..
assets
Fix case sensitivity and Platform::fileDelete
2016-01-09 00:37:45 -06:00
decal
Visibility change as sugested by dottools
2016-02-24 09:02:07 +01:00
examples
Issue found by PVS Studio:
2015-07-28 23:25:09 -05:00
fps
Issue found with PVS-Studio:
2015-07-13 22:51:17 -05:00
fx
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gameBase
Merge pull request #1328 from GarageGames/release-3.7
2015-06-24 19:00:57 +10:00
physics
Makes vehicles work with the physics plugins.
2016-06-04 16:47:03 -05:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Andrew's fix for ear transform with detached camera.
2014-10-28 09:26:46 +11:00
turret
reduces rotation transmission size from 64 bits per turret to 14 similar to player
2015-07-17 00:12:10 -05:00
vehicles
Makes vehicles work with the physics plugins.
2016-06-04 16:47:03 -05:00
accumulationVolume.cpp
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
accumulationVolume.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
aiClient.cpp
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
2016-03-02 10:59:10 -06:00
aiPlayer.h
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
2016-03-02 10:59:10 -06:00
camera.cpp
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
camera.h
Issue found with PVS-Studio:
2015-07-16 22:02:18 -05:00
cameraSpline.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
cameraSpline.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
convexShape.cpp
Issue found by PVS Studio:
2015-07-28 23:25:09 -05:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
debris.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameFunctions.cpp
Add missing code to indicate stereo targets are available when a display device is used
2015-06-21 21:14:34 +01:00
gameFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
guiObjectView.h
guiObjectView.setCameraRotation()
2013-04-15 20:39:30 +03:00
item.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
item.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
levelInfo.cpp
Made some tweaks so I'm happy with it.
2014-12-07 19:14:06 +11:00
levelInfo.h
Made some tweaks so I'm happy with it.
2014-12-07 19:14:06 +11:00
lightAnimData.cpp
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-08 21:52:00 -05:00
lightAnimData.h
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-08 21:52:00 -05:00
lightBase.cpp
Merge pull request #1442 from Azaezel/shadow_caching
2015-11-12 12:49:58 -06:00
lightBase.h
shadow caching
2015-10-13 18:12:19 -05:00
lightDescription.cpp
shadow caching
2015-10-13 18:12:19 -05:00
lightDescription.h
shadow caching
2015-10-13 18:12:19 -05:00
lightFlareData.cpp
Merge remote-tracking branch 'gg/development-3.6' into development
2015-01-29 21:17:38 +11:00
lightFlareData.h
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
objectTypes.h
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
occlusionVolume.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
physicalZone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
player.cpp
Merge pull request #1497 from Azaezel/soundEnumExtendability
2016-02-27 01:10:23 +01:00
player.h
suggested revisions
2016-01-13 15:08:21 -06:00
pointLight.cpp
shadow caching
2015-10-13 18:12:19 -05:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
projectile.cpp
Removed a space.
2015-04-27 21:30:09 +10:00
projectile.h
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
proximityMine.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Backend correction for the rigid vs rigid collision resolver:
2015-10-06 15:34:26 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
rigidShape.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
2016-05-10 10:58:03 -05:00
shapeBase.h
Steve Acaster's Ai Poses
2016-02-26 15:53:20 +01:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
spotLight.cpp
shadow caching
2015-10-13 18:12:19 -05:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
staticShape.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
trigger.cpp
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
trigger.h
Made Trigger friendlier towards inheritance.
2012-11-18 21:32:51 +11:00
tsStatic.cpp
Merge of PR #855
2016-02-16 00:23:02 -06:00
tsStatic.h
Merge of PR #855
2016-02-16 00:23:02 -06:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00