Editor integration for creation of entities and GameObjects.

This commit is contained in:
Areloch 2016-05-21 11:47:10 -05:00
parent f54fde9c6b
commit 6517b86491
6 changed files with 294 additions and 12 deletions

View file

@ -29,7 +29,7 @@ function ItemRotationComponent::onAdd(%this)
%this.addComponentField(horizontal, "Rotate horizontal or verticle, true for horizontal", "bool", "1", "");
}
function ItemRotateBehavior::Update(%this)
function ItemRotationComponent::Update(%this)
{
%tickRate = 0.032;

View file

@ -39,15 +39,12 @@ function execGameObjects()
}
}
function spawnGameObject(%name, %addToMissionGroup)
function findGameObject(%name)
{
if(%addToMissionGroup $= "")
%addToMissionGroup = true;
//find all GameObjectAssets
%assetQuery = new AssetQuery();
if(!AssetDatabase.findAssetType(%assetQuery, "GameObjectAsset"))
return; //if we didn't find ANY, just exit
return 0; //if we didn't find ANY, just exit
%count = %assetQuery.getCount();
@ -61,15 +58,64 @@ function spawnGameObject(%name, %addToMissionGroup)
{
if(isFile(%gameObjectAsset.TAMLFilePath))
{
%newSGOObject = TamlRead(%gameObjectAsset.TAMLFilePath);
if(%addToMissionGroup == true)
MissionGroup.add(%newSGOObject);
return %newSGOObject;
return %gameObjectAsset;
}
}
}
return 0;
}
function spawnGameObject(%name, %addToMissionGroup)
{
if(%addToMissionGroup $= "")
%addToMissionGroup = true;
%gameObjectAsset = findGameObject(%name);
if(isObject(%gameObjectAsset))
{
%newSGOObject = TamlRead(%gameObjectAsset.TAMLFilePath);
if(%addToMissionGroup == true)
MissionGroup.add(%newSGOObject);
return %newSGOObject;
}
return 0;
}
function saveGameObject(%name, %tamlPath, %scriptPath)
{
%gameObjectAsset = findGameObject(%name);
//find if it already exists. If it does, we'll update it, if it does not, we'll make a new asset
if(isObject(%gameObjectAsset))
{
%assetID = %gameObjectAsset.getAssetId();
%gameObjectAsset.TAMLFilePath = %tamlPath;
%gameObjectAsset.scriptFilePath = %scriptPath;
TAMLWrite(%gameObjectAsset, AssetDatabase.getAssetFilePath(%assetID));
AssetDatabase.refreshAsset(%assetID);
}
else
{
//Doesn't exist, so make a new one
%gameObjectAsset = new GameObjectAsset()
{
assetName = %name @ "Asset";
gameObjectName = %name;
TAMLFilePath = %tamlPath;
scriptFilePath = %scriptPath;
};
//Save it alongside the taml file
%path = filePath(%tamlPath);
TAMLWrite(%gameObjectAsset, %path @ "/" @ %name @ ".asset.taml");
AssetDatabase.refreshAllAssets(true);
}
}

View file

@ -204,6 +204,77 @@
editorSettingsWrite = "EditorGui.writeWorldEditorSettings();";
};
};
new GuiControl() {
position = "0 0";
extent = "430 18";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl() {
text = "New Game Objects";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "5 1";
extent = "70 16";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "ToolsGuiTextRightProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextEditCtrl() {
historySize = "0";
tabComplete = "0";
sinkAllKeyEvents = "0";
password = "0";
passwordMask = "*";
text = "scripts/server/gameObjects";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "81 0";
extent = "345 17";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "ToolsGuiTextEditProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "1";
class = "ESettingsWindowTextEdit";
editorSettingsRead = "EditorGui.readWorldEditorSettings();";
editorSettingsValue = "WorldEditor/newGameObjectDir";
editorSettingsWrite = "EditorGui.writeWorldEditorSettings();";
};
};
};
};
};

