 -05:00 |
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vehicles
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fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present.
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2015-03-24 22:59:56 -05:00 |
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accumulationVolume.cpp
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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accumulationVolume.h
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cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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2014-12-21 14:07:42 -06:00 |
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aiClient.cpp
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Fixed String comparisons.
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2014-11-05 23:29:08 -05:00 |
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aiClient.h
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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2016-03-02 10:59:10 -06:00 |
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aiPlayer.h
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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2016-03-02 10:59:10 -06:00 |
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camera.cpp
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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camera.h
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Issue found with PVS-Studio:
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2015-07-16 22:02:18 -05:00 |
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cameraSpline.cpp
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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cameraSpline.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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containerQuery.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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convexShape.cpp
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Issue found by PVS Studio:
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2015-07-28 23:25:09 -05:00 |
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convexShape.h
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For for Issue #106 Convex Shape Bandwidth
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2012-11-05 14:27:30 -05:00 |
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debris.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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debris.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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entity.cpp
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
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2016-05-31 12:51:23 -05:00 |
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entity.h
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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gameFunctions.cpp
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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gameFunctions.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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groundPlane.cpp
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SceneCullingState with culling and camera frustum
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2013-11-07 15:07:16 -05:00 |
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groundPlane.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiMaterialPreview.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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guiMaterialPreview.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiNoMouseCtrl.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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guiObjectView.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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guiObjectView.h
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guiObjectView.setCameraRotation()
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2013-04-15 20:39:30 +03:00 |
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item.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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item.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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levelInfo.cpp
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Made some tweaks so I'm happy with it.
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2014-12-07 19:14:06 +11:00 |
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levelInfo.h
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Made some tweaks so I'm happy with it.
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2014-12-07 19:14:06 +11:00 |
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lightAnimData.cpp
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightAnimData.h
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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2016-05-08 21:52:00 -05:00 |
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lightBase.cpp
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Merge pull request #1442 from Azaezel/shadow_caching
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2015-11-12 12:49:58 -06:00 |
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lightBase.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightDescription.h
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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lightFlareData.cpp
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Merge remote-tracking branch 'gg/development-3.6' into development
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2015-01-29 21:17:38 +11:00 |
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lightFlareData.h
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Fix SkatterSky flare occlusion.
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2014-12-09 23:34:21 +11:00 |
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missionArea.cpp
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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missionArea.h
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Updated logic in MissionArea::getServerObject.
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2012-11-14 09:25:38 +11:00 |
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missionMarker.cpp
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Fixes after feedback from Luis.
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2014-12-23 18:48:02 +11:00 |
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missionMarker.h
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WaypointTeam never worked and if you look at the code you can see its not very clean.
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2014-11-04 20:14:50 -05:00 |
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objectTypes.h
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Adds the Entity object.
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2016-05-13 23:58:57 -05:00 |
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occlusionVolume.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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occlusionVolume.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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pathCamera.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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pathCamera.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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physicalZone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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physicalZone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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player.cpp
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Merge pull request #1497 from Azaezel/soundEnumExtendability
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2016-02-27 01:10:23 +01:00 |
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player.h
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suggested revisions
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2016-01-13 15:08:21 -06:00 |
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pointLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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pointLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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portal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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prefab.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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projectile.cpp
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Removed a space.
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2015-04-27 21:30:09 +10:00 |
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projectile.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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proximityMine.cpp
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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proximityMine.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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Backend correction for the rigid vs rigid collision resolver:
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2015-10-06 15:34:26 -05:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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rigidShape.h
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Fix stack balancing problems by refactoring execution calls
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2015-02-08 00:08:18 +00:00 |
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scopeAlwaysShape.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeBase.cpp
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Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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2016-05-10 10:58:03 -05:00 |
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shapeBase.h
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Steve Acaster's Ai Poses
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2016-02-26 15:53:20 +01:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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Revert recent style cleanup changes.
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2015-03-04 11:58:36 +11:00 |
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spotLight.cpp
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shadow caching
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2015-10-13 18:12:19 -05:00 |
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spotLight.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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staticShape.cpp
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Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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2014-11-03 22:42:51 -05:00 |
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staticShape.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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trigger.cpp
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Initial Implementation of the Taml, Asset and Modules systems.
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2015-10-13 15:19:36 -05:00 |
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trigger.h
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Made Trigger friendlier towards inheritance.
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2012-11-18 21:32:51 +11:00 |
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tsStatic.cpp
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Merge of PR #855
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2016-02-16 00:23:02 -06:00 |
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tsStatic.h
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Merge of PR #855
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2016-02-16 00:23:02 -06:00 |
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zone.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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zone.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |