Brian Roberts
db842e7185
Merge pull request #514 from Azaezel/alpha40/GFXStringUnstrung
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adress #510 - missing GFXFormatR11G11B10 macrohook
2021-07-28 13:31:17 -05:00
AzaezelX
1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
2021-07-20 11:29:13 -05:00
Areloch
83b0432283
Merge pull request #489 from Azaezel/alpha40/zipPassPunt
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expose a zip file password cmake config option
2021-07-17 11:03:26 -05:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
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Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
Lukas Joergensen
91c985e518
Merge pull request #497 from Azaezel/alpha40/particleBounds
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particle emitter bounds box fix
2021-07-14 14:46:01 +02:00
Brian Roberts
18a7e31991
Merge pull request #499 from Azaezel/alpha40/macwork
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mac compilation and standarization fixes
2021-07-05 17:56:22 -05:00
AzaezelX
cddacf1c48
mac compilation and standarization fixes
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compresses void tc_spinloop() for both unix derivatives and apples to utilize pthread_yield_np();
mac only tweaks to Platform::getUserHomeDirectory() to return the ~/documents directory for parity with windows results
2021-07-01 14:10:07 -05:00
Brian Roberts
b02bead6ea
Merge pull request #493 from Azaezel/alpha40/shadowVarValidators
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shadowmap validator tweaks
2021-06-22 12:05:02 -05:00
Brian Roberts
5ed7cda822
Merge pull request #492 from Azaezel/alpha40/simSetSupport
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report simset names for add/remove errors
2021-06-22 12:04:48 -05:00
Brian Roberts
3aa0b8d236
Merge pull request #491 from Azaezel/alpha40/StreamSafetyString
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augment bitstream write error reporting
2021-06-22 12:04:31 -05:00
Brian Roberts
db4f4984ca
Merge pull request #490 from Azaezel/alpha40/StaticShapeUnmountFix
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connects staticshape::unmount to the parent chain so it can actually do so
2021-06-22 12:01:56 -05:00
AzaezelX
cf0c7a2d11
particle emitter bounds box fix
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take the distance particles can move over thier lifetime into account for emitter bounds.
in addition, don't zero out the y axis
2021-06-19 15:15:12 -05:00
Jeff Hutchinson
2e8a0185b3
Fix buffer overflow issue in StringUnit::getWords.
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getWords("a b c d", 2); // "c d"
that turns into this inside the engine:
getWords("a b c d", 2, 1000000);
that code after parsing d goes string++ which passes over the null character. This now enforces that check. Found this with the new script interpreter...how this wasn't blowing up before is beyond me.
2021-06-18 21:08:03 -04:00
bank
5d1c29f54b
Fix return value conversion when using SimObject::call() method from scripts.
2021-06-15 19:03:43 +03:00
AzaezelX
8f713d93f3
shadowmap validator tweaks
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set the minimum range to draw a shadow to 25 units, and the max to 10k (context, default draw distance is 1k)
'double' the max texture size allowed to 8192^2 (was 4096^2) to allow folks to throw more machine at it if they really *really* wish to
2021-06-11 00:02:52 -05:00
AzaezelX
3caa83284c
report simset names for add/remove errors
2021-06-07 17:34:38 -05:00
AzaezelX
1da711dc4f
augment bitstream write error reporting
2021-06-07 15:07:54 -05:00
AzaezelX
e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
2021-06-07 15:03:23 -05:00
AzaezelX
a34aea55f7
expose a zip file password cmake config option
2021-06-02 16:08:51 -05:00
OTHGMars
9539a4a055
Adds comment explaining window position change in GuiCanvas.
2021-05-14 17:30:23 -04:00
OTHGMars
1ba7070bb6
Maintains window position when updating video mode for LightManager compatibility.
2021-05-14 03:52:43 -04:00
OTHGMars
de1e6df64b
Removes redundant ScreenResChangeSignal trigger.
2021-05-14 03:50:28 -04:00
Jeff Hutchinson
e981fd2cc3
Add support for aarch64 / apple silicon
2021-05-10 15:55:56 -04:00
Joseph
6f52b87360
Update TORQUE_GAME_ENGINE version number to reflect current version 4.0
2021-04-23 07:05:09 +01:00
Brian Roberts
2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
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Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
Brian Roberts
357abb3292
Merge pull request #480 from Azaezel/alpha40/bintoDec
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adds binary to decimal and vice versa methods
2021-04-22 19:34:25 -05:00
Brian Roberts
369c06c24c
Merge pull request #485 from Azaezel/alpha40/stringtoChar
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make string to char* conversion automatic
2021-04-22 19:34:05 -05:00
AzaezelX
2e3e4228b2
make string to char* conversion automatic
2021-04-21 14:45:10 -05:00
Jeff Hutchinson
c19bb29a16
Merge pull request #481 from Azaezel/alpha40/profileconflictreport
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report which profile usages are conflicting (was,is)
2021-04-12 21:48:38 -04:00
Jeff Hutchinson
481c900d77
Merge pull request #482 from Azaezel/alpha40/sanitizerAug
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add additional chars to the flatfile->asset->objectID name santizatio…
2021-04-12 21:46:22 -04:00
Jeff Hutchinson
ef34210fef
Implement Unit Test Suite for TorqueScript.
2021-04-12 21:43:57 -04:00
AzaezelX
ab1661a851
add additional chars to the flatfile->asset->objectID name santization chain
2021-04-06 15:17:06 -05:00
AzaezelX
ab878eb312
report which profile usages are conflicting (was,is)
2021-04-06 14:54:53 -05:00
AzaezelX
b7b4ced8d6
adds binary to decimal and vice versa methods
2021-04-02 14:08:26 -05:00
Marc
3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
Brian Roberts
a8e2ec6df4
Merge pull request #475 from Areloch/importAssetSuffixes
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-03-14 01:12:29 -06:00
Brian Roberts
43391f0f10
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
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Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-03-14 01:12:20 -06:00
Areloch
a0c8a77043
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-02-27 02:43:37 -06:00
Areloch
e428ecd6ab
Fixes display of internal names on objects shown in guiTreeViewCtrl
2021-02-24 01:05:24 -06:00
Areloch
9a10d52e0b
Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
2021-02-21 02:21:50 -06:00
Brian Roberts
f4982f3b7d
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
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ribbon particle resource port
2021-02-15 22:28:10 -06:00
AzaezelX
4c7535a9bc
set perfab and makemesh origins to the biggest model
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allows one to preserve snap points
2021-02-08 17:23:51 -06:00
AzaezelX
e96624032f
ribbon particle resource port
2021-02-07 13:43:21 -06:00
AzaezelX
d4cd1edad7
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
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# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
2021-01-27 23:38:14 -06:00
AzaezelX
66db6ac376
terrain brush dragging cleanups
2021-01-27 23:36:23 -06:00
Areloch
e11c5a7a02
Re-fixes terrain edit dragging without breaking paint actions
2021-01-27 15:10:20 -06:00
Areloch
16438e1ab3
Added in needed normal map processing for preview render
2021-01-27 12:26:33 -06:00
Areloch
85a9a9b608
Implements shape preview caching for shape assets
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Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
2021-01-27 01:54:26 -06:00
Lukas Aldershaab
9ccaa6d3ea
Improve handling of non-default script filenames
2021-01-19 21:32:31 +01:00
Lukas Aldershaab
099dd4f1f3
Parametrize script extension, default to 'tscript'
2021-01-19 21:32:31 +01:00