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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
remove old legacy extensions that aren't being used.
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6caafc9844
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a216b4515b
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@ -65,45 +65,9 @@ void GFXGLCardProfiler::setupCardCapabilities()
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setCapability("maxTextureHeight", maxTexSize);
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setCapability("maxTextureSize", maxTexSize);
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// If extensions haven't been inited, we're in trouble here.
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bool suppVBO = (gglHasExtension(ARB_vertex_buffer_object) || glVersion >= 1.499f);
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setCapability("GL::suppVertexBufferObject", suppVBO);
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// check if render to texture supported is available
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bool suppRTT = gglHasExtension(EXT_framebuffer_object);
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setCapability("GL::suppRenderTexture", suppRTT);
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bool suppBlit = gglHasExtension(EXT_framebuffer_blit);
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setCapability("GL::suppRTBlit", suppBlit);
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bool suppFloatTex = gglHasExtension(ARB_texture_float);
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setCapability("GL::suppFloatTexture", suppFloatTex);
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// Check for anisotropic filtering support.
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bool suppAnisotropic = gglHasExtension( EXT_texture_filter_anisotropic );
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setCapability( "GL::suppAnisotropic", suppAnisotropic );
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// check to see if we have the fragment shader extension or the gl version is high enough for glsl to be core
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// also check to see if the language version is high enough
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F32 glslVersion = dAtof(reinterpret_cast<const char*>(glGetString( GL_SHADING_LANGUAGE_VERSION)));
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bool suppSPU = (gglHasExtension(ARB_fragment_shader) || glVersion >= 1.999f) && glslVersion >= 1.0999;
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setCapability("GL::suppFragmentShader", suppSPU);
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bool suppAppleFence = gglHasExtension(APPLE_fence);
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setCapability("GL::APPLE::suppFence", suppAppleFence);
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// When enabled, call glGenerateMipmapEXT() to generate mipmaps instead of relying on GL_GENERATE_MIPMAP
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setCapability("GL::Workaround::needsExplicitGenerateMipmap", false);
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// When enabled, binds and unbinds a texture target before doing the depth buffer copy. Failure to do
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// so will cause a hard freeze on Mac OS 10.4 with a Radeon X1600
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setCapability("GL::Workaround::X1600DepthBufferCopy", false);
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// When enabled, does not copy the last column and row of the depth buffer in a depth buffer copy. Failure
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// to do so will cause a kernel panic on Mac OS 10.5(.1) with a Radeon HD 2600 (fixed in 10.5.2)
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setCapability("GL::Workaround::HD2600DepthBufferCopy", false);
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// Certain Intel drivers have a divide by 0 crash if mipmaps are specified with
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// glTexSubImage2D.
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setCapability("GL::Workaround::noManualMips", false);
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setCapability( "GL_EXT_TEXTURE_FILTER_ANISOTROPIC", suppAnisotropic );
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}
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bool GFXGLCardProfiler::_queryCardCap(const String& query, U32& foundResult)
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@ -143,7 +143,7 @@ void GFXGLDevice::initGLState()
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// Setting mPixelShaderVersion to 3.0 will allow Advanced Lighting to run.
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mPixelShaderVersion = 3.0;
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mSupportsAnisotropic = mCardProfiler->queryProfile( "GL::suppAnisotropic" );
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mSupportsAnisotropic = mCardProfiler->queryProfile( "GL_EXT_TEXTURE_FILTER_ANISOTROPIC" );
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String vendorStr = (const char*)glGetString( GL_VENDOR );
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if( vendorStr.find("NVIDIA", 0, String::NoCase | String::Left) != String::NPos)
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@ -304,8 +304,7 @@ bool GFXGLTextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dds)
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glBindTexture(texture->getBinding(), texture->getHandle());
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texture->mFormat = dds->mFormat;
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U32 numMips = dds->mSurfaces[0]->mMips.size();
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if(GFX->getCardProfiler()->queryProfile("GL::Workaround::noManualMips"))
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numMips = 1;
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for(U32 i = 0; i < numMips; i++)
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{
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if(isCompressedFormat(dds->mFormat))
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@ -298,8 +298,8 @@ void GFXGLTextureObject::reloadFromCache()
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else if(mBinding == GL_TEXTURE_1D)
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glTexSubImage1D(mBinding, 0, 0, (mTextureSize.x > 1 ? mTextureSize.x : mTextureSize.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], mZombieCache);
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if(GFX->getCardProfiler()->queryProfile("GL::Workaround::needsExplicitGenerateMipmap") && mMipLevels != 1)
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glGenerateMipmapEXT(mBinding);
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if(mMipLevels != 1)
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glGenerateMipmap(mBinding);
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delete[] mZombieCache;
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mZombieCache = NULL;
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