..
bitmap
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
2016-02-26 14:39:38 +01:00
D3D9
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
D3D11
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gl
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
Null
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
sim
compile fix.
2016-02-18 16:49:06 +01:00
util
Merge pull request #622 from BeamNG/texel_pixel_offset
2014-11-30 02:20:45 +01:00
video
Fix member vars left uninitialized in constructors
2015-02-20 18:41:51 -05:00
genericConstBuffer.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
genericConstBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gFont.cpp
Merges in Monkey's fixes PR with a resolution for a conflict
2015-09-03 22:58:57 -05:00
gFont.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxAdapter.h
GFX now handles non-default adapters
2013-04-09 12:50:17 -04:00
gfxAPI.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxAPI.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp
Fixes after feedback from Luis.
2014-12-23 18:48:02 +11:00
gfxCardProfile.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDebugEvent.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDevice.cpp
Merge pull request #1559 from rextimmy/dx11_clean
2016-03-29 00:51:23 -05:00
gfxDevice.h
Merge pull request #1519 from Azaezel/deferredShading
2016-02-27 15:08:20 -06:00
gfxDeviceStatistics.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
2016-05-22 23:51:58 -05:00
gfxDrawUtil.h
Allow drawing 2D squares with 0 rotation angle.
2014-07-10 11:30:56 +02:00
gfxEnums.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxFence.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFence.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-04-13 17:57:40 +02:00
gfxFontRenderBatcher.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp
More fixes
2013-12-04 16:56:26 -05:00
gfxFormatUtils.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxInit.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxInit.h
GFX now handles non-default adapters
2013-04-09 12:50:17 -04:00
gfxOcclusionQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
gfxPrimitiveBuffer.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxResource.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxResource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxShader.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxShader.h
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxStateBlock.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxStateBlock.h
Add OpenGL support.
2014-11-08 20:21:50 +01:00
gfxStringEnumTranslate.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
gfxStringEnumTranslate.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxStructs.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxStructs.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTextureHandle.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTextureHandle.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTextureManager.cpp
Merge pull request #1102 from Azaezel/mipmap_emission
2016-02-17 19:02:15 +01:00
gfxTextureManager.h
Remove hard coded paths pass 1
2013-01-30 14:09:23 -05:00
gfxTextureObject.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
gfxTextureObject.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxTextureProfile.cpp
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
2016-04-24 11:36:28 -05:00
gfxTextureProfile.h
Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.
2016-04-24 11:36:28 -05:00
gfxTransformSaver.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexColor.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexColor.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexFormat.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexFormat.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexTypes.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexTypes.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
primBuilder.cpp
Direct3D11 Engine/source changes
2016-03-20 21:52:11 +10:00
primBuilder.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
screenshot.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
screenshot.h
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00