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https://github.com/TorqueGameEngines/Torque3D.git
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Temp disables fullscreen on Windows platform due to various system behavioral issues with it
Integrates the HDR's bloom toggle into the Shader Quality setting
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parent
f4a6a0f7ae
commit
628532d006
5 changed files with 17 additions and 4 deletions
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@ -54,7 +54,10 @@ $WORD::FULLSCREEN = 2;
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$WORD::BITDEPTH = 3;
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$WORD::REFRESH = 4;
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$WORD::AA = 5;
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$Video::ModeTags = "Windowed\tBorderless\tFullscreen";
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if($platform $= "windows")
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$Video::ModeTags = "Windowed\tBorderless";
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else
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$Video::ModeTags = "Windowed\tBorderless\tFullscreen";
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$Video::ModeWindowed = 0;
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$Video::ModeBorderless = 1;
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$Video::ModeFullscreen = 2;
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@ -294,7 +294,7 @@ function HDRPostFX::setShaderConsts( %this )
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// /----- BLOOM CONSTS -----/
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%bloom = %this->hdrbloom;
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%bloom.skip = !$PostFX::HDRPostFX::enableBloom;
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%bloom.skip = (!$PostFX::HDRPostFX::enableBloom || !$pref::PostFX::EnableHDRBloom);
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%bloom.setShaderConst("$threshold", $PostFX::HDRPostFX::threshold);
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@ -305,7 +305,7 @@ function HDRPostFX::setShaderConsts( %this )
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}
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%strength = $PostFX::HDRPostFX::intensity;
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if (!$PostFX::HDRPostFX::enableBloom)
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if (!$PostFX::HDRPostFX::enableBloom || !$pref::PostFX::EnableHDRBloom)
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%strength = 0.0;
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%bloomFinal = %this->hdrbloom_end;
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@ -599,6 +599,7 @@ new SimGroup( ShaderQualityGroup )
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key["$pref::Video::disablePixSpecular"] = false;
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key["$pref::Video::disableNormalmapping"] = false;
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key["$pref::PostFX::EnableHDRBloom"] = true;
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};
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new ArrayObject()
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{
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@ -609,6 +610,7 @@ new SimGroup( ShaderQualityGroup )
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key["$pref::Video::disablePixSpecular"] = true;
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key["$pref::Video::disableNormalmapping"] = true;
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key["$pref::PostFX::EnableHDRBloom"] = false;
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};
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};
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@ -538,6 +538,12 @@ function updateGraphicsSettings()
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DecalLifetimeGroup.applySetting($pref::Graphics::DecalLifetime);
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if($pref::Graphics::GroundCoverDensity !$= getCurrentQualityLevel(GroundCoverDensityGroup))
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GroundCoverDensityGroup.applySetting($pref::Graphics::GroundCoverDensity);
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if($pref::Graphics::ShaderQuality !$= getCurrentQualityLevel(ShaderQualityGroup))
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{
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ShaderQualityGroup.applySetting($pref::Graphics::ShaderQuality);
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//this has ties into postFX behaviors, so we'll force an update to it here
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updatePostFXSettings();
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}
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}
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function updateDisplaySettings()
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@ -207,4 +207,6 @@ $PostFXManager::Settings::EnableDOF = 1;
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$pref::PostFX::EnableVignette = 1;
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$pref::PostFX::EnableLightRays = 1;
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$pref::PostFX::EnableHDR = 1;
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$pref::PostFX::EnableSSAO = 1;
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$pref::PostFX::EnableSSAO = 1;
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$pref::PostFX::EnableHDRBloom = 1;
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