mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-21 13:21:02 +00:00
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
This commit is contained in:
commit
2659908771
2 changed files with 10 additions and 6 deletions
|
|
@ -415,7 +415,7 @@ inline void Box3F::extend(const Point3F & p)
|
|||
#define EXTEND_AXIS(AXIS) \
|
||||
if (p.AXIS < minExtents.AXIS) \
|
||||
minExtents.AXIS = p.AXIS; \
|
||||
else if (p.AXIS > maxExtents.AXIS) \
|
||||
if (p.AXIS > maxExtents.AXIS) \
|
||||
maxExtents.AXIS = p.AXIS;
|
||||
|
||||
EXTEND_AXIS(x)
|
||||
|
|
|
|||
|
|
@ -39,9 +39,11 @@ new GFXStateBlockData( AL_VectorLightState )
|
|||
mSamplerNames[0] = "prePassBuffer";
|
||||
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
|
||||
mSamplerNames[1] = "shadowMap";
|
||||
samplerStates[2] = SamplerClampLinear; // SSAO Mask
|
||||
mSamplerNames[2] = "ssaoMask";
|
||||
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
|
||||
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not change this to linear, as all cards can not filter equally.)
|
||||
mSamplerNames[2] = "dynamicShadowMap";
|
||||
samplerStates[3] = SamplerClampLinear; // SSAO Mask
|
||||
mSamplerNames[3] = "ssaoMask";
|
||||
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
|
||||
|
||||
cullDefined = true;
|
||||
cullMode = GFXCullNone;
|
||||
|
|
@ -114,8 +116,10 @@ new GFXStateBlockData( AL_ConvexLightState )
|
|||
mSamplerNames[0] = "prePassBuffer";
|
||||
samplerStates[1] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
|
||||
mSamplerNames[1] = "shadowMap";
|
||||
samplerStates[2] = SamplerClampLinear; // Cookie Map
|
||||
samplerStates[3] = SamplerWrapPoint; // Random Direction Map
|
||||
samplerStates[2] = SamplerClampPoint; // Shadow Map (Do not use linear, these are perspective projections)
|
||||
mSamplerNames[2] = "dynamicShadowMap";
|
||||
samplerStates[3] = SamplerClampLinear; // Cookie Map
|
||||
samplerStates[4] = SamplerWrapPoint; // Random Direction Map
|
||||
|
||||
cullDefined = true;
|
||||
cullMode = GFXCullCW;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue