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https://github.com/TorqueGameEngines/Torque3D.git
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alternate to https://github.com/GarageGames/Torque3D/pull/1602
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@ -190,13 +190,15 @@ void LightAnimData::AnimValue<COUNT>::updateKey()
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}
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template<U32 COUNT>
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bool LightAnimData::AnimValue<COUNT>::animate( F32 time, F32 *output )
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bool LightAnimData::AnimValue<COUNT>::animate(F32 time, F32 *output, bool multiply)
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{
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F32 scaledTime, lerpFactor, valueRange, keyFrameLerp;
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U32 posFrom, posTo;
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S32 keyFrameFrom, keyFrameTo;
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F32 initialValue = *output;
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if (!multiply)
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initialValue = 1;
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bool wasAnimated = false;
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for ( U32 i=0; i < COUNT; i++ )
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@ -305,6 +307,6 @@ void LightAnimData::animate( LightInfo *lightInfo, LightAnimState *state )
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lightInfo->setColor( color );
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F32 brightness = state->brightness;
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mBrightness.animate( time, &brightness );
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mBrightness.animate( time, &brightness, true );
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lightInfo->setBrightness( brightness );
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}
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@ -151,7 +151,7 @@ public:
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/// Performs the animation returning the results in the output if
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/// the time scale is greater than zero.
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/// @return Returns true if the animation was performed.
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bool animate( F32 time, F32 *output );
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bool animate(F32 time, F32 *output, bool multiply = false);
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/// Called when the key string is changed to update the
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/// key length and time scale.
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