View file

@ -1643,6 +1643,20 @@ function EditorTree::onRightMouseUp( %this, %itemId, %mouse, %obj )
object = -1;
};
if(%obj.isMemberOfClass("Entity"))
{
%popup = ETEntityContextPopup;
if( !isObject( %popup ) )
%popup = new PopupMenu( ETEntityContextPopup : ETSimGroupContextPopup )
{
superClass = "MenuBuilder";
isPopup = "1";
item[ 12 ] = "-";
item[ 13 ] = "Convert to Game Object" TAB "" TAB "EWorldEditor.createGameObject( %this.object );";
};
}
%popup.object = %obj;
@ -2204,6 +2218,155 @@ function EWorldEditor::deleteMissionObject( %this, %object )
EditorTree.buildVisibleTree( true );
}
function EWorldEditor::createGameObject( %this, %entity )
{
if(!isObject(GameObjectBuilder))
{
new GuiControl(GameObjectBuilder, EditorGuiGroup) {
profile = "ToolsGuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "800 600";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
new GuiWindowCtrl(GameObjectBuilderTargetWindow) {
profile = "ToolsGuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "384 205";
extent = "256 102";
minExtent = "256 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "0";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
text = "Create Object";
new GuiTextCtrl() {
profile = "GuiCenterTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "9 26";
extent = "84 16";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
text = "Object Name:";
};
new GuiTextEditCtrl(GameObjectBuilderObjectName) {
class = ObjectBuilderGuiTextEditCtrl;
profile = "ToolsGuiTextEditProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "78 26";
extent = "172 18";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
historySize = "0";
};
new GuiButtonCtrl(GameObjectBuilderOKButton) {
profile = "ToolsGuiButtonProfile";
horizSizing = "width";
vertSizing = "bottom";
position = "7 250";
extent = "156 24";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
command = "EWorldEditor.buildGameObject();";
helpTag = "0";
text = "Create New";
Accelerator = "return";
};
new GuiButtonCtrl(GameObjectBuilderCancelButton) {
profile = "ToolsGuiButtonProfile";
horizSizing = "left";
vertSizing = "bottom";
position = "170 250";
extent = "80 24";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
command = "Canvas.popDialog(GameObjectBuilder);";
helpTag = "0";
text = "Cancel";
Accelerator = "escape";
};
};
};
GameObjectBuilderTargetWindow.extent = getWord(GameObjectBuilderTargetWindow.extent, 0) SPC 88;
GameObjectBuilderOKButton.position = getWord(GameObjectBuilderOKButton.position, 0) SPC 57;
GameObjectBuilderCancelButton.position = getWord(GameObjectBuilderCancelButton.position, 0) SPC 57;
}
GameObjectBuilderObjectName.text = "";
GameObjectBuilder.selectedEntity = %entity;
Canvas.pushDialog(GameObjectBuilder);
}
function EWorldEditor::buildGameObject(%this)
{
if(GameObjectBuilderObjectName.getText() $= "")
{
error("Attempted to make a new Game Object with no name!");
Canvas.popDialog(GameObjectBuilder);
return;
}
%path = EditorSettings.value( "WorldEditor/newGameObjectDir" );
%className = GameObjectBuilderObjectName.getText();
GameObjectBuilder.selectedEntity.class = %className;
Inspector.inspect(GameObjectBuilder.selectedEntity);
%file = new FileObject();
if(%file.openForWrite(%path @ "\\" @ %className @ ".cs"))
{
%file.writeline("function " @ %className @ "::onAdd(%this)\n{\n\n}\n");
%file.writeline("function " @ %className @ "::onRemove(%this)\n{\n\n}\n");
//todo, pre-write any event functions of interest
%file.close();
}
//set up the paths
%tamlPath = %path @ "/" @ %className @ ".taml";
%scriptPath = %path @ "/" @ %className @ ".cs";
saveGameObject(%className, %tamlPath, %scriptPath);
//reload it
execGameObjects();
//now, add the script file and a ref to the taml into our SGO manifest so we can readily spawn it later.
TamlWrite(GameObjectBuilder.selectedEntity, %tamlpath);
GameObjectBuilder.selectedEntity = "";
Canvas.popDialog(GameObjectBuilder);
}
function EWorldEditor::selectAllObjectsInSet( %this, %set, %deselect )
{
if( !isObject( %set ) )

View file

@ -34,6 +34,7 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );

View file

@ -85,6 +85,7 @@ function EWCreatorWindow::init( %this )
%this.registerMissionObject( "SFXSpace", "Sound Space" );
%this.registerMissionObject( "OcclusionVolume", "Occlusion Volume" );
%this.registerMissionObject( "AccumulationVolume", "Accumulation Volume" );
%this.registerMissionObject( "Entity", "Entity" );
%this.endGroup();