Commit graph

5778 commits

Author SHA1 Message Date
AzaezelX
90cb07a550 uniform float targetRatio; var by request 2022-09-04 13:15:50 -05:00
Brian Roberts
70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch
628532d006 Temp disables fullscreen on Windows platform due to various system behavioral issues with it
Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts
c0853c49d2
Merge pull request #879 from lukaspj/fix/transparent-kork
Make Kork Chan transparent by default
2022-09-03 12:35:16 -05:00
Lukas Aldershaab
6991d5e789 Make Kork Chan transparent by default 2022-09-03 19:36:41 +02:00
Brian Roberts
9b783784b1
Update default.postfxpreset.tscript 2022-09-02 12:05:58 -05:00
Areloch
f4a6a0f7ae
Merge pull request #875 from GoldenThumbs/development_gld
New Bloom Post Processing Effect
2022-09-01 23:57:43 -05:00
Samuel Skiff
54ac395c1b Bloom Fix & Tweaks 2022-09-01 02:04:55 -05:00
Samuel Skiff
c8e950ccbc Merge Bloom post effect with HDR post effect 2022-09-01 00:48:16 -05:00
Brian Roberts
fae7b357c8
Merge pull request #877 from Azaezel/alpha401/borderlessFix
from @oth_mars - fix borderless value lookup
2022-08-31 17:12:59 -05:00
AzaezelX
ed200ce1ef from @oth_mars - fix borderless value lookup 2022-08-31 17:12:34 -05:00
Brian Roberts
410dfc9332
Merge pull request #876 from vvv-yeaf/T3D-Contribs
Splash Screen Replecement
2022-08-30 15:57:05 -05:00
vvv-yeaf
d9a133e66d Splash Screen Replecement
Updated splash screen to be more eye pleasing until a better one is made!
2022-08-30 17:51:20 -03:00
Samuel Skiff
e9be30b932 Convert Tabs to Space & Enable Glow Effect 2022-08-30 05:37:58 -05:00
Samuel Skiff
606da2e8ba Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff
76bdccd244 Bloom Tweaks 2022-08-30 05:10:26 -05:00
Brian Roberts
6d17991988
Merge pull request #874 from Areloch/MiscFixes20220829
Misc Fixes for 2022/08/29
2022-08-30 02:08:55 -05:00
Samuel Skiff
02be085847 Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff
af60fcb709 Bloom Tweaks (& Improvements, Thanks yeaf!) 2022-08-30 01:34:30 -05:00
Areloch
fb5ad738e0
Merge branch 'development' into MiscFixes20220829 2022-08-30 01:31:42 -05:00
Areloch
cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
Brian Roberts
dbb7fbc9ac
Merge pull request #873 from Azaezel/alpha401/compilefix
leftover profile reference flaw
2022-08-29 22:23:45 -05:00
AzaezelX
73c1a902de cAps fix 2022-08-29 21:43:14 -05:00
AzaezelX
65275a8a35 leftover profile reference flaw 2022-08-29 21:18:20 -05:00
Brian Roberts
0f42caae97
Merge pull request #872 from Azaezel/alpha401/compilefix
remove leftover
2022-08-29 20:39:30 -05:00
AzaezelX
b79b1ae65e remove leftover 2022-08-29 20:39:04 -05:00
Brian Roberts
4abadfeba7
Merge pull request #871 from Azaezel/alpha401/resolveAudioConflict
Alpha401/resolve audio conflict
2022-08-29 17:47:25 -05:00
AzaezelX
4590e14a13 Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
# Conflicts:
#	Templates/BaseGame/game/data/UI/UI.tscript
#	Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml
#	Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
2022-08-29 17:47:07 -05:00
marauder2k7
5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
Brian Roberts
7f598e18fc
Merge pull request #869 from Azaezel/alpha401/audioFIxes
soundasset sourcegroup fallback
2022-08-29 17:39:50 -05:00
AzaezelX
53b0f0530c soundasset sourcegroup fallback
ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
Brian Roberts
ebbf0947b3
Merge pull request #868 from marauder2k9-torque/OpenalQuickFix
Mac OpenAL 1.1
2022-08-29 14:26:32 -05:00
marauder2k7
fe47048293 Mac OpenAL 1.1
Added compatibility function to return max sources the old way.

If openal 1.2 method returns 0 it will do it the old way.
2022-08-29 20:06:29 +01:00
Brian Roberts
964183b7e5
Merge pull request #867 from marauder2k9-torque/OpenalQuickFix
OpenAL Mac
2022-08-29 13:00:27 -05:00
marauder2k7
5b1e20f28c OpenAL Mac
Cleanup print functions cos mac hates them. All these functions did was print what was capable on openal anyway end user doesn't really get any benefit from this. Will save these for the refactor.
2022-08-29 18:04:55 +01:00
Brian Roberts
282678c28d
Merge pull request #866 from Azaezel/alpha401/hdrConvert
hdr upgrade, courtesy yeaf
2022-08-29 11:04:15 -05:00
Samuel Skiff
452a54ff51 Merge branch 'development_gld' of https://github.com/GoldenThumbs/Torque3D.git 2022-08-29 04:56:25 -05:00
Samuel Skiff
1f0ff8e418 Bloom Tweaks 2022-08-29 04:55:36 -05:00
GoldenThumbs
b4a0f5577c
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-29 00:11:51 -05:00
Samuel Skiff
e4999a3351 Bloom GL Fix 2022-08-29 00:11:08 -05:00
Samuel Skiff
ce1a542d69 Bloom Tweaks 2022-08-28 23:31:03 -05:00
AzaezelX
eda7862f7d correct tag 2022-08-28 23:23:01 -05:00
AzaezelX
433149a0af mat3 is the other hand from matrix3x3
also vec3 from float3 for consistency
2022-08-28 22:58:40 -05:00
AzaezelX
05409537b0 eroneous convertsion leftover 2022-08-28 22:31:01 -05:00
AzaezelX
7efc7281db from yeaf - HDR revamp
gl side is wipwork
2022-08-28 22:24:23 -05:00
Brian Roberts
05a6b80224
Merge pull request #865 from Azaezel/alpha401/generalCapturefix
correct capturing flag test
2022-08-28 17:25:26 -05:00
AzaezelX
5453d53f4c correct capturing flag test 2022-08-28 17:24:59 -05:00
Brian Roberts
8da0cd07c9
Merge pull request #864 from Azaezel/alpha401/lightcapturefix
adds light fade and cap trackign to probe manager
2022-08-28 16:11:45 -05:00
AzaezelX
748f884671 adds light fade and cap trackign to probe manager
prebake removes them, postbake restores them to ap settings.
also went ahead and threw the probes::capturing val at it as well
2022-08-28 14:27:15 -05:00
GoldenThumbs
6832086ecb
Merge branch 'TorqueGameEngines:development' into development_gld 2022-08-27 20:35:13 -05:00