Commit graph

223 commits

Author SHA1 Message Date
Jeff Hutchinson 14cd94ddc9 glx extension fix for GLX windowing api 2016-11-24 12:41:30 -05:00
Jeff Hutchinson 15a10a78cc suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead. 2016-11-24 12:35:39 -05:00
Jeff Hutchinson 0296e6d3fd Fix merge conflict and add check for unix and not apple for glx
Merge branch 'development-gg' into gladdev

# Conflicts:
#	Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Areloch 6cc7bcd2e0 Merge pull request #1805 from Azaezel/startRightEndRight
clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
Azaezel fbfd3ed8ed clang: constructor initialization order
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel cc9955e102 unused variable cleanup 2016-10-14 17:49:56 -05:00
RexTimmy dd64004eaf MacOS platform support. 2016-09-28 11:09:48 +10:00
Anis 9cb413a38d Merge pull request #1763 from Azaezel/linearBuffers
banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
James Urquhart 455aa99046 Add missing bracket 2016-09-13 10:24:23 +01:00
Jeff Hutchinson cfb3ad598f SDL support for glad 2016-09-11 21:59:48 -04:00
Jeff Hutchinson 11c3314f66 implement glad into torque. 2016-09-11 21:48:42 -04:00
James Urquhart 212ac36cc1 Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
James Urquhart 1b2abbeaaa Allow DebugDraw not to flush the draw queue 2016-09-11 22:42:42 +01:00
James Urquhart 0ac3d95cb9 Add more outline functions to DebugDraw 2016-09-11 22:42:42 +01:00
James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands 2016-09-11 22:42:42 +01:00
James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
James Urquhart da6bcbeb2b Improvements to openvr code
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart b58f34da9b Correctly handle invalid openvr adapters 2016-09-11 22:42:42 +01:00
James Urquhart 126828131d Improve openvr, also add a module for it. 2016-09-11 22:42:42 +01:00
James Urquhart ba91478fad Baseline working openvr code 2016-09-11 22:42:42 +01:00
James Urquhart 64b751a7c8 Basic port of code 2016-09-11 22:42:42 +01:00
RexTimmy 28a9e99258 Correctly copy mipmap sub resources for DX11 cubemap. 2016-09-08 10:30:47 +10:00
Azaezel 125b7aa636 banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with 2016-09-05 22:16:49 -05:00
James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 2016-08-21 01:43:30 +01:00
James Urquhart 6283a6b9da Fix the pink water in D3D9 2016-08-21 01:43:30 +01:00
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Anis a12a41b4fd Merge pull request #1714 from Azaezel/c4101_cleanup
addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-08-07 00:44:19 +02:00
Azaezel 758306c661 dx9 samplernames for fixed function replication shaders 2016-08-01 10:37:30 -05:00
Azaezel db50887c05 addresses C4101 warnings ('identifier' : unreferenced local variable) 2016-07-31 11:00:37 -05:00
Areloch 65716b31b9 Merge pull request #1670 from rextimmy/dx9_generic_shaders
GFXD3D9Device generic shader support.
2016-07-05 00:37:03 -05:00
rextimmy 7d82877f4e GFXD3D9Device generic shader support. 2016-07-02 17:08:28 +10:00
Azaezel 47366068c1 revised torque_nsight_workaround 2016-06-27 19:35:40 -05:00
Areloch 27afd2ded1 Resolves the "conflict" with #1598 2016-06-08 09:39:11 -05:00
Jeff Hutchinson e43a0ba6e9 Merge branch 'development-gg' into glpboimprovement
Conflicts:
	Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Azaezel 75fa06dec2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
Conflicts:
	Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-06 01:20:23 -05:00
Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Areloch 5ee1fb3917 Merge pull request #1597 from JeffProgrammer/glextlookup
OpenGL Extension Caching
2016-05-24 01:03:01 -05:00
Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 2016-05-22 23:51:58 -05:00
Jeff Hutchinson 909109713d redefined the copyToBMP 2016-05-06 23:45:48 -04:00
Jeff Hutchinson db6d91925d Added profile blocks for GL. 2016-05-06 23:44:41 -04:00
Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 2016-05-06 22:57:35 -04:00
Jeff Hutchinson 30f0a9c5f9 replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER 2016-05-06 22:05:32 -04:00
Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 2016-05-06 21:50:11 -04:00
Jeff Hutchinson a216b4515b remove old legacy extensions that aren't being used. 2016-05-06 21:24:52 -04:00
Azaezel 5a27313e14 removes FrameAllocatorMarker usage from GL side _fastTextureLoad
Repeatedly caused issues with 4096^2 atlases
2016-05-06 19:35:40 -05:00
Areloch e8bc70e514 Merge pull request #1567 from JeffProgrammer/epoxy
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy 8056a4bfa9 GL fix for Epoxy and creating a 3.2 core context with win32 api. 2016-05-05 22:25:34 +10:00
Azaezel 4b1895cba5 Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated. 2016-04-24 11:36:28 -05:00
Areloch e8c96d7df1 Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-19 01:47:38 -05:00