Jeff Hutchinson
14cd94ddc9
glx extension fix for GLX windowing api
2016-11-24 12:41:30 -05:00
Jeff Hutchinson
15a10a78cc
suppress API_ID_REDUNDANT_FBO on the debug callbacks. This is a temporary fix so that glad can get pushed into devhead.
2016-11-24 12:35:39 -05:00
Jeff Hutchinson
0296e6d3fd
Fix merge conflict and add check for unix and not apple for glx
...
Merge branch 'development-gg' into gladdev
# Conflicts:
# Tools/CMake/libraries/glad.cmake
2016-11-02 21:55:24 -04:00
Areloch
6cc7bcd2e0
Merge pull request #1805 from Azaezel/startRightEndRight
...
clang: constructor initialization order
2016-10-19 08:39:12 -05:00
Areloch
121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
Azaezel
fbfd3ed8ed
clang: constructor initialization order
...
while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many.,
2016-10-14 18:16:55 -05:00
Azaezel
cc9955e102
unused variable cleanup
2016-10-14 17:49:56 -05:00
RexTimmy
dd64004eaf
MacOS platform support.
2016-09-28 11:09:48 +10:00
Anis
9cb413a38d
Merge pull request #1763 from Azaezel/linearBuffers
...
banding: conforms misbehaving postfx to the hdr buffer format
2016-09-17 21:31:31 +02:00
James Urquhart
455aa99046
Add missing bracket
2016-09-13 10:24:23 +01:00
Jeff Hutchinson
cfb3ad598f
SDL support for glad
2016-09-11 21:59:48 -04:00
Jeff Hutchinson
11c3314f66
implement glad into torque.
2016-09-11 21:48:42 -04:00
James Urquhart
212ac36cc1
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
James Urquhart
1b2abbeaaa
Allow DebugDraw not to flush the draw queue
2016-09-11 22:42:42 +01:00
James Urquhart
0ac3d95cb9
Add more outline functions to DebugDraw
2016-09-11 22:42:42 +01:00
James Urquhart
a83afa07ea
Fix blockiness when drawing to gui overlays using standard draw commands
2016-09-11 22:42:42 +01:00
James Urquhart
f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
James Urquhart
da6bcbeb2b
Improvements to openvr code
...
- Overlays are implemented (sans input for the moment)
- Fixed a problem where the movemanager was using the wrong values for hmd rotation & position
2016-09-11 22:42:42 +01:00
James Urquhart
b58f34da9b
Correctly handle invalid openvr adapters
2016-09-11 22:42:42 +01:00
James Urquhart
126828131d
Improve openvr, also add a module for it.
2016-09-11 22:42:42 +01:00
James Urquhart
ba91478fad
Baseline working openvr code
2016-09-11 22:42:42 +01:00
James Urquhart
64b751a7c8
Basic port of code
2016-09-11 22:42:42 +01:00
RexTimmy
28a9e99258
Correctly copy mipmap sub resources for DX11 cubemap.
2016-09-08 10:30:47 +10:00
Azaezel
125b7aa636
banding: conforms misbehaving postfx to the hdr buffer format until we have a proper srgb compatible buffer to minimize that with
2016-09-05 22:16:49 -05:00
James Urquhart
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
2016-08-21 01:43:30 +01:00
James Urquhart
6283a6b9da
Fix the pink water in D3D9
2016-08-21 01:43:30 +01:00
James Urquhart
3496c549b5
Hardware Skinning Support
...
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
Anis
a12a41b4fd
Merge pull request #1714 from Azaezel/c4101_cleanup
...
addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-08-07 00:44:19 +02:00
Azaezel
758306c661
dx9 samplernames for fixed function replication shaders
2016-08-01 10:37:30 -05:00
Azaezel
db50887c05
addresses C4101 warnings ('identifier' : unreferenced local variable)
2016-07-31 11:00:37 -05:00
Areloch
65716b31b9
Merge pull request #1670 from rextimmy/dx9_generic_shaders
...
GFXD3D9Device generic shader support.
2016-07-05 00:37:03 -05:00
rextimmy
7d82877f4e
GFXD3D9Device generic shader support.
2016-07-02 17:08:28 +10:00
Azaezel
47366068c1
revised torque_nsight_workaround
2016-06-27 19:35:40 -05:00
Areloch
27afd2ded1
Resolves the "conflict" with #1598
2016-06-08 09:39:11 -05:00
Jeff Hutchinson
e43a0ba6e9
Merge branch 'development-gg' into glpboimprovement
...
Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-07 15:48:21 -04:00
Azaezel
75fa06dec2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into FrameMallocMallet
...
Conflicts:
Engine/source/gfx/gl/gfxGLTextureManager.cpp
2016-06-06 01:20:23 -05:00
Areloch
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
...
Added missing OpenGL profiling blocks.
2016-05-24 01:26:39 -05:00
Areloch
5ee1fb3917
Merge pull request #1597 from JeffProgrammer/glextlookup
...
OpenGL Extension Caching
2016-05-24 01:03:01 -05:00
Areloch
8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
2016-05-22 23:51:58 -05:00
Jeff Hutchinson
909109713d
redefined the copyToBMP
2016-05-06 23:45:48 -04:00
Jeff Hutchinson
db6d91925d
Added profile blocks for GL.
2016-05-06 23:44:41 -04:00
Jeff Hutchinson
a50600afaa
tabs->spaces for TRON :)
2016-05-06 22:57:35 -04:00
Jeff Hutchinson
30f0a9c5f9
replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
2016-05-06 22:05:32 -04:00
Jeff Hutchinson
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
2016-05-06 21:50:11 -04:00
Jeff Hutchinson
a216b4515b
remove old legacy extensions that aren't being used.
2016-05-06 21:24:52 -04:00
Azaezel
5a27313e14
removes FrameAllocatorMarker usage from GL side _fastTextureLoad
...
Repeatedly caused issues with 4096^2 atlases
2016-05-06 19:35:40 -05:00
Areloch
e8bc70e514
Merge pull request #1567 from JeffProgrammer/epoxy
...
Added Epoxy in favor of GLEW
2016-05-05 19:40:59 -05:00
rextimmy
8056a4bfa9
GL fix for Epoxy and creating a 3.2 core context with win32 api.
2016-05-05 22:25:34 +10:00
Azaezel
4b1895cba5
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
2016-04-24 11:36:28 -05:00
Areloch
e8c96d7df1
Merge pull request #1577 from rextimmy/dx11_gl_drawutil_border_fix
...
DX11/GL border offset fix for GFXDrawUtil::drawRect
2016-04-19 01:47:38 -05:00