Torque3D - Game Engine
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AzaezelX 53b0f0530c soundasset sourcegroup fallback
ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
.github update CI target fork 2022-08-23 22:47:34 -05:00
Engine soundasset sourcegroup fallback 2022-08-29 16:36:17 -05:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates soundasset sourcegroup fallback 2022-08-29 16:36:17 -05:00
Tools Adjusts logic for definingi TORQUE_DEBUG and TORQUE_RELEASE to be consistent across platforms 2022-08-04 14:01:54 -05:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore Merge pull request #777 from Azaezel/alpha40/assimp523 2022-05-06 17:10:51 -05:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
CODE_OF_CONDUCT.md Create CODE_OF_CONDUCT.md 2022-04-16 16:00:34 -05:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md add roadmap link 2022-04-08 18:03:37 -04:00

Torque3D

MIT Licensed Open Source version of Torque3D from GarageGames

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More Information

Extras: Torque3D Resources | Awesome Torque3D

Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.

License

All assets and code are under the license