Commit graph

2177 commits

Author SHA1 Message Date
Areloch
89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 2016-06-02 22:40:29 -05:00
Areloch
2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00
Areloch
bbf7865a77 Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup. 2016-05-30 21:30:02 -05:00
Areloch
553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 2016-05-30 03:13:19 -05:00
Areloch
74a2005d15 Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers. 2016-05-30 02:29:20 -05:00
Areloch
18184747e3 Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item. 2016-05-29 11:54:50 -05:00
Areloch
e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 2016-05-29 00:58:39 -05:00
Areloch
510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 2016-05-29 00:58:02 -05:00
Areloch
f5e86a83b5 Other renames to ensure linux case-sensitivity compliance and casing format consistency. 2016-05-26 13:56:19 -05:00
Areloch
93e767f0c5 Additional casing fixes. 2016-05-26 01:39:06 -05:00
Areloch
ec8882c3c8 Ensuring all names are the correct casing for Linux 2016-05-26 01:37:14 -05:00
Areloch
fb7e4f92ef Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor. 2016-05-25 22:16:24 -05:00
Areloch
9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-24 20:09:53 -05:00
Areloch
cfd15d47e4 Correction to interpolation/warp issue caused by using the wrong variable. 2016-05-24 20:09:24 -05:00
Areloch
f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Areloch
5ee1fb3917 Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
2016-05-24 01:03:01 -05:00
Areloch
2fe9a8f2aa Merge pull request #1621 from Areloch/PolyhedronRenderFix
Fixes the drawUtil rendering of polyhedrons
2016-05-23 00:04:27 -05:00
Areloch
8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 2016-05-22 23:51:58 -05:00
Areloch
04adb9f240 Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree. 2016-05-21 14:44:24 -05:00
Areloch
6517b86491 Editor integration for creation of entities and GameObjects. 2016-05-21 11:47:10 -05:00
Areloch
65f51a89d8 Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
Rolls back OGL Projection correction.
2016-05-20 00:23:45 -05:00
Areloch
acf6ddb1ce Merge pull request #1617 from Azaezel/deferedWrapupOrder
removes w=z trick (was causing fisheye, effectively)
2016-05-20 00:10:33 -05:00
Areloch
f54fde9c6b Missing the preprocessor define in the project generation. 2016-05-19 23:42:38 -05:00
Areloch
de276fc8b8 Merge pull request #1586 from Areloch/NetSimNetGraph
Expose Network Sim fields on NetGraph gui
2016-05-18 23:13:12 -05:00
Azaezel
d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
Areloch
03e6228e56 Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag. 2016-05-17 23:58:34 -05:00
Areloch
36bb0b3c54 Minor corrections to some component scripts to clear old references. 2016-05-17 23:57:30 -05:00
Areloch
3262c004a5 Merge pull request #1605 from Azaezel/fileFilterFix2
corrects native file dialogue return values
2016-05-17 12:49:14 -05:00
Areloch
c0a96c908f Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters. 2016-05-17 12:46:39 -05:00
Areloch
6f71c67587 Merge pull request #1609 from Areloch/RotationFPR_Cleaned
Adds the RotationF utility math class.
2016-05-16 16:05:55 -05:00
Areloch
c1f02c05e1 Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations. 2016-05-16 16:03:24 -05:00
Areloch
8568ed19be Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-16 15:49:54 -05:00
Areloch
2659908771 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-16 15:48:17 -05:00
Areloch
15713eec05 Merge pull request #1613 from Areloch/sliperySamplerState_with_empty
missing samplerstate configurations with empty
2016-05-16 13:26:14 -05:00
Areloch
f703a84218 Duplicates the missing samplerstate configurations in the empty template, for parity. 2016-05-16 13:21:44 -05:00
Areloch
01dbbb580d Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development 2016-05-16 10:59:48 -05:00
Areloch
c03615a3dd Merge pull request #1611 from jamesu/box3f_extend_fix
Fix axis check in Box3F::extend method
2016-05-16 09:59:15 -05:00
Areloch
6fe0b1789d Adds some example components, game objects and the tools and scripts to utilize them. 2016-05-15 16:24:47 -05:00
Areloch
7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. 2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
Areloch
749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
Areloch
6ccf97e35d Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable. 2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce Updates the include guard in ShapeAsset 2016-05-14 14:16:43 -05:00
Areloch
827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 2016-05-14 14:12:53 -05:00
Areloch
38c18870d3 Adjustments to allow Entities/Components to act as cameras and control objects. 2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b Integrates components into the update and render loop. 2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354 Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
Areloch
2e339bafba Adds the Entity object. 2016-05-13 23:58:57 -05:00
Areloch
b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
Areloch
1299b527f1 Adds the ability to the ShapeAsset to get the resource of the shape. 2016-05-13 23:14:55 -05:00