Areloch
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89672ea0ab
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Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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2016-06-02 22:40:29 -05:00 |
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Areloch
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2464b620ba
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Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
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2016-05-31 12:51:23 -05:00 |
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Areloch
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bbf7865a77
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Makes sure if you don't spawn a game object into MissionGroup, it spawns it into MissionCleanup.
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2016-05-30 21:30:02 -05:00 |
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Areloch
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553cf260f1
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Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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2016-05-30 03:13:19 -05:00 |
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Areloch
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74a2005d15
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Fixes mistake where GuiInspectorEntityGroup's onAdd doesn't explicitly return true, which can cause problems in some compilers.
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2016-05-30 02:29:20 -05:00 |
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Areloch
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18184747e3
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Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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2016-05-29 11:54:50 -05:00 |
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Areloch
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e48ee1a03a
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Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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2016-05-29 00:58:39 -05:00 |
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Areloch
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510b726f6f
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Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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2016-05-29 00:58:02 -05:00 |
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Areloch
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f5e86a83b5
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Other renames to ensure linux case-sensitivity compliance and casing format consistency.
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2016-05-26 13:56:19 -05:00 |
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Areloch
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93e767f0c5
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Additional casing fixes.
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2016-05-26 01:39:06 -05:00 |
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Areloch
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ec8882c3c8
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Ensuring all names are the correct casing for Linux
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2016-05-26 01:37:14 -05:00 |
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Areloch
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fb7e4f92ef
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Adds in a GameObjects folder that lists all available game objects to the Scripted objects tab in the creator panel in the editor.
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2016-05-25 22:16:24 -05:00 |
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Areloch
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9d47830a8b
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-24 20:09:53 -05:00 |
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Areloch
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cfd15d47e4
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Correction to interpolation/warp issue caused by using the wrong variable.
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2016-05-24 20:09:24 -05:00 |
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Areloch
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f66a14c6e1
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Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
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2016-05-24 01:26:39 -05:00 |
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Areloch
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5ee1fb3917
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Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
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2016-05-24 01:03:01 -05:00 |
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Areloch
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2fe9a8f2aa
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Merge pull request #1621 from Areloch/PolyhedronRenderFix
Fixes the drawUtil rendering of polyhedrons
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2016-05-23 00:04:27 -05:00 |
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Areloch
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8a7159c00e
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Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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2016-05-22 23:51:58 -05:00 |
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Areloch
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04adb9f240
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Added a small sanity check so we don't pointlessly throw an error when expanding an Entity's component stack in the scene tree.
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2016-05-21 14:44:24 -05:00 |
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Areloch
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6517b86491
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Editor integration for creation of entities and GameObjects.
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2016-05-21 11:47:10 -05:00 |
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Areloch
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65f51a89d8
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Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
Rolls back OGL Projection correction.
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2016-05-20 00:23:45 -05:00 |
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Areloch
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acf6ddb1ce
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Merge pull request #1617 from Azaezel/deferedWrapupOrder
removes w=z trick (was causing fisheye, effectively)
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2016-05-20 00:10:33 -05:00 |
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Areloch
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f54fde9c6b
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Missing the preprocessor define in the project generation.
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2016-05-19 23:42:38 -05:00 |
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Areloch
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de276fc8b8
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Merge pull request #1586 from Areloch/NetSimNetGraph
Expose Network Sim fields on NetGraph gui
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2016-05-18 23:13:12 -05:00 |
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Azaezel
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d79b9a2988
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removes w=z trick (was causing fisheye, effectively)
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2016-05-18 06:38:13 -05:00 |
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Areloch
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03e6228e56
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Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag.
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2016-05-17 23:58:34 -05:00 |
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Areloch
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36bb0b3c54
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Minor corrections to some component scripts to clear old references.
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2016-05-17 23:57:30 -05:00 |
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Areloch
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3262c004a5
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Merge pull request #1605 from Azaezel/fileFilterFix2
corrects native file dialogue return values
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2016-05-17 12:49:14 -05:00 |
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Areloch
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c0a96c908f
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Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters.
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2016-05-17 12:46:39 -05:00 |
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Areloch
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6f71c67587
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Merge pull request #1609 from Areloch/RotationFPR_Cleaned
Adds the RotationF utility math class.
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2016-05-16 16:05:55 -05:00 |
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Areloch
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c1f02c05e1
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Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations.
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2016-05-16 16:03:24 -05:00 |
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Areloch
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8568ed19be
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Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development
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2016-05-16 15:49:54 -05:00 |
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Areloch
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2659908771
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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2016-05-16 15:48:17 -05:00 |
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Areloch
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15713eec05
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Merge pull request #1613 from Areloch/sliperySamplerState_with_empty
missing samplerstate configurations with empty
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2016-05-16 13:26:14 -05:00 |
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Areloch
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f703a84218
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Duplicates the missing samplerstate configurations in the empty template, for parity.
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2016-05-16 13:21:44 -05:00 |
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Areloch
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01dbbb580d
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Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development
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2016-05-16 10:59:48 -05:00 |
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Areloch
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c03615a3dd
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Merge pull request #1611 from jamesu/box3f_extend_fix
Fix axis check in Box3F::extend method
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2016-05-16 09:59:15 -05:00 |
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Areloch
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6fe0b1789d
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Adds some example components, game objects and the tools and scripts to utilize them.
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2016-05-15 16:24:47 -05:00 |
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Areloch
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7bf49f0670
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Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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2016-05-15 10:12:24 -05:00 |
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Areloch
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b04ad52b5d
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Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check.
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2016-05-15 10:11:46 -05:00 |
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Areloch
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749ac4efc2
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Adds the onPostAdd callback for when objects are created via TAML.
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2016-05-14 15:36:58 -05:00 |
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Areloch
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6ccf97e35d
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Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
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2016-05-14 14:17:33 -05:00 |
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Areloch
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b4bc405dce
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Updates the include guard in ShapeAsset
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2016-05-14 14:16:43 -05:00 |
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Areloch
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827e70d674
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Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling.
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2016-05-14 14:12:53 -05:00 |
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Areloch
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38c18870d3
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Adjustments to allow Entities/Components to act as cameras and control objects.
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2016-05-14 14:03:19 -05:00 |
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Areloch
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b3b50abd9b
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Integrates components into the update and render loop.
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2016-05-14 12:40:13 -05:00 |
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Areloch
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fa78a2f354
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Adds Component, the various main component classes and their interfaces.
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2016-05-14 00:00:02 -05:00 |
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Areloch
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2e339bafba
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Adds the Entity object.
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2016-05-13 23:58:57 -05:00 |
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Areloch
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b64123a452
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Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players.
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2016-05-13 23:57:48 -05:00 |
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Areloch
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1299b527f1
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Adds the ability to the ShapeAsset to get the resource of the shape.
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2016-05-13 23:14:55 -05:00 |
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