Torque3D/Engine/source/T3D
2016-05-27 14:32:36 -05:00
..
assets Fix case sensitivity and Platform::fileDelete 2016-01-09 00:37:45 -06:00
decal Visibility change as sugested by dottools 2016-02-24 09:02:07 +01:00
examples Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
fps Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
fx Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
gameBase Merge pull request #1328 from GarageGames/release-3.7 2015-06-24 19:00:57 +10:00
physics When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 2016-05-27 14:32:36 -05:00
sceneComponent Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sfx Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
turret reduces rotation transmission size from 64 bits per turret to 14 similar to player 2015-07-17 00:12:10 -05:00
vehicles fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
accumulationVolume.cpp cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
accumulationVolume.h cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
aiClient.cpp Fixed String comparisons. 2014-11-05 23:29:08 -05:00
aiClient.h Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
aiConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
aiPlayer.cpp Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 2016-03-02 10:59:10 -06:00
aiPlayer.h Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 2016-03-02 10:59:10 -06:00
camera.cpp Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
camera.h Issue found with PVS-Studio: 2015-07-16 22:02:18 -05:00
cameraSpline.cpp Direct3D11 Engine/source changes 2016-03-20 21:52:11 +10:00
cameraSpline.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
containerQuery.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
convexShape.cpp Issue found by PVS Studio: 2015-07-28 23:25:09 -05:00
convexShape.h For for Issue #106 Convex Shape Bandwidth 2012-11-05 14:27:30 -05:00
debris.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
debris.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameFunctions.cpp Add missing code to indicate stereo targets are available when a display device is used 2015-06-21 21:14:34 +01:00
gameFunctions.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
gameTSCtrl.h Removing stuff pertaining to demo modes and trials, as they're redundant now. 2015-07-01 23:36:56 -05:00
groundPlane.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
groundPlane.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
guiMaterialPreview.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiObjectView.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
guiObjectView.h guiObjectView.setCameraRotation() 2013-04-15 20:39:30 +03:00
item.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
item.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
levelInfo.cpp Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
levelInfo.h Made some tweaks so I'm happy with it. 2014-12-07 19:14:06 +11:00
lightAnimData.cpp alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
lightAnimData.h alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
lightBase.cpp Merge pull request #1442 from Azaezel/shadow_caching 2015-11-12 12:49:58 -06:00
lightBase.h shadow caching 2015-10-13 18:12:19 -05:00
lightDescription.cpp shadow caching 2015-10-13 18:12:19 -05:00
lightDescription.h shadow caching 2015-10-13 18:12:19 -05:00
lightFlareData.cpp Merge remote-tracking branch 'gg/development-3.6' into development 2015-01-29 21:17:38 +11:00
lightFlareData.h Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
missionArea.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
missionArea.h Updated logic in MissionArea::getServerObject. 2012-11-14 09:25:38 +11:00
missionMarker.cpp Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
missionMarker.h WaypointTeam never worked and if you look at the code you can see its not very clean. 2014-11-04 20:14:50 -05:00
objectTypes.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
occlusionVolume.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
occlusionVolume.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
pathCamera.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
pathCamera.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
physicalZone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
physicalZone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
player.cpp Merge pull request #1497 from Azaezel/soundEnumExtendability 2016-02-27 01:10:23 +01:00
player.h suggested revisions 2016-01-13 15:08:21 -06:00
pointLight.cpp shadow caching 2015-10-13 18:12:19 -05:00
pointLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
portal.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
prefab.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
projectile.cpp Removed a space. 2015-04-27 21:30:09 +10:00
projectile.h Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
proximityMine.cpp Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
proximityMine.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
resource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigid.cpp Backend correction for the rigid vs rigid collision resolver: 2015-10-06 15:34:26 -05:00
rigid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rigidShape.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
rigidShape.h Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeBase.cpp Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 2016-05-10 10:58:03 -05:00
shapeBase.h Steve Acaster's Ai Poses 2016-02-26 15:53:20 +01:00
shapeCollision.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
shapeImage.cpp Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00
spotLight.cpp shadow caching 2015-10-13 18:12:19 -05:00
spotLight.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
staticShape.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
staticShape.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
trigger.cpp Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
trigger.h Made Trigger friendlier towards inheritance. 2012-11-18 21:32:51 +11:00
tsStatic.cpp Merge of PR #855 2016-02-16 00:23:02 -06:00
tsStatic.h Merge of PR #855 2016-02-16 00:23:02 -06:00
zone.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
zone.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00