Temp disables fullscreen on Windows platform due to various system behavioral issues with it

Integrates the HDR's bloom toggle into the Shader Quality setting
This commit is contained in:
Areloch 2022-09-03 14:40:10 -05:00
parent f4a6a0f7ae
commit 628532d006
5 changed files with 17 additions and 4 deletions

View file

@ -54,7 +54,10 @@ $WORD::FULLSCREEN = 2;
$WORD::BITDEPTH = 3;
$WORD::REFRESH = 4;
$WORD::AA = 5;
$Video::ModeTags = "Windowed\tBorderless\tFullscreen";
if($platform $= "windows")
$Video::ModeTags = "Windowed\tBorderless";
else
$Video::ModeTags = "Windowed\tBorderless\tFullscreen";
$Video::ModeWindowed = 0;
$Video::ModeBorderless = 1;
$Video::ModeFullscreen = 2;

View file

@ -294,7 +294,7 @@ function HDRPostFX::setShaderConsts( %this )
// /----- BLOOM CONSTS -----/
%bloom = %this->hdrbloom;
%bloom.skip = !$PostFX::HDRPostFX::enableBloom;
%bloom.skip = (!$PostFX::HDRPostFX::enableBloom || !$pref::PostFX::EnableHDRBloom);
%bloom.setShaderConst("$threshold", $PostFX::HDRPostFX::threshold);
@ -305,7 +305,7 @@ function HDRPostFX::setShaderConsts( %this )
}
%strength = $PostFX::HDRPostFX::intensity;
if (!$PostFX::HDRPostFX::enableBloom)
if (!$PostFX::HDRPostFX::enableBloom || !$pref::PostFX::EnableHDRBloom)
%strength = 0.0;
%bloomFinal = %this->hdrbloom_end;

View file

@ -599,6 +599,7 @@ new SimGroup( ShaderQualityGroup )
key["$pref::Video::disablePixSpecular"] = false;
key["$pref::Video::disableNormalmapping"] = false;
key["$pref::PostFX::EnableHDRBloom"] = true;
};
new ArrayObject()
{
@ -609,6 +610,7 @@ new SimGroup( ShaderQualityGroup )
key["$pref::Video::disablePixSpecular"] = true;
key["$pref::Video::disableNormalmapping"] = true;
key["$pref::PostFX::EnableHDRBloom"] = false;
};
};

View file

@ -538,6 +538,12 @@ function updateGraphicsSettings()
DecalLifetimeGroup.applySetting($pref::Graphics::DecalLifetime);
if($pref::Graphics::GroundCoverDensity !$= getCurrentQualityLevel(GroundCoverDensityGroup))
GroundCoverDensityGroup.applySetting($pref::Graphics::GroundCoverDensity);
if($pref::Graphics::ShaderQuality !$= getCurrentQualityLevel(ShaderQualityGroup))
{
ShaderQualityGroup.applySetting($pref::Graphics::ShaderQuality);
//this has ties into postFX behaviors, so we'll force an update to it here
updatePostFXSettings();
}
}
function updateDisplaySettings()

View file

@ -207,4 +207,6 @@ $PostFXManager::Settings::EnableDOF = 1;
$pref::PostFX::EnableVignette = 1;
$pref::PostFX::EnableLightRays = 1;
$pref::PostFX::EnableHDR = 1;
$pref::PostFX::EnableSSAO = 1;
$pref::PostFX::EnableSSAO = 1;
$pref::PostFX::EnableHDRBloom = 1;