mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say turn on button hover and click profiles by unremming the file assign hoverasset and buttonclick assets to audioChannelGUI todo: sort volume hooks for non-AudioChannelMaster long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets |
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| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
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Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository